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Show the existing mapping when a controller is connected
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@@ -981,6 +981,14 @@ static void HandleGamepadAdded(SDL_JoystickID id, SDL_bool verbose)
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SDL_SetGamepadSensorEnabled(gamepad, sensor, SDL_TRUE);
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SDL_SetGamepadSensorEnabled(gamepad, sensor, SDL_TRUE);
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}
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}
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}
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}
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if (verbose) {
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char *mapping = SDL_GetGamepadMapping(gamepad);
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if (mapping) {
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SDL_Log("Mapping: %s\n", mapping);
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SDL_free(mapping);
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}
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}
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} else {
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} else {
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SDL_Log("Couldn't open gamepad: %s", SDL_GetError());
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SDL_Log("Couldn't open gamepad: %s", SDL_GetError());
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}
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}
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