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lvgl/examples/styles/lv_example_style_shadow.c

49 lines
1.6 KiB
C

/**
* @file lv_example_style_shadow.c
*/
#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES
/**
* @title Box shadow
* @brief Lift a card off the page with a soft, offset shadow.
*
* `shadow_width="30"` sets the blur and `shadow_color` tints it.
* `shadow_offset_y="12"` drops the shadow below the card so it reads as
* elevation, and `shadow_opa="80"` keeps it soft. With both offsets at 0
* the same blur becomes an even glow instead.
*/
void lv_example_style_shadow(void)
{
static lv_style_t style_elevated;
static bool inited = false;
if(!inited) {
lv_style_init(&style_elevated);
lv_style_set_radius(&style_elevated, 20);
lv_style_set_bg_opa(&style_elevated, (255 * 100 / 100));
lv_style_set_bg_color(&style_elevated, lv_color_hex(0xffffff));
lv_style_set_border_width(&style_elevated, 0);
lv_style_set_shadow_color(&style_elevated, lv_color_hex(0x312e81));
lv_style_set_shadow_width(&style_elevated, 30);
lv_style_set_shadow_offset_y(&style_elevated, 12);
lv_style_set_shadow_opa(&style_elevated, 80);
inited = true;
}
lv_obj_t * screen = lv_screen_active();
/* 💡 Set `shadow_offset_x`/`shadow_offset_y` to 0 to turn the elevation into an even glow. */
lv_obj_t * container = lv_obj_create(screen);
lv_obj_set_align(container, LV_ALIGN_CENTER);
lv_obj_set_size(container, 210, 130);
lv_obj_add_style(container, &style_elevated, 0);
lv_obj_t * label = lv_label_create(container);
lv_obj_set_align(label, LV_ALIGN_CENTER);
lv_label_set_text(label, "Elevated");
}
#endif