mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-06-02 15:47:31 +08:00
render: Added Xbox DXIL for gpu backend
This commit is contained in:
@@ -169,6 +169,7 @@
|
|||||||
<PreBuildEvent>
|
<PreBuildEvent>
|
||||||
<Command>
|
<Command>
|
||||||
call "$(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat" "$(ProjectDir)..\"
|
call "$(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat" "$(ProjectDir)..\"
|
||||||
|
call "$(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat" "$(ProjectDir)..\"
|
||||||
call "$(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat" "$(ProjectDir)..\"
|
call "$(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat" "$(ProjectDir)..\"
|
||||||
</Command>
|
</Command>
|
||||||
</PreBuildEvent>
|
</PreBuildEvent>
|
||||||
@@ -207,6 +208,7 @@
|
|||||||
<PreBuildEvent>
|
<PreBuildEvent>
|
||||||
<Command>
|
<Command>
|
||||||
call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
|
call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
|
||||||
|
call $(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat $(ProjectDir)..\ one
|
||||||
call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
|
call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
|
||||||
</Command>
|
</Command>
|
||||||
</PreBuildEvent>
|
</PreBuildEvent>
|
||||||
@@ -278,6 +280,7 @@
|
|||||||
<PreBuildEvent>
|
<PreBuildEvent>
|
||||||
<Command>
|
<Command>
|
||||||
call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\
|
call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\
|
||||||
|
call $(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat $(ProjectDir)..\
|
||||||
call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\
|
call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\
|
||||||
</Command>
|
</Command>
|
||||||
</PreBuildEvent>
|
</PreBuildEvent>
|
||||||
@@ -317,6 +320,7 @@
|
|||||||
<PreBuildEvent>
|
<PreBuildEvent>
|
||||||
<Command>
|
<Command>
|
||||||
call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
|
call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
|
||||||
|
call $(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat $(ProjectDir)..\ one
|
||||||
call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
|
call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
|
||||||
</Command>
|
</Command>
|
||||||
</PreBuildEvent>
|
</PreBuildEvent>
|
||||||
|
|||||||
@@ -0,0 +1,25 @@
|
|||||||
|
if %2.==one. goto setxboxone
|
||||||
|
rem Xbox Series compile
|
||||||
|
set DXC="%GameDKLatest%\GXDK\bin\Scarlett\DXC.exe"
|
||||||
|
set SUFFIX=_Series.h
|
||||||
|
goto startbuild
|
||||||
|
|
||||||
|
:setxboxone
|
||||||
|
set DXC="%GameDKLatest%\GXDK\bin\XboxOne\DXC.exe"
|
||||||
|
set SUFFIX=_One.h
|
||||||
|
|
||||||
|
:startbuild
|
||||||
|
|
||||||
|
echo Building with %DXC%
|
||||||
|
echo Suffix %SUFFIX%
|
||||||
|
|
||||||
|
cd "%~dp0"
|
||||||
|
|
||||||
|
%DXC% -E main -T ps_6_0 -Fh color.frag.dxil%SUFFIX% color.frag.hlsl
|
||||||
|
%DXC% -E main -T ps_6_0 -Fh texture_advanced.frag.dxil%SUFFIX% texture_advanced.frag.hlsl
|
||||||
|
%DXC% -E main -T ps_6_0 -Fh texture_rgba.frag.dxil%SUFFIX% texture_rgba.frag.hlsl
|
||||||
|
%DXC% -E main -T ps_6_0 -Fh texture_rgb.frag.dxil%SUFFIX% texture_rgb.frag.hlsl
|
||||||
|
|
||||||
|
%DXC% -E main -T vs_6_0 -Fh linepoint.vert.dxil%SUFFIX% linepoint.vert.hlsl
|
||||||
|
%DXC% -E main -T vs_6_0 -Fh tri_color.vert.dxil%SUFFIX% tri_color.vert.hlsl
|
||||||
|
%DXC% -E main -T vs_6_0 -Fh tri_texture.vert.dxil%SUFFIX% tri_texture.vert.hlsl
|
||||||
Generated
+46
@@ -1,3 +1,48 @@
|
|||||||
|
#if defined(SDL_PLATFORM_XBOXONE)
|
||||||
|
#define g_main color_frag_dxil
|
||||||
|
#include "color.frag.dxil_One.h"
|
||||||
|
#undef g_main
|
||||||
|
#define g_main linepoint_vert_dxil
|
||||||
|
#include "linepoint.vert.dxil_One.h"
|
||||||
|
#undef g_main
|
||||||
|
#define g_main texture_advanced_frag_dxil
|
||||||
|
#include "texture_advanced.frag.dxil_One.h"
|
||||||
|
#undef g_main
|
||||||
|
#define g_main texture_rgb_frag_dxil
|
||||||
|
#include "texture_rgb.frag.dxil_One.h"
|
||||||
|
#undef g_main
|
||||||
|
#define g_main texture_rgba_frag_dxil
|
||||||
|
#include "texture_rgba.frag.dxil_One.h"
|
||||||
|
#undef g_main
|
||||||
|
#define g_main tri_color_vert_dxil
|
||||||
|
#include "tri_color.vert.dxil_One.h"
|
||||||
|
#undef g_main
|
||||||
|
#define g_main tri_texture_vert_dxil
|
||||||
|
#include "tri_texture.vert.dxil_One.h"
|
||||||
|
#undef g_main
|
||||||
|
#elif defined(SDL_PLATFORM_XBOXSERIES)
|
||||||
|
#define g_main color_frag_dxil
|
||||||
|
#include "color.frag.dxil_Series.h"
|
||||||
|
#undef g_main
|
||||||
|
#define g_main linepoint_vert_dxil
|
||||||
|
#include "linepoint.vert.dxil_Series.h"
|
||||||
|
#undef g_main
|
||||||
|
#define g_main texture_advanced_frag_dxil
|
||||||
|
#include "texture_advanced.frag.dxil_Series.h"
|
||||||
|
#undef g_main
|
||||||
|
#define g_main texture_rgb_frag_dxil
|
||||||
|
#include "texture_rgb.frag.dxil_Series.h"
|
||||||
|
#undef g_main
|
||||||
|
#define g_main texture_rgba_frag_dxil
|
||||||
|
#include "texture_rgba.frag.dxil_Series.h"
|
||||||
|
#undef g_main
|
||||||
|
#define g_main tri_color_vert_dxil
|
||||||
|
#include "tri_color.vert.dxil_Series.h"
|
||||||
|
#undef g_main
|
||||||
|
#define g_main tri_texture_vert_dxil
|
||||||
|
#include "tri_texture.vert.dxil_Series.h"
|
||||||
|
#undef g_main
|
||||||
|
#else
|
||||||
#include "color.frag.dxil.h"
|
#include "color.frag.dxil.h"
|
||||||
#include "linepoint.vert.dxil.h"
|
#include "linepoint.vert.dxil.h"
|
||||||
#include "texture_advanced.frag.dxil.h"
|
#include "texture_advanced.frag.dxil.h"
|
||||||
@@ -5,3 +50,4 @@
|
|||||||
#include "texture_rgba.frag.dxil.h"
|
#include "texture_rgba.frag.dxil.h"
|
||||||
#include "tri_color.vert.dxil.h"
|
#include "tri_color.vert.dxil.h"
|
||||||
#include "tri_texture.vert.dxil.h"
|
#include "tri_texture.vert.dxil.h"
|
||||||
|
#endif
|
||||||
|
|||||||
Reference in New Issue
Block a user