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* Add vitepress tree * Update existing workflows so they dont trigger on changes in the docs path * Add nojekyll, package.json, LICENCE etc * Add crowdin docs upload/download scripts * Add docs flaw checker workflows * Used docs prefix for docs workflows * Crowdin obvious fixes * ci: docs move to self hosted runner runs on a beefy server for faster builds Signed-off-by: Ramon Roche <mrpollo@gmail.com> * ci: don't run build action for docs or ci changes Signed-off-by: Ramon Roche <mrpollo@gmail.com> * ci: update runners Signed-off-by: Ramon Roche <mrpollo@gmail.com> * Add docs/en * Add docs assets and scripts * Fix up editlinks to point to PX4 sources * Download just the translations that are supported * Add translation sources for zh, uk, ko * Update latest tranlsation and uorb graphs * update vitepress to latest --------- Signed-off-by: Ramon Roche <mrpollo@gmail.com> Co-authored-by: Ramon Roche <mrpollo@gmail.com>
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MissionResult (UORB message)
uint64 timestamp # time since system start (microseconds)
uint32 mission_id # Id for the mission for which the result was generated
uint32 geofence_id # Id for the corresponding geofence for which the result was generated (used for mission feasibility)
uint32 home_position_counter # Counter of the home position for which the result was generated (used for mission feasibility)
int32 seq_reached # Sequence of the mission item which has been reached, default -1
uint16 seq_current # Sequence of the current mission item
uint16 seq_total # Total number of mission items
bool valid # true if mission is valid
bool warning # true if mission is valid, but has potentially problematic items leading to safety warnings
bool finished # true if mission has been completed
bool failure # true if the mission cannot continue or be completed for some reason
bool item_do_jump_changed # true if the number of do jumps remaining has changed
uint16 item_changed_index # indicate which item has changed
uint16 item_do_jump_remaining # set to the number of do jumps remaining for that item
uint8 execution_mode # indicates the mode in which the mission is executed