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Previously, wxMSW native version only sent wxEVT_LIST_ITEM_[UN]CHECKED if the item state has really changed, while the generic version, used in wxGTK and wxOSX, did it unconditionally and wxQt native version never did it at all. Make all ports behave as wxMSW, which seems like the most useful behaviour and add a unit test checking that this behaves as expected. Note that virtual controls still always send the events in all ports, as they work as notifications for the model in their case, and a new test checks that this is the case in all ports (except wxQt which doesn't support them).
342 lines
10 KiB
C++
342 lines
10 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/controls/listctrltest.cpp
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// Purpose: wxListCtrl unit test
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// Author: Vadim Zeitlin
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// Created: 2008-11-26
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// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
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// (c) 2010 Steven Lamerton
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///////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "testprec.h"
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#if wxUSE_LISTCTRL
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#endif // WX_PRECOMP
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#include "wx/listctrl.h"
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#include "wx/artprov.h"
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#include "wx/imaglist.h"
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#include "listbasetest.h"
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#include "testableframe.h"
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#include "waitfor.h"
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#include "wx/uiaction.h"
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// ----------------------------------------------------------------------------
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// test class
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// ----------------------------------------------------------------------------
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class ListCtrlTestCase : public ListBaseTestCase
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{
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public:
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ListCtrlTestCase();
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virtual ~ListCtrlTestCase() override;
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virtual wxListCtrl *GetList() const override { return m_list; }
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protected:
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wxListCtrl *m_list;
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wxDECLARE_NO_COPY_CLASS(ListCtrlTestCase);
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};
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// ----------------------------------------------------------------------------
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// test initialization
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// ----------------------------------------------------------------------------
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ListCtrlTestCase::ListCtrlTestCase()
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{
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m_list = new wxListCtrl(wxTheApp->GetTopWindow());
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m_list->SetWindowStyle(wxLC_REPORT | wxLC_EDIT_LABELS);
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m_list->SetSize(400, 200);
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wxTheApp->GetTopWindow()->Raise();
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}
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ListCtrlTestCase::~ListCtrlTestCase()
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{
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DeleteTestWindow(m_list);
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}
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wxLIST_BASE_TESTS(ListCtrl, "[listctrl]")
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// Note that wxLIST_BASE_TESTS() already defines "ListCtrl::EditLabel" test.
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TEST_CASE_METHOD(ListCtrlTestCase, "ListCtrl::CallEditLabel", "[listctrl]")
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{
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EventCounter editItem(m_list, wxEVT_LIST_BEGIN_LABEL_EDIT);
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EventCounter endEditItem(m_list, wxEVT_LIST_END_LABEL_EDIT);
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m_list->InsertColumn(0, "Column 0");
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m_list->InsertItem(0, "foo");
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m_list->EditLabel(0);
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m_list->EndEditLabel(true);
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CHECK(editItem.GetCount() == 1);
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CHECK(endEditItem.GetCount() == 1);
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}
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TEST_CASE_METHOD(ListCtrlTestCase, "ListCtrl::SubitemRect", "[listctrl]")
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{
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wxBitmap bmp = wxArtProvider::GetBitmap(wxART_ERROR);
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wxImageList* const iml = new wxImageList(bmp.GetWidth(), bmp.GetHeight());
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iml->Add(bmp);
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m_list->AssignImageList(iml, wxIMAGE_LIST_SMALL);
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m_list->InsertColumn(0, "Column 0");
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m_list->InsertColumn(1, "Column 1");
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m_list->InsertColumn(2, "Column 2");
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for ( int i = 0; i < 3; i++ )
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{
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long index = m_list->InsertItem(i, wxString::Format("This is item %d", i), 0);
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m_list->SetItem(index, 1, wxString::Format("Column 1 item %d", i));
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m_list->SetItem(index, 2, wxString::Format("Column 2 item %d", i));
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}
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wxRect rectLabel, rectIcon, rectItem;
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// First check a subitem with an icon: it should have a valid icon
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// rectangle and the label rectangle should be adjacent to it.
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m_list->GetSubItemRect(1, 0, rectItem, wxLIST_RECT_BOUNDS);
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m_list->GetSubItemRect(1, 0, rectIcon, wxLIST_RECT_ICON);
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m_list->GetSubItemRect(1, 0, rectLabel, wxLIST_RECT_LABEL);
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CHECK(!rectIcon.IsEmpty());
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// Note that we can't use "==" here, in the native MSW version there is a
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// gap between the item rectangle and the icon one.
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CHECK(rectIcon.GetLeft() >= rectItem.GetLeft());
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CHECK(rectLabel.GetLeft() == rectIcon.GetRight() + 1);
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CHECK(rectLabel.GetRight() == rectItem.GetRight());
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// For a subitem without an icon, label rectangle is the same one as the
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// entire item one and the icon rectangle should be empty.
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m_list->GetSubItemRect(1, 1, rectItem, wxLIST_RECT_BOUNDS);
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m_list->GetSubItemRect(1, 1, rectIcon, wxLIST_RECT_ICON);
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m_list->GetSubItemRect(1, 1, rectLabel, wxLIST_RECT_LABEL);
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CHECK(rectIcon.IsEmpty());
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// Here we can't check for exact equality either as there can be a margin.
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CHECK(rectLabel.GetLeft() >= rectItem.GetLeft());
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CHECK(rectLabel.GetRight() == rectItem.GetRight());
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}
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TEST_CASE_METHOD(ListCtrlTestCase, "ListCtrl::ColumnCount", "[listctrl]")
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{
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CHECK(m_list->GetColumnCount() == 0);
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m_list->InsertColumn(0, "Column 0");
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m_list->InsertColumn(1, "Column 1");
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CHECK(m_list->GetColumnCount() == 2);
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// Recreate the control in other modes to check the count there as well.
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delete m_list;
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m_list = new wxListCtrl(wxTheApp->GetTopWindow(), wxID_ANY,
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wxDefaultPosition, wxDefaultSize,
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wxLC_LIST);
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CHECK(m_list->GetColumnCount() == 1);
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delete m_list;
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m_list = new wxListCtrl(wxTheApp->GetTopWindow(), wxID_ANY,
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wxDefaultPosition, wxDefaultSize,
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wxLC_ICON);
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CHECK(m_list->GetColumnCount() == 0);
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delete m_list;
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m_list = new wxListCtrl(wxTheApp->GetTopWindow(), wxID_ANY,
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wxDefaultPosition, wxDefaultSize,
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wxLC_SMALL_ICON);
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CHECK(m_list->GetColumnCount() == 0);
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}
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TEST_CASE_METHOD(ListCtrlTestCase, "ListCtrl::CheckItem", "[listctrl]")
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{
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if ( !m_list->EnableCheckBoxes() )
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return;
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m_list->InsertColumn(0, "Column 0");
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m_list->InsertItem(0, "Item 0");
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EventCounter checked(m_list, wxEVT_LIST_ITEM_CHECKED);
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EventCounter unchecked(m_list, wxEVT_LIST_ITEM_UNCHECKED);
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CHECK( !m_list->IsItemChecked(0) );
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// Unchecking an unchecked item doesn't do anything.
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m_list->CheckItem(0, false);
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CHECK( !m_list->IsItemChecked(0) );
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CHECK( checked.GetCount() == 0 );
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CHECK( unchecked.GetCount() == 0 );
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m_list->CheckItem(0, true);
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CHECK( m_list->IsItemChecked(0) );
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CHECK( checked.GetCount() == 1 );
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CHECK( unchecked.GetCount() == 0 );
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checked.Clear();
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// And neither does checking an already checked one.
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m_list->CheckItem(0, true);
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CHECK( m_list->IsItemChecked(0) );
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CHECK( checked.GetCount() == 0 );
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CHECK( unchecked.GetCount() == 0 );
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m_list->CheckItem(0, false);
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CHECK( !m_list->IsItemChecked(0) );
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CHECK( checked.GetCount() == 0 );
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CHECK( unchecked.GetCount() == 1 );
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}
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// wxQt doesn't support virtual list controls with checkboxes currently.
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#ifndef __WXQT__
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TEST_CASE_METHOD(ListCtrlTestCase, "ListCtrl::CheckItemVirtual", "[listctrl]")
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{
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// Virtual list control storing the checked state of its single item
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// itself, as a real application would do.
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//
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// Note that we can't use EventCounter here because it doesn't skip the
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// command events, so our handlers wouldn't be called if we did, and we
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// count the events ourselves instead.
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class CheckableVirtualListCtrl : public wxListCtrl
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{
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public:
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CheckableVirtualListCtrl()
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: wxListCtrl(wxTheApp->GetTopWindow(), wxID_ANY,
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wxDefaultPosition, wxDefaultSize,
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wxLC_REPORT | wxLC_VIRTUAL)
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{
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Bind(wxEVT_LIST_ITEM_CHECKED, [this](wxListEvent&)
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{
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m_checked = true;
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m_checkedCount++;
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});
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Bind(wxEVT_LIST_ITEM_UNCHECKED, [this](wxListEvent&)
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{
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m_checked = false;
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m_uncheckedCount++;
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});
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}
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wxString OnGetItemText(long, long) const override { return "Item"; }
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bool OnGetItemIsChecked(long) const override { return m_checked; }
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int m_checkedCount = 0;
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int m_uncheckedCount = 0;
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private:
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bool m_checked = false;
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};
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delete m_list;
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auto* const list = new CheckableVirtualListCtrl();
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m_list = list;
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if ( !m_list->EnableCheckBoxes() )
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return;
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m_list->InsertColumn(0, "Column 0");
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m_list->SetItemCount(1);
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CHECK( !m_list->IsItemChecked(0) );
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m_list->CheckItem(0, true);
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CHECK( m_list->IsItemChecked(0) );
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CHECK( list->m_checkedCount == 1 );
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CHECK( list->m_uncheckedCount == 0 );
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// Unlike for non-virtual controls, the events are always generated for
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// the virtual ones, even if the state doesn't change, as it's not stored
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// by the control itself.
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m_list->CheckItem(0, true);
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CHECK( m_list->IsItemChecked(0) );
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CHECK( list->m_checkedCount == 2 );
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CHECK( list->m_uncheckedCount == 0 );
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m_list->CheckItem(0, false);
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CHECK( !m_list->IsItemChecked(0) );
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CHECK( list->m_checkedCount == 2 );
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CHECK( list->m_uncheckedCount == 1 );
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}
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#endif // __WXQT__
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#if wxUSE_UIACTIONSIMULATOR
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TEST_CASE_METHOD(ListCtrlTestCase, "ListCtrl::ColumnDrag", "[listctrl]")
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{
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if ( !EnableUITests() )
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return;
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EventCounter begindrag(m_list, wxEVT_LIST_COL_BEGIN_DRAG);
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EventCounter dragging(m_list, wxEVT_LIST_COL_DRAGGING);
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EventCounter enddrag(m_list, wxEVT_LIST_COL_END_DRAG);
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m_list->InsertColumn(0, "Column 0");
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m_list->InsertColumn(1, "Column 1");
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m_list->InsertColumn(2, "Column 2");
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m_list->Update();
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m_list->SetFocus();
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wxUIActionSimulator sim;
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wxPoint pt = m_list->ClientToScreen(wxPoint(m_list->GetColumnWidth(0), 5));
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sim.MouseMove(pt);
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wxYield();
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sim.MouseDown();
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wxYield();
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sim.MouseMove(pt.x + 50, pt.y);
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wxYield();
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sim.MouseUp();
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// The simulated input is processed asynchronously and may take quite a
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// while to arrive when the machine is busy (as is often the case in the CI
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// builds), so wait until the last event is received: as the input events
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// are processed in order, all the previous ones must have been received
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// by then too.
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WaitFor("drag end", [&]() { return enddrag.GetCount() > 0; }, 5000);
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CHECK( begindrag.GetCount() == 1 );
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CHECK( dragging.GetCount() > 0 );
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CHECK( enddrag.GetCount() == 1 );
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m_list->ClearAll();
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}
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TEST_CASE_METHOD(ListCtrlTestCase, "ListCtrl::ColumnClick", "[listctrl]")
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{
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if ( !EnableUITests() )
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return;
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EventCounter colclick(m_list, wxEVT_LIST_COL_CLICK);
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EventCounter colrclick(m_list, wxEVT_LIST_COL_RIGHT_CLICK);
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m_list->InsertColumn(0, "Column 0", wxLIST_FORMAT_LEFT, 60);
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wxUIActionSimulator sim;
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sim.MouseMove(m_list->ClientToScreen(wxPoint(4, 4)));
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wxYield();
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sim.MouseClick();
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sim.MouseClick(wxMOUSE_BTN_RIGHT);
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wxYield();
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CHECK( colclick.GetCount() == 1 );
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CHECK( colrclick.GetCount() == 1 );
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m_list->ClearAll();
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}
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#endif // wxUSE_UIACTIONSIMULATOR
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#endif // wxUSE_LISTCTRL
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