mirror of
https://github.com/wxWidgets/wxWidgets.git
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git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56996 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
172 lines
4.7 KiB
C++
172 lines
4.7 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: src/common/socketiohandler.cpp
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// Purpose: implementation of wxFDIOHandler for wxSocket
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// Author: Angel Vidal, Lukasz Michalski
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// Created: 08.24.06
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// RCS-ID: $Id$
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// Copyright: (c) 2006 Angel vidal
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// (c) 2007 Vadim Zeitlin <vadim@wxwidgets.org>
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// License: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// for compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#if wxUSE_SOCKETS && wxUSE_SELECT_DISPATCHER
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#include "wx/apptrait.h"
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#include "wx/unix/private.h"
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#include "wx/private/socketiohandler.h"
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxSocketImplFDIO
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// ----------------------------------------------------------------------------
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class wxSocketImplFDIO : public wxSocketImplUnix
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{
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public:
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wxSocketImplFDIO(wxSocketBase& wxsocket)
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: wxSocketImplUnix(wxsocket)
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{
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m_handler = NULL;
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}
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virtual ~wxSocketImplFDIO()
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{
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delete m_handler;
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}
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wxSocketIOHandler *m_handler;
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};
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// ----------------------------------------------------------------------------
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// wxSocketSelectManager
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// ----------------------------------------------------------------------------
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class wxSocketSelectManager : public wxSocketFDBasedManager
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{
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public:
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virtual wxSocketImpl *CreateSocket(wxSocketBase& wxsocket)
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{
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return new wxSocketImplFDIO(wxsocket);
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}
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virtual void Install_Callback(wxSocketImpl *socket, wxSocketNotify event);
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virtual void Uninstall_Callback(wxSocketImpl *socket, wxSocketNotify event);
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};
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void wxSocketSelectManager::Install_Callback(wxSocketImpl *socket_,
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wxSocketNotify event)
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{
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wxSocketImplFDIO * const socket = static_cast<wxSocketImplFDIO *>(socket_);
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const int fd = socket->m_fd;
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if ( fd == -1 )
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return;
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const SocketDir d = GetDirForEvent(socket, event);
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wxFDIODispatcher * const dispatcher = wxFDIODispatcher::Get();
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if ( !dispatcher )
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return;
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wxSocketIOHandler *& handler = socket->m_handler;
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// we should register the new handlers but modify the existing ones in place
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bool registerHandler;
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if ( handler )
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{
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registerHandler = false;
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}
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else // no existing handler
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{
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registerHandler = true;
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handler = new wxSocketIOHandler(socket);
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}
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FD(socket, d) = fd;
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if (d == FD_INPUT)
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{
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handler->AddFlag(wxFDIO_INPUT);
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}
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else
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{
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handler->AddFlag(wxFDIO_OUTPUT);
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}
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if ( registerHandler )
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dispatcher->RegisterFD(fd, handler, handler->GetFlags());
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else
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dispatcher->ModifyFD(fd, handler, handler->GetFlags());
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}
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void wxSocketSelectManager::Uninstall_Callback(wxSocketImpl *socket_,
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wxSocketNotify event)
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{
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wxSocketImplFDIO * const socket = static_cast<wxSocketImplFDIO *>(socket_);
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const SocketDir d = GetDirForEvent(socket, event);
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const int fd = FD(socket, d);
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if ( fd == -1 )
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return;
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FD(socket, d) = -1;
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const wxFDIODispatcherEntryFlags
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flag = d == FD_INPUT ? wxFDIO_INPUT : wxFDIO_OUTPUT;
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wxFDIODispatcher * const dispatcher = wxFDIODispatcher::Get();
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if ( !dispatcher )
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return;
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wxSocketIOHandler *& handler = socket->m_handler;
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if ( handler )
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{
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handler->RemoveFlag(flag);
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if ( !handler->GetFlags() )
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{
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dispatcher->UnregisterFD(fd);
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delete handler;
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socket->m_handler = NULL;
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}
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else
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{
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dispatcher->ModifyFD(fd, handler, handler->GetFlags());
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}
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}
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else
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{
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dispatcher->UnregisterFD(fd);
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}
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}
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// set the wxBase variable to point to our wxSocketManager implementation
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//
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// see comments in wx/apptrait.h for the explanation of why do we do it
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// like this
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static struct ManagerSetter
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{
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ManagerSetter()
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{
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static wxSocketSelectManager s_manager;
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wxAppTraits::SetDefaultSocketManager(&s_manager);
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}
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} gs_managerSetter;
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#endif // wxUSE_SOCKETS
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