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feat(blur): add blur support (#9223)
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@@ -1408,6 +1408,48 @@ Sets the intensity of color mixing. Value 0, `LV_OPA_0` or `LV_OPA_TRANSP` means
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<li style='display:inline-block; margin-right: 20px; margin-left: 0px'><strong>Ext. draw</strong> No</li>
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</ul>
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blur_radius
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~~~~~~~~~~~
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Sets the intensity of blurring. Applied on each lv_part separately before the children are rendered.
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.. raw:: html
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<ul>
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<li style='display:inline-block; margin-right: 20px; margin-left: 0px'><strong>Default</strong> `0`</li>
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<li style='display:inline-block; margin-right: 20px; margin-left: 0px'><strong>Inherited</strong> No</li>
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<li style='display:inline-block; margin-right: 20px; margin-left: 0px'><strong>Layout</strong> No</li>
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<li style='display:inline-block; margin-right: 20px; margin-left: 0px'><strong>Ext. draw</strong> No</li>
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</ul>
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blur_backdrop
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~~~~~~~~~~~~~
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If `true` the background of the widget will be blurred. The part should have < 100% opacity to make it visible. If `false` the given part will be blurred when it's rendered but before drawing the children.
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.. raw:: html
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<ul>
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<li style='display:inline-block; margin-right: 20px; margin-left: 0px'><strong>Default</strong> `false`</li>
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<li style='display:inline-block; margin-right: 20px; margin-left: 0px'><strong>Inherited</strong> No</li>
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<li style='display:inline-block; margin-right: 20px; margin-left: 0px'><strong>Layout</strong> No</li>
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<li style='display:inline-block; margin-right: 20px; margin-left: 0px'><strong>Ext. draw</strong> No</li>
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</ul>
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blur_quality
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~~~~~~~~~~~~
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Setting to `LV_BLUR_QUALITY_SPEED` the blurring algorithm will prefer speed over quality. `LV_BLUR_QUALITY_PRECISION` will force using higher quality but slower blur. With `LV_BLUR_QUALITY_AUTO` the quality will be selected automatically.
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.. raw:: html
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<ul>
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<li style='display:inline-block; margin-right: 20px; margin-left: 0px'><strong>Default</strong> `LV_BLUR_QUALITY_AUTO`</li>
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<li style='display:inline-block; margin-right: 20px; margin-left: 0px'><strong>Inherited</strong> No</li>
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<li style='display:inline-block; margin-right: 20px; margin-left: 0px'><strong>Layout</strong> No</li>
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<li style='display:inline-block; margin-right: 20px; margin-left: 0px'><strong>Ext. draw</strong> No</li>
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</ul>
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anim
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~~~~
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@@ -617,6 +617,25 @@ Functions for triangle drawing:
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Blur Draw Descriptor
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********************
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Blur is defined by :cpp:type:`lv_draw_blur_dsc_t`, which includes:
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:blur_radius: The radius of the blur.
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:corner_radius: The radius of the corners.
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:quality: Tells whether to prefer speed or quality.
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Functions for blur drawing:
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- :cpp:expr:`lv_draw_blur_dsc_init(&dsc)` initializes a blur descriptor.
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- :cpp:expr:`lv_draw_blur(layer, &dsc, area)` creates a task to blur an area.
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- :cpp:expr:`lv_draw_task_get_blur_dsc(draw_task)` retrieves blur descriptor.
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.. lv_example:: widgets/canvas/lv_example_canvas_10
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:language: c
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Vector Draw Descriptor
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**********************
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