Sync SDL3 wiki -> header

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SDL Wiki Bot
2026-02-25 14:51:12 +00:00
parent 03fcc037d9
commit 0246598d62

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@@ -667,9 +667,11 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void);
* This should be called from an event watch in response to an * This should be called from an event watch in response to an
* `SDL_EVENT_DID_ENTER_BACKGROUND` event. * `SDL_EVENT_DID_ENTER_BACKGROUND` event.
* *
* When using SDL_Render or SDL_GPU, your event watch should be added _after_ * When using SDL_Render, your event watch should be added _after_ creating
* creating the `SDL_Renderer` or `SDL_GPUDevice`; this allows the timing of * the `SDL_Renderer`; this allows the timing of the D3D12 command queue
* the D3D12 command queue suspension to execute in the correct order. * suspension to execute in the correct order.
*
* When using SDL_GPU, this should be called after calling SDL_GDKSuspendGPU.
* *
* If you're writing your own D3D12 renderer, this should be called after * If you're writing your own D3D12 renderer, this should be called after
* calling `ID3D12CommandQueue::SuspendX`. * calling `ID3D12CommandQueue::SuspendX`.