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This allows using GetUserDir(Dir_Config) to retrieve XDG-compliant location of the configuration files, independently of the file layout used by the global wxStandardPaths object. Recommend using this directory instead of GetUserDataDir() for multiple configuration files under Unix.
374 lines
9.9 KiB
C++
374 lines
9.9 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: src/msw/stdpaths.cpp
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// Purpose: wxStandardPaths implementation for Win32
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// Author: Vadim Zeitlin
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// Created: 2004-10-19
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// Copyright: (c) 2004 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// for compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#if wxUSE_STDPATHS
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#include "wx/stdpaths.h"
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#ifndef WX_PRECOMP
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#include "wx/utils.h"
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#endif //WX_PRECOMP
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#include "wx/dynlib.h"
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#include "wx/filename.h"
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#include "wx/msw/private.h"
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#include "wx/msw/wrapshl.h"
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#include "wx/msw/private/cotaskmemptr.h"
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#include <initguid.h>
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// ----------------------------------------------------------------------------
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// types
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// ----------------------------------------------------------------------------
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typedef HRESULT (WINAPI *SHGetKnownFolderPath_t)(const GUID&, DWORD, HANDLE, PWSTR *);
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// used in our wxLogTrace messages
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#define TRACE_MASK wxT("stdpaths")
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#ifndef CSIDL_PERSONAL
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#define CSIDL_PERSONAL 0x0005
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#endif
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// ----------------------------------------------------------------------------
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// module globals
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// ----------------------------------------------------------------------------
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namespace
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{
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DEFINE_GUID(wxFOLDERID_Downloads,
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0x374de290, 0x123f, 0x4565, 0x91, 0x64, 0x39, 0xc4, 0x92, 0x5e, 0x46, 0x7b);
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struct ShellFunctions
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{
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ShellFunctions()
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{
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pSHGetKnownFolderPath = nullptr;
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initialized = false;
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}
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SHGetKnownFolderPath_t pSHGetKnownFolderPath;
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bool initialized;
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};
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// in spite of using a static variable, this is MT-safe as in the worst case it
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// results in initializing the function pointer several times -- but this is
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// harmless
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ShellFunctions gs_shellFuncs;
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// ----------------------------------------------------------------------------
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// private functions
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// ----------------------------------------------------------------------------
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void ResolveShellFunctions()
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{
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// start with the newest functions, fall back to the oldest ones
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// first check for SHGetFolderPath (shell32.dll 5.0)
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wxString shellDllName(wxT("shell32"));
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wxDynamicLibrary dllShellFunctions( shellDllName );
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if ( !dllShellFunctions.IsLoaded() )
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{
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wxLogTrace(TRACE_MASK, wxT("Failed to load %s.dll"), shellDllName );
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}
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// don't give errors if the functions are unavailable, we're ready to deal
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// with this
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wxLogNull noLog;
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gs_shellFuncs.pSHGetKnownFolderPath = (SHGetKnownFolderPath_t)
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dllShellFunctions.GetSymbol("SHGetKnownFolderPath");
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// shell32.dll is going to be unloaded, but it still remains in memory
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// because we also link to it statically, so it's ok
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gs_shellFuncs.initialized = true;
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}
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} // anonymous namespace
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// ============================================================================
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// wxStandardPaths implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// private helpers
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// ----------------------------------------------------------------------------
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/* static */
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wxString wxStandardPaths::DoGetDirectory(int csidl)
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{
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wxString dir;
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HRESULT hr = E_FAIL;
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hr = ::SHGetFolderPath
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(
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nullptr, // parent window, not used
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csidl,
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nullptr, // access token (current user)
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SHGFP_TYPE_CURRENT, // current path, not just default value
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wxStringBuffer(dir, MAX_PATH)
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);
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if ( hr == E_FAIL )
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{
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// directory doesn't exist, maybe we can get its default value?
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hr = ::SHGetFolderPath
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(
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nullptr,
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csidl,
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nullptr,
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SHGFP_TYPE_DEFAULT,
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wxStringBuffer(dir, MAX_PATH)
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);
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}
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return dir;
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}
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wxString wxStandardPaths::DoGetKnownFolder(const GUID& rfid)
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{
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if (!gs_shellFuncs.initialized)
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ResolveShellFunctions();
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wxString dir;
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if ( gs_shellFuncs.pSHGetKnownFolderPath )
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{
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wxCoTaskMemPtr<wchar_t> pDir;
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HRESULT hr = gs_shellFuncs.pSHGetKnownFolderPath(rfid, 0, 0, &pDir);
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if ( SUCCEEDED(hr) )
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{
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dir = pDir;
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}
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}
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return dir;
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}
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wxString wxStandardPaths::GetAppDir() const
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{
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if ( m_appDir.empty() )
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{
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m_appDir = wxFileName(wxGetFullModuleName()).GetPath();
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}
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return m_appDir;
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}
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wxString wxStandardPaths::GetUserDir(Dir userDir) const
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{
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int csidl;
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switch (userDir)
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{
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case Dir_Cache:
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csidl = CSIDL_LOCAL_APPDATA;
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break;
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case Dir_Config:
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csidl = CSIDL_APPDATA;
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break;
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case Dir_Desktop:
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csidl = CSIDL_DESKTOPDIRECTORY;
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break;
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case Dir_Downloads:
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{
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csidl = CSIDL_PERSONAL;
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// Downloads folder is only available since Vista
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wxString dir = DoGetKnownFolder(wxFOLDERID_Downloads);
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if ( !dir.empty() )
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return dir;
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break;
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}
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case Dir_Music:
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csidl = CSIDL_MYMUSIC;
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break;
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case Dir_Pictures:
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csidl = CSIDL_MYPICTURES;
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break;
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case Dir_Videos:
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csidl = CSIDL_MYVIDEO;
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break;
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default:
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csidl = CSIDL_PERSONAL;
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break;
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}
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return DoGetDirectory(csidl);
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}
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// ----------------------------------------------------------------------------
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// MSW-specific functions
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// ----------------------------------------------------------------------------
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void wxStandardPaths::IgnoreAppSubDir(const wxString& subdirPattern)
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{
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wxFileName fn = wxFileName::DirName(GetAppDir());
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if ( !fn.GetDirCount() )
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{
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// no last directory to ignore anyhow
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return;
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}
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const wxString lastdir = fn.GetDirs().Last().Lower();
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if ( lastdir.Matches(subdirPattern.Lower()) )
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{
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fn.RemoveLastDir();
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// store the cached value so that subsequent calls to GetAppDir() will
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// reuse it instead of using just the program binary directory
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m_appDir = fn.GetPath();
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}
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}
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void wxStandardPaths::IgnoreAppBuildSubDirs()
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{
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IgnoreAppSubDir("debug");
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IgnoreAppSubDir("release");
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// there can also be an architecture-dependent parent directory, ignore it
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// as well
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#ifdef __WIN64__
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IgnoreAppSubDir("Win64");
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IgnoreAppSubDir("x64");
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IgnoreAppSubDir("x86_64");
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IgnoreAppSubDir("ARM64");
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#else // __WIN32__
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IgnoreAppSubDir("Win32");
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IgnoreAppSubDir("x86");
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#endif // __WIN64__/__WIN32__
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wxString compilerPrefix;
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#ifdef __VISUALC__
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compilerPrefix = "vc";
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#elif defined(__GNUG__)
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compilerPrefix = "gcc";
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#else
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return;
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#endif
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IgnoreAppSubDir(compilerPrefix + "_msw*");
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}
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void wxStandardPaths::DontIgnoreAppSubDir()
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{
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// this will force the next call to GetAppDir() to use the program binary
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// path as the application directory
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m_appDir.clear();
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}
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/* static */
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wxString wxStandardPaths::MSWGetShellDir(int csidl)
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{
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return DoGetDirectory(csidl);
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}
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// ----------------------------------------------------------------------------
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// public functions
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// ----------------------------------------------------------------------------
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wxStandardPaths::wxStandardPaths()
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{
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// make it possible to run uninstalled application from the build directory
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IgnoreAppBuildSubDirs();
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}
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wxString wxStandardPaths::GetExecutablePath() const
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{
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return wxGetFullModuleName();
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}
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wxString wxStandardPaths::GetConfigDir() const
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{
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return AppendAppInfo(DoGetDirectory(CSIDL_COMMON_APPDATA));
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}
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wxString wxStandardPaths::GetUserConfigDir() const
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{
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return DoGetDirectory(CSIDL_APPDATA);
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}
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wxString wxStandardPaths::GetDataDir() const
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{
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// under Windows each program is usually installed in its own directory and
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// so its datafiles are in the same directory as its main executable
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return GetAppDir();
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}
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wxString wxStandardPaths::GetUserDataDir() const
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{
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return AppendAppInfo(GetUserConfigDir());
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}
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wxString wxStandardPaths::GetUserLocalDataDir() const
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{
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return AppendAppInfo(DoGetDirectory(CSIDL_LOCAL_APPDATA));
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}
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wxString wxStandardPaths::GetPluginsDir() const
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{
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// there is no standard location for plugins, suppose they're in the same
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// directory as the .exe
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return GetAppDir();
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}
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wxString
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wxStandardPaths::MakeConfigFileName(const wxString& basename,
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ConfigFileConv WXUNUSED(conv)) const
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{
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wxFileName fn(wxEmptyString, basename);
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fn.SetExt(wxT("ini"));
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return fn.GetFullName();
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}
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// ============================================================================
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// wxStandardPathsWin16 implementation
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// ============================================================================
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wxString wxStandardPathsWin16::GetConfigDir() const
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{
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// this is for compatibility with earlier wxFileConfig versions
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// which used the Windows directory for the global files
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wxString dir;
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if ( !::GetWindowsDirectory(wxStringBuffer(dir, MAX_PATH), MAX_PATH) )
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{
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wxLogLastError(wxT("GetWindowsDirectory"));
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}
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return dir;
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}
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wxString wxStandardPathsWin16::GetUserConfigDir() const
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{
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// again, for wxFileConfig which uses $HOME for its user config file
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return wxGetHomeDir();
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}
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#endif // wxUSE_STDPATHS
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