Sync SDL3 wiki -> header

[ci skip]
This commit is contained in:
SDL Wiki Bot
2026-02-25 14:33:40 +00:00
parent a4cd62ef93
commit 03fcc037d9
+6 -1
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@@ -664,7 +664,10 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void);
/** /**
* Callback from the application to let the suspend continue. * Callback from the application to let the suspend continue.
* *
* When using SDL_Render or SDL_GPU, this function should be called _after_ * This should be called from an event watch in response to an
* `SDL_EVENT_DID_ENTER_BACKGROUND` event.
*
* When using SDL_Render or SDL_GPU, your event watch should be added _after_
* creating the `SDL_Renderer` or `SDL_GPUDevice`; this allows the timing of * creating the `SDL_Renderer` or `SDL_GPUDevice`; this allows the timing of
* the D3D12 command queue suspension to execute in the correct order. * the D3D12 command queue suspension to execute in the correct order.
* *
@@ -677,6 +680,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void);
* \threadsafety This function is not thread safe. * \threadsafety This function is not thread safe.
* *
* \since This function is available since SDL 3.2.0. * \since This function is available since SDL 3.2.0.
*
* \sa SDL_AddEventWatch
*/ */
extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void); extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);