mirror of
https://github.com/PX4/PX4-Autopilot.git
synced 2026-06-02 03:49:12 +08:00
tests add ctlmath and use float FLT_EPSILON
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@@ -9,6 +9,7 @@ set(tests
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commander
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commander
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controllib
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controllib
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conv
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conv
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ctlmath
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dataman
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dataman
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file2
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file2
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float
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float
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@@ -1,8 +1,7 @@
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#include <unit_test.h>
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#include <unit_test.h>
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#include "../Utility/ControlMath.hpp"
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#include "../Utility/ControlMath.hpp"
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#include <mathlib/mathlib.h>
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#include <mathlib/mathlib.h>
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#include <cfloat>
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static const float EPS = 0.00000001f;
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class ControlMathTest : public UnitTest
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class ControlMathTest : public UnitTest
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{
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{
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@@ -29,20 +28,20 @@ bool ControlMathTest::testThrAttMapping()
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matrix::Vector3f thr{0.0f, 0.0f, -1.0f};
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matrix::Vector3f thr{0.0f, 0.0f, -1.0f};
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float yaw = 0.0f;
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float yaw = 0.0f;
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vehicle_attitude_setpoint_s att = ControlMath::thrustToAttitude(thr, yaw);
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vehicle_attitude_setpoint_s att = ControlMath::thrustToAttitude(thr, yaw);
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ut_compare("", att.roll_body, EPS);
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ut_assert_true(att.roll_body < FLT_EPSILON);
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ut_assert_true(att.pitch_body < EPS);
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ut_assert_true(att.pitch_body < FLT_EPSILON);
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ut_assert_true(att.yaw_body < EPS);
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ut_assert_true(att.yaw_body < FLT_EPSILON);
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ut_assert_true(att.thrust - 1.0f < EPS);
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ut_assert_true(att.thrust - 1.0f < FLT_EPSILON);
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/* expected: same as before but with 90 yaw
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/* expected: same as before but with 90 yaw
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* reason: only yaw changed
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* reason: only yaw changed
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*/
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*/
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yaw = M_PI_2_F;
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yaw = M_PI_2_F;
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att = ControlMath::thrustToAttitude(thr, yaw);
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att = ControlMath::thrustToAttitude(thr, yaw);
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ut_assert_true(att.roll_body < EPS);
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ut_assert_true(att.roll_body < FLT_EPSILON);
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ut_assert_true(att.pitch_body < EPS);
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ut_assert_true(att.pitch_body < FLT_EPSILON);
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ut_assert_true(att.yaw_body - M_PI_2_F < EPS);
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ut_assert_true(att.yaw_body - M_PI_2_F < FLT_EPSILON);
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ut_assert_true(att.thrust - 1.0f < EPS);
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ut_assert_true(att.thrust - 1.0f < FLT_EPSILON);
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/* expected: same as before but roll 180
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/* expected: same as before but roll 180
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* reason: thrust points straight down and order Euler
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* reason: thrust points straight down and order Euler
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@@ -50,10 +49,10 @@ bool ControlMathTest::testThrAttMapping()
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*/
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*/
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thr = matrix::Vector3f(0.0f, 0.0f, 1.0f);
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thr = matrix::Vector3f(0.0f, 0.0f, 1.0f);
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att = ControlMath::thrustToAttitude(thr, yaw);
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att = ControlMath::thrustToAttitude(thr, yaw);
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ut_assert_true(fabsf(att.roll_body) - M_PI_F < EPS);
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ut_assert_true(fabsf(att.roll_body) - M_PI_F < FLT_EPSILON);
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ut_assert_true(fabsf(att.pitch_body) < EPS);
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ut_assert_true(fabsf(att.pitch_body) < FLT_EPSILON);
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ut_assert_true(att.yaw_body - M_PI_2_F < EPS);
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ut_assert_true(att.yaw_body - M_PI_2_F < FLT_EPSILON);
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ut_assert_true(att.thrust - 1.0f < EPS);
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ut_assert_true(att.thrust - 1.0f < FLT_EPSILON);
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/* TODO: find a good way to test it */
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/* TODO: find a good way to test it */
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