Sync SDL3 wiki -> header

[ci skip]
This commit is contained in:
SDL Wiki Bot
2025-07-17 07:05:50 +00:00
parent 7510a67159
commit 1b4fd3aa83
+4 -1
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@@ -2667,7 +2667,8 @@ extern SDL_DECLSPEC SDL_GPUShader * SDLCALL SDL_CreateGPUShader(
* Creates a texture object to be used in graphics or compute workflows. * Creates a texture object to be used in graphics or compute workflows.
* *
* The contents of this texture are undefined until data is written to the * The contents of this texture are undefined until data is written to the
* texture. * texture, either via SDL_UploadToGPUTexture or by performing a render or
* compute pass with this texture as a target.
* *
* Note that certain combinations of usage flags are invalid. For example, a * Note that certain combinations of usage flags are invalid. For example, a
* texture cannot have both the SAMPLER and GRAPHICS_STORAGE_READ flags. * texture cannot have both the SAMPLER and GRAPHICS_STORAGE_READ flags.
@@ -2709,6 +2710,8 @@ extern SDL_DECLSPEC SDL_GPUShader * SDLCALL SDL_CreateGPUShader(
* *
* \sa SDL_UploadToGPUTexture * \sa SDL_UploadToGPUTexture
* \sa SDL_DownloadFromGPUTexture * \sa SDL_DownloadFromGPUTexture
* \sa SDL_BeginGPURenderPass
* \sa SDL_BeginGPUComputePass
* \sa SDL_BindGPUVertexSamplers * \sa SDL_BindGPUVertexSamplers
* \sa SDL_BindGPUVertexStorageTextures * \sa SDL_BindGPUVertexStorageTextures
* \sa SDL_BindGPUFragmentSamplers * \sa SDL_BindGPUFragmentSamplers