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wxWidgets/src/common/socketiohandler.cpp
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///////////////////////////////////////////////////////////////////////////////
// Name: src/common/socketiohandler.cpp
// Purpose: implementation of wxFDIOHandler for wxSocket
// Author: Angel Vidal, Lukasz Michalski
// Created: 08.24.06
// RCS-ID: $Id$
// Copyright: (c) 2006 Angel vidal
// (c) 2007 Vadim Zeitlin <vadim@wxwidgets.org>
// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if wxUSE_SOCKETS && wxUSE_SELECT_DISPATCHER
#include "wx/apptrait.h"
#include "wx/private/socket.h"
#include "wx/link.h"
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxSocketFDIOManager: socket manager using wxFDIODispatcher
// ----------------------------------------------------------------------------
class wxSocketFDIOManager : public wxSocketFDBasedManager
{
public:
virtual void Install_Callback(wxSocketImpl *socket, wxSocketNotify event);
virtual void Uninstall_Callback(wxSocketImpl *socket, wxSocketNotify event);
};
void wxSocketFDIOManager::Install_Callback(wxSocketImpl *socket_,
wxSocketNotify event)
{
wxSocketImplUnix * const socket = static_cast<wxSocketImplUnix *>(socket_);
const int fd = socket->m_fd;
if ( fd == -1 )
return;
const SocketDir d = GetDirForEvent(socket, event);
wxFDIODispatcher * const dispatcher = wxFDIODispatcher::Get();
if ( !dispatcher )
return;
FD(socket, d) = fd;
// register it when it's used for the first time, update it if it had been
// previously registered
const bool alreadyRegistered = socket->HasAnyEnabledCallbacks();
socket->EnableCallback(d == FD_INPUT ? wxFDIO_INPUT : wxFDIO_OUTPUT);
if ( alreadyRegistered )
dispatcher->ModifyFD(fd, socket, socket->GetEnabledCallbacks());
else
dispatcher->RegisterFD(fd, socket, socket->GetEnabledCallbacks());
}
void wxSocketFDIOManager::Uninstall_Callback(wxSocketImpl *socket_,
wxSocketNotify event)
{
wxSocketImplUnix * const socket = static_cast<wxSocketImplUnix *>(socket_);
const SocketDir d = GetDirForEvent(socket, event);
const int fd = FD(socket, d);
if ( fd == -1 )
return;
FD(socket, d) = -1;
const wxFDIODispatcherEntryFlags
flag = d == FD_INPUT ? wxFDIO_INPUT : wxFDIO_OUTPUT;
wxFDIODispatcher * const dispatcher = wxFDIODispatcher::Get();
if ( !dispatcher )
return;
socket->DisableCallback(flag);
if ( !socket->HasAnyEnabledCallbacks() )
dispatcher->UnregisterFD(fd);
else
dispatcher->ModifyFD(fd, socket, socket->GetEnabledCallbacks());
}
// set the wxBase variable to point to our wxSocketManager implementation
//
// see comments in wx/apptrait.h for the explanation of why do we do it
// like this
static struct ManagerSetter
{
ManagerSetter()
{
static wxSocketFDIOManager s_manager;
wxAppTraits::SetDefaultSocketManager(&s_manager);
}
} gs_managerSetter;
// see the relative linker macro in socket.cpp
wxFORCE_LINK_THIS_MODULE( socketiohandler );
#endif // wxUSE_SOCKETS