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Don't call tearDown() explicitly, we'll get rid of this function sooner or later, hopefully, so don't add extra calls to it and just delete the window directly, nothing else should be needed here. No real changes.
220 lines
6.5 KiB
C++
220 lines
6.5 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/controls/listctrltest.cpp
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// Purpose: wxListCtrl unit test
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// Author: Vadim Zeitlin
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// Created: 2008-11-26
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// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
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// (c) 2010 Steven Lamerton
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///////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "testprec.h"
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#if wxUSE_LISTCTRL
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#endif // WX_PRECOMP
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#include "wx/listctrl.h"
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#include "wx/artprov.h"
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#include "wx/imaglist.h"
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#include "listbasetest.h"
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#include "testableframe.h"
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#include "wx/uiaction.h"
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// ----------------------------------------------------------------------------
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// test class
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// ----------------------------------------------------------------------------
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class ListCtrlTestCase : public ListBaseTestCase, public CppUnit::TestCase
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{
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public:
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ListCtrlTestCase() { }
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virtual void setUp() wxOVERRIDE;
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virtual void tearDown() wxOVERRIDE;
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virtual wxListCtrl *GetList() const wxOVERRIDE { return m_list; }
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private:
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CPPUNIT_TEST_SUITE( ListCtrlTestCase );
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wxLIST_BASE_TESTS();
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CPPUNIT_TEST( EditLabel );
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WXUISIM_TEST( ColumnClick );
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WXUISIM_TEST( ColumnDrag );
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CPPUNIT_TEST( SubitemRect );
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CPPUNIT_TEST( ColumnCount );
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CPPUNIT_TEST_SUITE_END();
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void EditLabel();
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void SubitemRect();
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void ColumnCount();
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#if wxUSE_UIACTIONSIMULATOR
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// Column events are only supported in wxListCtrl currently so we test them
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// here rather than in ListBaseTest
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void ColumnClick();
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void ColumnDrag();
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#endif // wxUSE_UIACTIONSIMULATOR
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wxListCtrl *m_list;
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wxDECLARE_NO_COPY_CLASS(ListCtrlTestCase);
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};
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// register in the unnamed registry so that these tests are run by default
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CPPUNIT_TEST_SUITE_REGISTRATION( ListCtrlTestCase );
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// also include in its own registry so that these tests can be run alone
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CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( ListCtrlTestCase, "ListCtrlTestCase" );
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// ----------------------------------------------------------------------------
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// test initialization
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// ----------------------------------------------------------------------------
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void ListCtrlTestCase::setUp()
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{
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m_list = new wxListCtrl(wxTheApp->GetTopWindow());
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m_list->SetWindowStyle(wxLC_REPORT);
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m_list->SetSize(400, 200);
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}
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void ListCtrlTestCase::tearDown()
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{
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DeleteTestWindow(m_list);
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m_list = NULL;
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}
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void ListCtrlTestCase::EditLabel()
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{
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m_list->InsertColumn(0, "Column 0");
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m_list->InsertItem(0, "foo");
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m_list->EditLabel(0);
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}
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void ListCtrlTestCase::SubitemRect()
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{
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wxBitmap bmp = wxArtProvider::GetBitmap(wxART_ERROR);
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wxImageList* const iml = new wxImageList(bmp.GetWidth(), bmp.GetHeight());
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iml->Add(bmp);
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m_list->AssignImageList(iml, wxIMAGE_LIST_SMALL);
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m_list->InsertColumn(0, "Column 0");
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m_list->InsertColumn(1, "Column 1");
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m_list->InsertColumn(2, "Column 2");
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for ( int i = 0; i < 3; i++ )
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{
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long index = m_list->InsertItem(i, wxString::Format("This is item %d", i), 0);
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m_list->SetItem(index, 1, wxString::Format("Column 1 item %d", i));
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m_list->SetItem(index, 2, wxString::Format("Column 2 item %d", i));
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}
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wxRect rectLabel, rectIcon, rectItem;
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// First check a subitem with an icon: it should have a valid icon
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// rectangle and the label rectangle should be adjacent to it.
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m_list->GetSubItemRect(1, 0, rectItem, wxLIST_RECT_BOUNDS);
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m_list->GetSubItemRect(1, 0, rectIcon, wxLIST_RECT_ICON);
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m_list->GetSubItemRect(1, 0, rectLabel, wxLIST_RECT_LABEL);
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CHECK(!rectIcon.IsEmpty());
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// Note that we can't use "==" here, in the native MSW version there is a
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// gap between the item rectangle and the icon one.
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CHECK(rectIcon.GetLeft() >= rectItem.GetLeft());
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CHECK(rectLabel.GetLeft() == rectIcon.GetRight() + 1);
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CHECK(rectLabel.GetRight() == rectItem.GetRight());
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// For a subitem without an icon, label rectangle is the same one as the
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// entire item one and the icon rectangle should be empty.
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m_list->GetSubItemRect(1, 1, rectItem, wxLIST_RECT_BOUNDS);
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m_list->GetSubItemRect(1, 1, rectIcon, wxLIST_RECT_ICON);
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m_list->GetSubItemRect(1, 1, rectLabel, wxLIST_RECT_LABEL);
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CHECK(rectIcon.IsEmpty());
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// Here we can't check for exact equality neither as there can be a margin.
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CHECK(rectLabel.GetLeft() >= rectItem.GetLeft());
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CHECK(rectLabel.GetRight() == rectItem.GetRight());
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}
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void ListCtrlTestCase::ColumnCount()
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{
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CHECK(m_list->GetColumnCount() == 0);
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m_list->InsertColumn(0, "Column 0");
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m_list->InsertColumn(1, "Column 1");
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CHECK(m_list->GetColumnCount() == 2);
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// Recreate the control in wxLC_LIST mode to check the count there as well.
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delete m_list;
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m_list = new wxListCtrl(wxTheApp->GetTopWindow(), wxID_ANY,
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wxDefaultPosition, wxDefaultSize,
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wxLC_LIST);
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CHECK(m_list->GetColumnCount() == 1);
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}
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#if wxUSE_UIACTIONSIMULATOR
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void ListCtrlTestCase::ColumnDrag()
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{
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EventCounter begindrag(m_list, wxEVT_LIST_COL_BEGIN_DRAG);
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EventCounter dragging(m_list, wxEVT_LIST_COL_DRAGGING);
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EventCounter enddrag(m_list, wxEVT_LIST_COL_END_DRAG);
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m_list->InsertColumn(0, "Column 0");
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m_list->InsertColumn(1, "Column 1");
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m_list->InsertColumn(2, "Column 2");
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m_list->Update();
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m_list->SetFocus();
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wxUIActionSimulator sim;
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wxPoint pt = m_list->ClientToScreen(wxPoint(m_list->GetColumnWidth(0), 5));
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sim.MouseMove(pt);
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wxYield();
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sim.MouseDown();
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wxYield();
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sim.MouseMove(pt.x + 50, pt.y);
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wxYield();
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sim.MouseUp();
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wxYield();
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CPPUNIT_ASSERT_EQUAL(1, begindrag.GetCount());
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CPPUNIT_ASSERT(dragging.GetCount() > 0);
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CPPUNIT_ASSERT_EQUAL(1, enddrag.GetCount());
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m_list->ClearAll();
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}
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void ListCtrlTestCase::ColumnClick()
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{
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EventCounter colclick(m_list, wxEVT_LIST_COL_CLICK);
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EventCounter colrclick(m_list, wxEVT_LIST_COL_RIGHT_CLICK);
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m_list->InsertColumn(0, "Column 0", wxLIST_FORMAT_LEFT, 60);
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wxUIActionSimulator sim;
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sim.MouseMove(m_list->ClientToScreen(wxPoint(4, 4)));
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wxYield();
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sim.MouseClick();
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sim.MouseClick(wxMOUSE_BTN_RIGHT);
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wxYield();
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CPPUNIT_ASSERT_EQUAL(1, colclick.GetCount());
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CPPUNIT_ASSERT_EQUAL(1, colrclick.GetCount());
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m_list->ClearAll();
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}
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#endif // wxUSE_UIACTIONSIMULATOR
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#endif // wxUSE_LISTCTRL
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