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wxWidgets/samples/docview/doc.cpp
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Vadim Zeitlin 2d3461bc01 Simplify docview sample by removing wxTextDocument class
The purpose of this class was unclear as only TextEditDocument, deriving
from it, was actually used, so it seems like we can just rename it to
TextEditDocument and use a single class instead of using two without
losing anything.
2024-05-05 22:06:08 +02:00

283 lines
6.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: samples/docview/doc.cpp
// Purpose: Implements document functionality
// Author: Julian Smart
// Modified by: Vadim Zeitlin: merge with the MDI version and general cleanup
// Created: 04/01/98
// Copyright: (c) 1998 Julian Smart
// (c) 2008 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#if !wxUSE_DOC_VIEW_ARCHITECTURE
#error You must set wxUSE_DOC_VIEW_ARCHITECTURE to 1 in setup.h!
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if wxUSE_STD_IOSTREAM
#include <iostream>
#else
#include "wx/txtstrm.h"
#endif
#include "wx/wfstream.h"
#include "doc.h"
#include "view.h"
// ----------------------------------------------------------------------------
// DrawingDocument implementation
// ----------------------------------------------------------------------------
wxIMPLEMENT_DYNAMIC_CLASS(DrawingDocument, wxDocument);
DocumentOstream& DrawingDocument::SaveObject(DocumentOstream& ostream)
{
#if wxUSE_STD_IOSTREAM
DocumentOstream& stream = ostream;
#else
wxTextOutputStream stream(ostream);
#endif
wxDocument::SaveObject(ostream);
const wxInt32 count = m_doodleSegments.size();
stream << count << '\n';
for ( int n = 0; n < count; n++ )
{
m_doodleSegments[n].SaveObject(ostream);
stream << '\n';
}
return ostream;
}
DocumentIstream& DrawingDocument::LoadObject(DocumentIstream& istream)
{
#if wxUSE_STD_IOSTREAM
DocumentIstream& stream = istream;
#else
wxTextInputStream stream(istream);
#endif
wxDocument::LoadObject(istream);
wxInt32 count = 0;
stream >> count;
if ( count < 0 )
{
wxLogWarning("Drawing document corrupted: invalid segments count.");
#if wxUSE_STD_IOSTREAM
istream.clear(std::ios::badbit);
#else
istream.Reset(wxSTREAM_READ_ERROR);
#endif
return istream;
}
for ( int n = 0; n < count; n++ )
{
DoodleSegment segment;
segment.LoadObject(istream);
m_doodleSegments.push_back(segment);
}
return istream;
}
void DrawingDocument::DoUpdate()
{
Modify(true);
UpdateAllViews();
}
void DrawingDocument::AddDoodleSegment(const DoodleSegment& segment)
{
m_doodleSegments.push_back(segment);
DoUpdate();
}
bool DrawingDocument::PopLastSegment(DoodleSegment *segment)
{
if ( m_doodleSegments.empty() )
return false;
if ( segment )
*segment = m_doodleSegments.back();
m_doodleSegments.pop_back();
DoUpdate();
return true;
}
// ----------------------------------------------------------------------------
// DoodleSegment implementation
// ----------------------------------------------------------------------------
DocumentOstream& DoodleSegment::SaveObject(DocumentOstream& ostream)
{
#if wxUSE_STD_IOSTREAM
DocumentOstream& stream = ostream;
#else
wxTextOutputStream stream(ostream);
#endif
const wxInt32 count = m_lines.size();
stream << count << '\n';
for ( int n = 0; n < count; n++ )
{
const DoodleLine& line = m_lines[n];
stream
<< line.x1 << ' '
<< line.y1 << ' '
<< line.x2 << ' '
<< line.y2 << '\n';
}
return ostream;
}
DocumentIstream& DoodleSegment::LoadObject(DocumentIstream& istream)
{
#if wxUSE_STD_IOSTREAM
DocumentIstream& stream = istream;
#else
wxTextInputStream stream(istream);
#endif
wxInt32 count = 0;
stream >> count;
for ( int n = 0; n < count; n++ )
{
DoodleLine line;
stream
>> line.x1
>> line.y1
>> line.x2
>> line.y2;
m_lines.push_back(line);
}
return istream;
}
// ----------------------------------------------------------------------------
// TextEditDocument: wxDocument and wxTextCtrl married
// ----------------------------------------------------------------------------
wxIMPLEMENT_DYNAMIC_CLASS(TextEditDocument, wxDocument);
bool TextEditDocument::OnCreate(const wxString& path, long flags)
{
if ( !wxDocument::OnCreate(path, flags) )
return false;
// subscribe to changes in the text control to update the document state
// when it's modified
GetTextCtrl()->Bind(wxEVT_TEXT, &TextEditDocument::OnTextChange, this);
return true;
}
// Since text windows have their own method for saving to/loading from files,
// we override DoSave/OpenDocument instead of Save/LoadObject
bool TextEditDocument::DoSaveDocument(const wxString& filename)
{
return GetTextCtrl()->SaveFile(filename);
}
bool TextEditDocument::DoOpenDocument(const wxString& filename)
{
if ( !GetTextCtrl()->LoadFile(filename) )
return false;
// we're not modified by the user yet
Modify(false);
return true;
}
bool TextEditDocument::IsModified() const
{
wxTextCtrl* wnd = GetTextCtrl();
return wxDocument::IsModified() || (wnd && wnd->IsModified());
}
void TextEditDocument::Modify(bool modified)
{
wxDocument::Modify(modified);
wxTextCtrl* wnd = GetTextCtrl();
if (wnd && !modified)
{
wnd->DiscardEdits();
}
}
void TextEditDocument::OnTextChange(wxCommandEvent& event)
{
Modify(true);
event.Skip();
}
wxTextCtrl* TextEditDocument::GetTextCtrl() const
{
wxView* view = GetFirstView();
return view ? wxStaticCast(view, TextEditView)->GetText() : nullptr;
}
// ----------------------------------------------------------------------------
// ImageDocument and ImageDetailsDocument implementation
// ----------------------------------------------------------------------------
wxIMPLEMENT_DYNAMIC_CLASS(ImageDocument, wxDocument);
bool ImageDocument::DoOpenDocument(const wxString& file)
{
return m_image.LoadFile(file);
}
bool ImageDocument::OnOpenDocument(const wxString& filename)
{
if ( !wxDocument::OnOpenDocument(filename) )
return false;
// we don't have a wxDocTemplate for the image details document as it's
// never created by wxWidgets automatically, instead just do it manually
ImageDetailsDocument * const docDetails = new ImageDetailsDocument(this);
docDetails->SetFilename(filename);
new ImageDetailsView(docDetails);
return true;
}
ImageDetailsDocument::ImageDetailsDocument(ImageDocument *parent)
: wxDocument(parent)
{
const wxImage image = parent->GetImage();
m_size.x = image.GetWidth();
m_size.y = image.GetHeight();
m_numColours = image.CountColours();
m_type = image.GetType();
m_hasAlpha = image.HasAlpha();
}