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Now that we have fixtures, with ctors and dtors, instead of setUp() and tearDown(), we can use std::unique_ptr<> instead of manual memory management. No real changes.
134 lines
3.6 KiB
C++
134 lines
3.6 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/controls/virtlistctrltest.cpp
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// Purpose: wxListCtrl unit tests for virtual mode
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// Author: Vadim Zeitlin
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// Created: 2010-11-13
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// Copyright: (c) 2010 Vadim Zeitlin <vadim@wxwidgets.org>
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///////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "testprec.h"
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#if wxUSE_LISTCTRL
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#endif // WX_PRECOMP
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#include "wx/listctrl.h"
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#include "testableframe.h"
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#include "wx/uiaction.h"
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#include <memory>
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// ----------------------------------------------------------------------------
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// test class
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// ----------------------------------------------------------------------------
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class VirtListCtrlTestCase
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{
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public:
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VirtListCtrlTestCase();
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protected:
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std::unique_ptr<wxListCtrl> m_list;
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wxDECLARE_NO_COPY_CLASS(VirtListCtrlTestCase);
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};
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// ----------------------------------------------------------------------------
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// test initialization
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// ----------------------------------------------------------------------------
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VirtListCtrlTestCase::VirtListCtrlTestCase()
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{
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// Define a class overriding OnGetItemText() which must be overridden for
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// any virtual list control.
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class VirtListCtrl : public wxListCtrl
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{
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public:
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VirtListCtrl()
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: wxListCtrl(wxTheApp->GetTopWindow(), wxID_ANY,
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wxPoint(0, 0), wxSize(400, 200),
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wxLC_REPORT | wxLC_VIRTUAL)
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{
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}
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protected:
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virtual wxString OnGetItemText(long item, long column) const override
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{ return wxString::Format("Row %ld, col %ld", item, column); }
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};
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m_list = make_unique<VirtListCtrl>();
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m_list->AppendColumn("Col0");
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}
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TEST_CASE_METHOD(VirtListCtrlTestCase, "VirtListCtrl::UpdateSelection", "[listctrl][virtual]")
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{
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m_list->SetItemCount(10);
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CHECK( m_list->GetSelectedItemCount() == 0 );
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m_list->SetItemState(7, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED);
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CHECK( m_list->GetSelectedItemCount() == 1 );
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m_list->SetItemState(0, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED);
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CHECK( m_list->GetSelectedItemCount() == 2 );
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// The item 7 is now invalid and so shouldn't be counted as selected any
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// more. Notice that under wxQt, the selection is lost/cleared when the
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// model is reset
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m_list->SetItemCount(5);
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#ifndef __WXQT__
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CHECK( m_list->GetSelectedItemCount() == 1 );
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#else
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CHECK( m_list->GetSelectedItemCount() == 0 );
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#endif
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}
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TEST_CASE_METHOD(VirtListCtrlTestCase, "VirtListCtrl::DeselectedEvent", "[listctrl][virtual]")
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{
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#if wxUSE_UIACTIONSIMULATOR
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if ( !EnableUITests() )
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return;
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m_list->SetItemCount(1);
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wxListCtrl* const list = m_list.get();
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EventCounter selected(list, wxEVT_LIST_ITEM_SELECTED);
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EventCounter deselected(list, wxEVT_LIST_ITEM_DESELECTED);
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wxUIActionSimulator sim;
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wxRect pos;
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list->GetItemRect(0, pos);
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//We move in slightly so we are not on the edge
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wxPoint point = list->ClientToScreen(pos.GetPosition()) + wxPoint(10, 10);
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sim.MouseMove(point);
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wxYield();
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sim.MouseClick();
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wxYield();
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// We want a point within the listctrl but below any items
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point = list->ClientToScreen(pos.GetPosition()) + wxPoint(10, 50);
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sim.MouseMove(point);
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wxYield();
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sim.MouseClick();
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wxYield();
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CHECK(selected.GetCount() == 1);
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CHECK(deselected.GetCount() == 1);
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#endif
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}
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#endif // wxUSE_LISTCTRL
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