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Adding SDL_GetWindowSizeInPixels for window size in pixels (#6112)
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@@ -1046,6 +1046,27 @@ extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
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int *top, int *left,
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int *bottom, int *right);
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/**
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* Get the size of a window in pixels.
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*
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* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
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* drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
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* platform with high-DPI support (Apple calls this "Retina"), and not
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* disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
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*
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* \param window the window from which the drawable size should be queried
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* \param w a pointer to variable for storing the width in pixels, may be NULL
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* \param h a pointer to variable for storing the height in pixels, may be
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* NULL
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*
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* \since This function is available since SDL 2.26.0.
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*
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* \sa SDL_CreateWindow
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* \sa SDL_GetWindowSize
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*/
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extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window,
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int *w, int *h);
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/**
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* Set the minimum size of a window's client area.
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*
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