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| src/**/*.c,src/**/*.h |
LVGL C Source Review Rules
Memory Safety
- Every
lv_malloc/lv_reallocmust have a NULL check immediately after - Every allocation must have a matching
lv_freeon all exit paths (including error paths) lv_free(NULL)is safe — don't add redundant NULL checks before it- Pointer parameters: NULL-check before dereference when caller could reasonably pass NULL
- Array access must be bounds-checked
Error Handling
- Functions returning
lv_result_tmust be checked by callers - Error paths must clean up all allocated resources before returning
- Graceful runtime fallback is preferred over assert for recoverable failures (e.g. cache allocation failure should degrade, not crash)
- Add
LV_LOG_WARNfor unexpected but recoverable conditions - Add
LV_LOG_ERRORfor conditions that indicate a bug
Performance
- No heap allocation in hot paths (draw loops, event handlers, timer callbacks)
- Prefer stack allocation for small temporary buffers
- Avoid
lv_obj_is_valid()in internal callbacks — it walks the entire object tree - Cache-friendly access: sequential over random
- Struct member ordering: pointers first, then int32_t, then smaller types/bitfields — minimizes padding
Portability
- No platform headers without
#ifguards - No compiler extensions without fallback
- No
float/doublein core code unless behindLV_USE_FLOAT - Use
LV_ATTRIBUTE_*macros for alignment/section placement - Use
"%" LV_PRId32forint32_tformat strings, not"%d"
Include Structure
.hfiles:#ifndef LV_<MODULE>_H/#define/#endif- Feature-gated files: keep
#if LV_USE_<FEATURE>near the top and the matching#endifat the bottom; necessary includes (module headers, private headers) may appear before the feature guard - Never include test headers in production source files