chore(docs): fix links

This commit is contained in:
Gabor Kiss-Vamosi
2022-03-17 13:47:54 +01:00
parent 8a81532191
commit f584a30af3
10 changed files with 9 additions and 9 deletions
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@@ -183,7 +183,7 @@ So with this, you already helped a lot!
### Tell what you have achieved ### Tell what you have achieved
Have you already started using LVGL in a [Simulator](/get-started/pc-simulator), a development board, or on your custom hardware? Have you already started using LVGL in a [Simulator](/get-started/platforms/pc-simulator), a development board, or on your custom hardware?
Was it easy or were there some obstacles? Are you happy with the result? Was it easy or were there some obstacles? Are you happy with the result?
Showing your project to others is a win-win situation because it increases your and LVGL's reputation at the same time. Showing your project to others is a win-win situation because it increases your and LVGL's reputation at the same time.
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@@ -114,7 +114,7 @@ html_theme_options = {
'logo_only': True, 'logo_only': True,
} }
# For site map generation # For site map generation
html_baseurl = 'https://docs.lvgl.io/' + version + "/" html_baseurl = 'https://docs.lvgl.io/master/en/html/'
sitemap_url_scheme = "{link}" sitemap_url_scheme = "{link}"
# Add any paths that contain custom static files (such as style sheets) here, # Add any paths that contain custom static files (such as style sheets) here,
@@ -2,7 +2,7 @@
.. include:: /header.rst .. include:: /header.rst
:github_url: |github_link_base|/get-started/bindings/micropython.md :github_url: |github_link_base|/get-started/bindings/micropython.md
``` ```
#Cpp # Cpp
In progress: https://github.com/lvgl/lv_binding_cpp In progress: https://github.com/lvgl/lv_binding_cpp
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@@ -2,6 +2,6 @@
.. include:: /header.rst .. include:: /header.rst
:github_url: |github_link_base|/get-started/os/zephyr.md :github_url: |github_link_base|/get-started/os/zephyr.md
``` ```
# FreeRTOS # Zephyr
TODO TODO
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@@ -10,8 +10,8 @@
:maxdepth: 2 :maxdepth: 2
pc-simulator pc-simulator
stm32
nxp nxp
stm32
espressif espressif
arduino arduino
tasmota-berry tasmota-berry
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@@ -1 +1 @@
.. |github_link_base| replace:: https://github.com/lvgl/lvgl/blob/c6f99ad200c7862c2f3cca3811bc2bdc2c95e971/docs .. |github_link_base| replace:: https://github.com/lvgl/lvgl/blob/8a8153219163b689e8f96d6a97c1f128eefd7ce2/docs
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@@ -10,10 +10,10 @@ If the children are arranged into a grid-like layout then the up, down, left and
in the respective direction. in the respective direction.
It doesn't matter how the children are positioned, as only the current x and y coordinates are considered. It doesn't matter how the children are positioned, as only the current x and y coordinates are considered.
This means that gridnav works with manually positioned children, as well as [Flex](/layouts/flex.html) and [Grid](/layouts/grid.html) layouts. This means that gridnav works with manually positioned children, as well as [Flex](/layouts/flex) and [Grid](/layouts/grid) layouts.
Gridnav also works if the children are arranged into a single row or column. Gridnav also works if the children are arranged into a single row or column.
That makes it useful, for example, to simplify navigation on a [List widget](/widgets/extra/list.html). That makes it useful, for example, to simplify navigation on a [List widget](/widgets/extra/list).
Gridnav assumes that the object to which gridnav is added is part of a [group](/overview/indev.html#groups). Gridnav assumes that the object to which gridnav is added is part of a [group](/overview/indev.html#groups).
This way, if the object with gridnav is focused, the arrow key presses are automatically forwarded to the object This way, if the object with gridnav is focused, the arrow key presses are automatically forwarded to the object
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@@ -26,7 +26,7 @@ LVGL_DIR ?= ${shell pwd} #The path where the lvgl folder is
include $(LVGL_DIR)/$(LVGL_DIR_NAME)/lvgl.mk include $(LVGL_DIR)/$(LVGL_DIR_NAME)/lvgl.mk
``` ```
For integration with CMake take a look this section of the [Documentation](/get-started/cmake). For integration with CMake take a look this section of the [Documentation](/get-started/platforms/cmake).
### Other platforms and tools ### Other platforms and tools
The [Get started](/get-started/index.html) section contains many platform specific descriptions e.g. for ESP32, Arduino, NXP, RT-Thread, NuttX, etc. The [Get started](/get-started/index.html) section contains many platform specific descriptions e.g. for ESP32, Arduino, NXP, RT-Thread, NuttX, etc.