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Sync SDL3 wiki -> header
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-24
@@ -1195,8 +1195,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_CreateHapticEffect(SDL_Haptic *haptic, const
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* \param effect the identifier of the effect to update.
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* \param data an SDL_HapticEffect structure containing the new effect
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* properties to use.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -1218,8 +1218,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, int
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* \param effect the ID of the haptic effect to run.
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* \param iterations the number of iterations to run the effect; use
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* `SDL_HAPTIC_INFINITY` to repeat forever.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -1234,8 +1234,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, int eff
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*
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* \param haptic the SDL_Haptic device to stop the effect on.
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* \param effect the ID of the haptic effect to stop.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -1266,8 +1266,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyHapticEffect(SDL_Haptic *haptic, int
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*
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* \param haptic the SDL_Haptic device to query for the effect status on.
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* \param effect the ID of the haptic effect to query its status.
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* \returns true if it is playing, false if it isn't playing or haptic
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* status isn't supported.
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* \returns true if it is playing, false if it isn't playing or haptic status
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* isn't supported.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -1288,8 +1288,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetHapticEffectStatus(SDL_Haptic *haptic, i
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* \param haptic the SDL_Haptic device to set the gain on.
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* \param gain value to set the gain to, should be between 0 and 100 (0 -
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* 100).
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -1307,8 +1307,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticGain(SDL_Haptic *haptic, int gain)
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*
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* \param haptic the SDL_Haptic device to set autocentering on.
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* \param autocenter value to set autocenter to (0-100).
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -1326,8 +1326,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticAutocenter(SDL_Haptic *haptic, int
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* can cause all sorts of weird errors.
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*
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* \param haptic the SDL_Haptic device to pause.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -1341,8 +1341,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseHaptic(SDL_Haptic *haptic);
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* Call to unpause after SDL_PauseHaptic().
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*
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* \param haptic the SDL_Haptic device to unpause.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -1354,8 +1354,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ResumeHaptic(SDL_Haptic *haptic);
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* Stop all the currently playing effects on a haptic device.
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*
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* \param haptic the SDL_Haptic device to stop.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -1380,8 +1380,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HapticRumbleSupported(SDL_Haptic *haptic);
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* Initialize a haptic device for simple rumble playback.
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*
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* \param haptic the haptic device to initialize for simple rumble playback.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -1397,8 +1397,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_InitHapticRumble(SDL_Haptic *haptic);
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* \param haptic the haptic device to play the rumble effect on.
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* \param strength strength of the rumble to play as a 0-1 float value.
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* \param length length of the rumble to play in milliseconds.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -1411,8 +1411,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PlayHapticRumble(SDL_Haptic *haptic, float
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* Stop the simple rumble on a haptic device.
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*
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* \param haptic the haptic device to stop the rumble effect on.
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* \returns true on success or false on failure; call SDL_GetError()
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* for more information.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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