arch(draw): add parallel rendering architecture

BREAKING CHANGE

This is a huge update which introduces parallel rendering. lv_conf.h needs to be updated too.
This commit is contained in:
Gabor Kiss-Vamosi
2023-07-05 13:05:19 +02:00
parent 08870996d1
commit f753265a79
637 changed files with 34425 additions and 35325 deletions
+1 -1
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@@ -23,7 +23,7 @@ jobs:
- name: Clone lv_micropython - name: Clone lv_micropython
run: | run: |
git clone https://github.com/lvgl/lv_micropython.git . git clone https://github.com/lvgl/lv_micropython.git .
git checkout master git checkout feat/parallel-rendering
- name: Initialize lv_bindings submodule - name: Initialize lv_bindings submodule
run: git submodule update --init --recursive lib/lv_bindings run: git submodule update --init --recursive lib/lv_bindings
- name: Update ${{ matrix.port }} port submodules - name: Update ${{ matrix.port }} port submodules
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+6 -24
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@@ -9,6 +9,7 @@
#include "lv_demo_benchmark.h" #include "lv_demo_benchmark.h"
#if LV_USE_DEMO_BENCHMARK #if LV_USE_DEMO_BENCHMARK
#include "../../src/disp/lv_disp_private.h"
/********************* /*********************
* DEFINES * DEFINES
@@ -73,7 +74,7 @@ static lv_style_t style_common;
static bool scene_with_opa = true; static bool scene_with_opa = true;
static uint32_t last_flush_cb_call; static uint32_t last_flush_cb_call;
static uint32_t render_start_time; static uint32_t render_start_time;
static void (*flush_cb_ori)(lv_disp_t *, const lv_area_t *, lv_color_t *); static void (*flush_cb_ori)(lv_disp_t *, const lv_area_t *, uint8_t *);
static uint32_t disp_ori_timer_period; static uint32_t disp_ori_timer_period;
static uint32_t anim_ori_timer_period; static uint32_t anim_ori_timer_period;
@@ -102,7 +103,7 @@ static void calc_scene_statistics(void);
static lv_res_t load_next_scene(void); static lv_res_t load_next_scene(void);
static void next_scene_timer_cb(lv_timer_t * timer); static void next_scene_timer_cb(lv_timer_t * timer);
static void single_scene_finsih_timer_cb(lv_timer_t * timer); static void single_scene_finsih_timer_cb(lv_timer_t * timer);
static void dummy_flush_cb(lv_disp_t * drv, const lv_area_t * area, lv_color_t * colors); static void dummy_flush_cb(lv_disp_t * drv, const lv_area_t * area, uint8_t * pxmap);
static void generate_report(void); static void generate_report(void);
static void rect_create(lv_style_t * style); static void rect_create(lv_style_t * style);
@@ -284,14 +285,6 @@ static void img_argb_cb(void)
#endif #endif
} }
static void img_ckey_cb(void)
{
lv_style_reset(&style_common);
lv_style_set_img_opa(&style_common, scene_with_opa ? LV_OPA_50 : LV_OPA_COVER);
img_create(&style_common, &img_benchmark_cogwheel_chroma_keyed, false, false, false);
}
static void img_index_cb(void) static void img_index_cb(void)
{ {
lv_style_reset(&style_common); lv_style_reset(&style_common);
@@ -329,14 +322,6 @@ static void img_argb_recolor_cb(void)
#endif #endif
} }
static void img_ckey_recolor_cb(void)
{
lv_style_reset(&style_common);
lv_style_set_img_opa(&style_common, scene_with_opa ? LV_OPA_50 : LV_OPA_COVER);
lv_style_set_img_recolor_opa(&style_common, LV_OPA_50);
img_create(&style_common, &img_benchmark_cogwheel_chroma_keyed, false, false, false);
}
static void img_index_recolor_cb(void) static void img_index_recolor_cb(void)
{ {
lv_style_reset(&style_common); lv_style_reset(&style_common);
@@ -600,13 +585,11 @@ static scene_dsc_t scenes[] = {
{.name = "Image RGB", .weight = 20, .create_cb = img_rgb_cb}, {.name = "Image RGB", .weight = 20, .create_cb = img_rgb_cb},
{.name = "Image ARGB", .weight = 20, .create_cb = img_argb_cb}, {.name = "Image ARGB", .weight = 20, .create_cb = img_argb_cb},
{.name = "Image chorma keyed", .weight = 5, .create_cb = img_ckey_cb},
{.name = "Image indexed", .weight = 5, .create_cb = img_index_cb}, {.name = "Image indexed", .weight = 5, .create_cb = img_index_cb},
{.name = "Image alpha only", .weight = 5, .create_cb = img_alpha_cb}, {.name = "Image alpha only", .weight = 5, .create_cb = img_alpha_cb},
{.name = "Image RGB recolor", .weight = 5, .create_cb = img_rgb_recolor_cb}, {.name = "Image RGB recolor", .weight = 5, .create_cb = img_rgb_recolor_cb},
{.name = "Image ARGB recolor", .weight = 20, .create_cb = img_argb_recolor_cb}, {.name = "Image ARGB recolor", .weight = 20, .create_cb = img_argb_recolor_cb},
{.name = "Image chorma keyed recolor", .weight = 3, .create_cb = img_ckey_recolor_cb},
{.name = "Image indexed recolor", .weight = 3, .create_cb = img_index_recolor_cb}, {.name = "Image indexed recolor", .weight = 3, .create_cb = img_index_recolor_cb},
{.name = "Image RGB rotate", .weight = 3, .create_cb = img_rgb_rot_cb}, {.name = "Image RGB rotate", .weight = 3, .create_cb = img_rgb_rot_cb},
@@ -901,15 +884,14 @@ static void single_scene_finsih_timer_cb(lv_timer_t * timer)
lv_obj_invalidate(lv_scr_act()); lv_obj_invalidate(lv_scr_act());
} }
static void dummy_flush_cb(lv_disp_t * drv, const lv_area_t * area, lv_color_t * colors) static void dummy_flush_cb(lv_disp_t * drv, const lv_area_t * area, uint8_t * pxmap)
{ {
LV_UNUSED(area); LV_UNUSED(area);
LV_UNUSED(colors);
if(mode == LV_DEMO_BENCHMARK_MODE_RENDER_AND_DRIVER) { if(mode == LV_DEMO_BENCHMARK_MODE_RENDER_AND_DRIVER) {
/*Measure the time since render start after flushing*/ /*Measure the time since render start after flushing*/
bool last = lv_disp_flush_is_last(drv); bool last = lv_disp_flush_is_last(drv);
flush_cb_ori(drv, area, colors); flush_cb_ori(drv, area, pxmap);
if(last) { if(last) {
uint32_t t = lv_tick_elaps(render_start_time); uint32_t t = lv_tick_elaps(render_start_time);
@@ -925,7 +907,7 @@ static void dummy_flush_cb(lv_disp_t * drv, const lv_area_t * area, lv_color_t *
} }
else if(mode == LV_DEMO_BENCHMARK_MODE_REAL) { else if(mode == LV_DEMO_BENCHMARK_MODE_REAL) {
bool last = lv_disp_flush_is_last(drv); bool last = lv_disp_flush_is_last(drv);
flush_cb_ori(drv, area, colors); flush_cb_ori(drv, area, pxmap);
/*Measure the time since the previous last flush (full render)*/ /*Measure the time since the previous last flush (full render)*/
if(last) { if(last) {
+1 -1
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@@ -131,7 +131,7 @@ static lv_obj_t * btn_create(lv_obj_t * par, const char * str, lv_color_t color)
static void obj_child_node_def_style_init(lv_style_t * style) static void obj_child_node_def_style_init(lv_style_t * style)
{ {
lv_style_init(style); lv_style_init(style);
lv_style_set_size(style, LV_PCT(30), LV_PCT(30)); lv_style_set_size(style, LV_PCT(45), LV_PCT(45));
lv_style_set_flex_flow(style, LV_FLEX_FLOW_ROW); lv_style_set_flex_flow(style, LV_FLEX_FLOW_ROW);
lv_style_set_layout(style, LV_LAYOUT_FLEX); lv_style_set_layout(style, LV_LAYOUT_FLEX);
lv_style_set_radius(style, 0); lv_style_set_radius(style, 0);
@@ -4,11 +4,10 @@ class KeyboardEncoder:
self.g.set_default() self.g.set_default()
cur_drv = lv.indev_t() cur_drv = lv.indev_t()
while True: cur_drv = cur_drv.get_next()
cur_drv = cur_drv.get_next()
while cur_drv != None:
if not cur_drv :
break
if cur_drv.get_type() == lv.INDEV_TYPE.KEYPAD: if cur_drv.get_type() == lv.INDEV_TYPE.KEYPAD:
print("Found keypad") print("Found keypad")
cur_drv.set_group(self.g) cur_drv.set_group(self.g)
@@ -16,6 +15,8 @@ class KeyboardEncoder:
print("Found encoder") print("Found encoder")
cur_drv.set_group(self.g) cur_drv.set_group(self.g)
cur_drv = cur_drv.get_next()
self.tv = lv.tabview(lv.scr_act(), lv.DIR.TOP, lv.DPI_DEF // 3) self.tv = lv.tabview(lv.scr_act(), lv.DIR.TOP, lv.DPI_DEF // 3)
self.t1 = self.tv.add_tab("Selectors") self.t1 = self.tv.add_tab("Selectors")
+4
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@@ -39,6 +39,10 @@ extern "C" {
#include "flex_layout/lv_demo_flex_layout.h" #include "flex_layout/lv_demo_flex_layout.h"
#endif #endif
#if LV_USE_DEMO_TRANSFORM
#include "transform/lv_demo_transform.h"
#endif
/********************* /*********************
* DEFINES * DEFINES
*********************/ *********************/
+13
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@@ -0,0 +1,13 @@
# Keypad and Encoder demo
## Overview
LVGL allows you to control the widgets with keypad and/or encoder without touchpad.
This demo shows how to handle buttons, drop-down lists, rollers, sliders, switches and text inputs without touchpad.
Learn more about the touchpad-less usage of LVGL [here](https://docs.lvgl.io/master/overview/indev.html#keypad-and-encoder).
![Keypad and encoder navigation in LVGL embedded GUI library](screenshot1.gif)
## Run the demo
- In `lv_conf.h` or equivalent places set `LV_USE_DEMO_KEYPAD_AND_ENCODER 1`
- After `lv_init()` and initializing the drivers call `lv_demo_keypad_encoder()`
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@@ -0,0 +1,58 @@
#ifdef __has_include
#if __has_include("lvgl.h")
#ifndef LV_LVGL_H_INCLUDE_SIMPLE
#define LV_LVGL_H_INCLUDE_SIMPLE
#endif
#endif
#endif
#if defined(LV_LVGL_H_INCLUDE_SIMPLE)
#include "lvgl.h"
#else
#include "lvgl/lvgl.h"
#endif
#if LV_USE_DEMO_MULTILANG
#ifndef LV_ATTRIBUTE_MEM_ALIGN
#define LV_ATTRIBUTE_MEM_ALIGN
#endif
#ifndef LV_ATTRIBUTE_IMG_IMG_EMOJI_ARTIST_PALETTE
#define LV_ATTRIBUTE_IMG_IMG_EMOJI_ARTIST_PALETTE
#endif
const LV_ATTRIBUTE_MEM_ALIGN LV_ATTRIBUTE_LARGE_CONST LV_ATTRIBUTE_IMG_IMG_EMOJI_ARTIST_PALETTE uint8_t
img_emoji_artist_palette_map[] = {
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0x68, 0xb9, 0xf2, 0xff, 0x4c, 0xb3, 0xf2, 0xff, 0x3c, 0xdc, 0xff, 0xff, 0x16, 0xe2, 0xff, 0xff, 0x17, 0xcf, 0xf3, 0xff, 0x4c, 0xc2, 0xfd, 0xff, 0x5a, 0xad, 0xf8, 0xff, 0x5f, 0xb9, 0xff, 0xff, 0x86, 0xc5, 0xff, 0xff, 0x65, 0xb7, 0xff, 0xff, 0x57, 0xb1, 0xf8, 0xff, 0x6f, 0xc0, 0xe3, 0xff, 0x78, 0xc6, 0xdd, 0xff, 0x72, 0xba, 0xe4, 0xff, 0xa9, 0xcc, 0xf7, 0xff, 0xff, 0xf7, 0xff, 0xff, 0xfe, 0xf8, 0xff, 0xff, 0xff, 0xfb, 0xff, 0xff,
0x8f, 0xc4, 0xfd, 0xff, 0x43, 0xb2, 0xea, 0xff, 0x30, 0xc5, 0xff, 0xff, 0x33, 0xbd, 0xff, 0xff, 0x3e, 0xb9, 0xf7, 0xff, 0x4c, 0xcb, 0xf8, 0xff, 0x4d, 0xc0, 0xf3, 0xff, 0x6a, 0xc2, 0xff, 0xff, 0x63, 0xc0, 0xfd, 0xff, 0x60, 0xb4, 0xf6, 0xff, 0x92, 0xc5, 0xed, 0xff, 0xe6, 0xf4, 0xf2, 0xff, 0xe9, 0xfd, 0xf8, 0xff, 0x95, 0xcb, 0xee, 0xff, 0x6c, 0xaf, 0xee, 0xff, 0x8f, 0xc5, 0xff, 0xff, 0xd6, 0xee, 0xf4, 0xff, 0xf3, 0xff, 0xff, 0xff,
0xcd, 0xe5, 0xff, 0xff, 0x5a, 0xb6, 0xdf, 0xff, 0x2f, 0xa4, 0xe9, 0xff, 0x54, 0xa8, 0xff, 0xff, 0x65, 0xb7, 0xfe, 0xff, 0x4d, 0xc6, 0xd9, 0xff, 0x3f, 0xbe, 0xc6, 0xff, 0x5b, 0xb7, 0xda, 0xff, 0x3c, 0xc6, 0xf5, 0xff, 0x5f, 0xc1, 0xf7, 0xff, 0xc2, 0xd9, 0xf9, 0xff, 0xff, 0xfc, 0xf8, 0xff, 0xff, 0xfc, 0xfc, 0xff, 0xa2, 0xd2, 0xff, 0xff, 0x34, 0xa3, 0xf3, 0xff, 0x1e, 0xa5, 0xf7, 0xff, 0xb5, 0xde, 0xe1, 0xff, 0xe3, 0xff, 0xff, 0xff,
0xfa, 0xfb, 0xff, 0xff, 0xa2, 0xd4, 0xe8, 0xff, 0x51, 0xa7, 0xe3, 0xff, 0x4b, 0xa5, 0xff, 0xff, 0x4d, 0xae, 0xe8, 0xff, 0x41, 0xb4, 0xa0, 0xff, 0x42, 0xb8, 0x88, 0xff, 0x3b, 0xa2, 0x8d, 0xff, 0x3d, 0xaf, 0xd8, 0xff, 0x57, 0xb8, 0xf2, 0xff, 0x8f, 0xc4, 0xf7, 0xff, 0xc6, 0xd5, 0xef, 0xff, 0xb8, 0xd5, 0xf4, 0xff, 0x62, 0xb7, 0xfb, 0xff, 0x24, 0x9f, 0xf5, 0xff, 0x23, 0xa1, 0xef, 0xff, 0xc2, 0xdf, 0xe4, 0xff, 0xe6, 0xf7, 0xfa, 0xff,
0xff, 0xff, 0xf7, 0xff, 0xe9, 0xf4, 0xf8, 0xff, 0x7e, 0xbf, 0xf2, 0xff, 0x2e, 0xa7, 0xfd, 0xff, 0x1b, 0x9f, 0xc7, 0xff, 0x3d, 0xaa, 0x7a, 0xff, 0x5c, 0xc1, 0x6c, 0xff, 0x2f, 0xa3, 0x62, 0xff, 0x5f, 0x93, 0xc1, 0xff, 0x5f, 0xaf, 0xf6, 0xff, 0x52, 0xb8, 0xff, 0xff, 0x40, 0xaf, 0xe7, 0xff, 0x30, 0xad, 0xe7, 0xff, 0x26, 0xac, 0xff, 0xff, 0x44, 0xab, 0xff, 0xff, 0x73, 0xae, 0xf3, 0xff, 0xef, 0xf8, 0xff, 0xff, 0xff, 0xfd, 0xff, 0xff,
0xff, 0xff, 0xfb, 0xff, 0xfa, 0xff, 0xff, 0xff, 0xe5, 0xf7, 0xfe, 0xff, 0xb4, 0xd6, 0xe6, 0xff, 0x6f, 0xab, 0xc3, 0xff, 0x34, 0x8e, 0xac, 0xff, 0x19, 0x8d, 0xac, 0xff, 0x17, 0x98, 0xb9, 0xff, 0x3f, 0xb1, 0xfe, 0xff, 0x38, 0xb2, 0xff, 0xff, 0x30, 0xb2, 0xff, 0xff, 0x29, 0xa8, 0xff, 0xff, 0x30, 0x9d, 0xeb, 0xff, 0x59, 0xa7, 0xdc, 0xff, 0xa4, 0xd2, 0xea, 0xff, 0xe3, 0xfd, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xfa, 0xf6, 0xf1, 0xff, 0xff, 0xfe, 0xfe, 0xff, 0xfa, 0xfd, 0xff, 0xff, 0xe9, 0xfa, 0xff, 0xff, 0xbe, 0xe3, 0xf7, 0xff, 0x8b, 0xc9, 0xe1, 0xff, 0x64, 0xb8, 0xd2, 0xff, 0x53, 0xb2, 0xcc, 0xff, 0x5c, 0xb1, 0xef, 0xff, 0x49, 0xa0, 0xe2, 0xff, 0x40, 0x9b, 0xde, 0xff, 0x59, 0xb0, 0xf0, 0xff, 0x88, 0xce, 0xff, 0xff, 0xb9, 0xe6, 0xff, 0xff, 0xe2, 0xf5, 0xff, 0xff, 0xfb, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xfe, 0xfb, 0xff, 0xff, 0xfe, 0xfe, 0xff, 0xff, 0xfd, 0xff, 0xff, 0xfd, 0xfc, 0xff, 0xff, 0xf3, 0xfc, 0xff, 0xff, 0xdf, 0xf8, 0xff, 0xff, 0xc2, 0xea, 0xfc, 0xff, 0xad, 0xdf, 0xf3, 0xff, 0xa7, 0xd9, 0xff, 0xff, 0xa1, 0xd2, 0xfa, 0xff, 0xac, 0xd6, 0xf9, 0xff, 0xcb, 0xec, 0xff, 0xff, 0xe8, 0xfc, 0xff, 0xff, 0xf8, 0xfd, 0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xfe, 0xfb, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
};
const lv_img_dsc_t img_emoji_artist_palette = {
.header.cf = LV_COLOR_FORMAT_ARGB8888,
.header.always_zero = 0,
.header.reserved = 0,
.header.w = 18,
.header.h = 19,
// .data_size = 342 * LV_IMG_PX_SIZE_ALPHA_BYTE,
.data = img_emoji_artist_palette_map,
};
#endif

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