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We often need the logical bitmap size when using it in size computations involving window size, so add a function returning it directly to wxBitmapBundle, similarly to wxBitmap::GetLogicalSize(), to avoid using FromPhys() everywhere. Also rename the existing wxBitmapBundle::GetPreferredSizeFor() to GetPreferredBitmapSizeFor() to make it more clear that this is similar to wxBitmap::GetSize() and so returns the size in physical units. Closes #22056.