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chore(docs): fix links
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@@ -183,7 +183,7 @@ So with this, you already helped a lot!
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### Tell what you have achieved
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### Tell what you have achieved
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Have you already started using LVGL in a [Simulator](/get-started/pc-simulator), a development board, or on your custom hardware?
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Have you already started using LVGL in a [Simulator](/get-started/platforms/pc-simulator), a development board, or on your custom hardware?
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Was it easy or were there some obstacles? Are you happy with the result?
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Was it easy or were there some obstacles? Are you happy with the result?
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Showing your project to others is a win-win situation because it increases your and LVGL's reputation at the same time.
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Showing your project to others is a win-win situation because it increases your and LVGL's reputation at the same time.
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+1
-1
@@ -114,7 +114,7 @@ html_theme_options = {
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'logo_only': True,
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'logo_only': True,
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}
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}
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# For site map generation
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# For site map generation
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html_baseurl = 'https://docs.lvgl.io/' + version + "/"
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html_baseurl = 'https://docs.lvgl.io/master/en/html/'
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sitemap_url_scheme = "{link}"
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sitemap_url_scheme = "{link}"
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# Add any paths that contain custom static files (such as style sheets) here,
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# Add any paths that contain custom static files (such as style sheets) here,
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@@ -2,7 +2,7 @@
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.. include:: /header.rst
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.. include:: /header.rst
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:github_url: |github_link_base|/get-started/bindings/micropython.md
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:github_url: |github_link_base|/get-started/bindings/micropython.md
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```
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```
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#Cpp
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# Cpp
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In progress: https://github.com/lvgl/lv_binding_cpp
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In progress: https://github.com/lvgl/lv_binding_cpp
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@@ -2,6 +2,6 @@
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.. include:: /header.rst
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.. include:: /header.rst
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:github_url: |github_link_base|/get-started/os/zephyr.md
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:github_url: |github_link_base|/get-started/os/zephyr.md
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```
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```
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# FreeRTOS
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# Zephyr
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TODO
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TODO
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@@ -10,8 +10,8 @@
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:maxdepth: 2
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:maxdepth: 2
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pc-simulator
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pc-simulator
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stm32
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nxp
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nxp
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stm32
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espressif
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espressif
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arduino
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arduino
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tasmota-berry
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tasmota-berry
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+1
-1
@@ -1 +1 @@
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.. |github_link_base| replace:: https://github.com/lvgl/lvgl/blob/c6f99ad200c7862c2f3cca3811bc2bdc2c95e971/docs
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.. |github_link_base| replace:: https://github.com/lvgl/lvgl/blob/8a8153219163b689e8f96d6a97c1f128eefd7ce2/docs
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@@ -10,10 +10,10 @@ If the children are arranged into a grid-like layout then the up, down, left and
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in the respective direction.
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in the respective direction.
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It doesn't matter how the children are positioned, as only the current x and y coordinates are considered.
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It doesn't matter how the children are positioned, as only the current x and y coordinates are considered.
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This means that gridnav works with manually positioned children, as well as [Flex](/layouts/flex.html) and [Grid](/layouts/grid.html) layouts.
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This means that gridnav works with manually positioned children, as well as [Flex](/layouts/flex) and [Grid](/layouts/grid) layouts.
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Gridnav also works if the children are arranged into a single row or column.
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Gridnav also works if the children are arranged into a single row or column.
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That makes it useful, for example, to simplify navigation on a [List widget](/widgets/extra/list.html).
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That makes it useful, for example, to simplify navigation on a [List widget](/widgets/extra/list).
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Gridnav assumes that the object to which gridnav is added is part of a [group](/overview/indev.html#groups).
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Gridnav assumes that the object to which gridnav is added is part of a [group](/overview/indev.html#groups).
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This way, if the object with gridnav is focused, the arrow key presses are automatically forwarded to the object
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This way, if the object with gridnav is focused, the arrow key presses are automatically forwarded to the object
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@@ -26,7 +26,7 @@ LVGL_DIR ?= ${shell pwd} #The path where the lvgl folder is
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include $(LVGL_DIR)/$(LVGL_DIR_NAME)/lvgl.mk
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include $(LVGL_DIR)/$(LVGL_DIR_NAME)/lvgl.mk
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```
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```
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For integration with CMake take a look this section of the [Documentation](/get-started/cmake).
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For integration with CMake take a look this section of the [Documentation](/get-started/platforms/cmake).
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### Other platforms and tools
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### Other platforms and tools
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The [Get started](/get-started/index.html) section contains many platform specific descriptions e.g. for ESP32, Arduino, NXP, RT-Thread, NuttX, etc.
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The [Get started](/get-started/index.html) section contains many platform specific descriptions e.g. for ESP32, Arduino, NXP, RT-Thread, NuttX, etc.
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