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Co-authored-by: bedrock <gaojie1@novastar.tech>
45 lines
1.5 KiB
CMake
45 lines
1.5 KiB
CMake
cmake_minimum_required(VERSION 3.12.4)
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
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if(NOT ESP_PLATFORM)
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if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_LIST_DIR)
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project(
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lvgl
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LANGUAGES C
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HOMEPAGE_URL https://github.com/lvgl/lvgl)
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endif()
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if(NOT (CMAKE_C_COMPILER_ID STREQUAL "MSVC"))
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enable_language(CXX ASM)
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else()
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enable_language(CXX)
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endif()
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endif()
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set(LVGL_ROOT_DIR ${CMAKE_CURRENT_LIST_DIR})
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if(ESP_PLATFORM)
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include(${CMAKE_CURRENT_LIST_DIR}/env_support/cmake/esp.cmake)
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elseif(MICROPY_DIR)
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include(${CMAKE_CURRENT_LIST_DIR}/env_support/cmake/micropython.cmake)
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else()
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include(${CMAKE_CURRENT_LIST_DIR}/env_support/cmake/os_desktop.cmake)
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endif()
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#[[
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unfortunately CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS does not work for global data.
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for global data we still need decl specs.
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Check out the docs to learn more about the limitations of CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS
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https://cmake.org/cmake/help/latest/prop_tgt/WINDOWS_EXPORT_ALL_SYMBOLS.html#prop_tgt:WINDOWS_EXPORT_ALL_SYMBOLS
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For all compiled sources within the library (i.e. basically all lvgl files) we need to use dllexport.
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For all compiled sources from outside the library (i.e. files which include lvgl headers) we need to use dllimport.
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We can do this by using CMakes INTERFACE and PRIVATE keyword.
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]]
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if(MSVC AND BUILD_SHARED_LIBS)
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target_compile_definitions(
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lvgl
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INTERFACE "LV_ATTRIBUTE_EXTERN_DATA=__declspec(dllimport)"
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PRIVATE "LV_ATTRIBUTE_EXTERN_DATA=__declspec(dllexport)")
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endif()
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