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Remove wxUSE_UNICODE checks as they're always true now
Also remove all code guarded by "#if !wxUSE_UNICODE".
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@@ -359,10 +359,9 @@
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#endif // clang
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// ANSI build hasn't been updated to work without implicit wxString encoding
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// and never will be, as it will be removed soon anyhow. And in UTF-8-only
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// build we actually want to use implicit encoding (UTF-8).
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#if wxUSE_UNICODE && !wxUSE_UTF8_LOCALE_ONLY
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// UTF-8-only build is the only one in which we actually want to use implicit
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// encoding (UTF-8).
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#if !wxUSE_UTF8_LOCALE_ONLY
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#define wxNO_IMPLICIT_WXSTRING_ENCODING
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#endif
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