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fix build error
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@@ -211,15 +211,6 @@ static inline void lv_scr_load(lv_obj_t * scr)
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#define LV_VER_RES lv_disp_get_ver_res(lv_disp_get_default())
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#endif
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/**
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* Same as Android's DIP. (Different name is chosen to avoid mistype between LV_DPI and LV_DIP)
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* 1 dip is 1 px on a 160 DPI screen
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* 1 dip is 2 px on a 320 DPI screen
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* https://stackoverflow.com/questions/2025282/what-is-the-difference-between-px-dip-dp-and-sp
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*/
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#define _LV_DPX_CALC(dpi, n) ((n) == 0 ? 0 :LV_MAX((( (dpi) * (n) + 80) / 160), 1)) /*+80 for rounding*/
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#define LV_DPX(n) _LV_DPX_CALC(lv_disp_get_dpi(NULL), n)
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/**
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* Scale the given number of pixels (a distance or size) relative to a 160 DPI display
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* considering the DPI of the default display.
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@@ -247,20 +238,6 @@ static inline lv_coord_t lv_disp_dpx(const lv_disp_t * disp, lv_coord_t n)
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return _LV_DPX_CALC(lv_disp_get_dpi(disp), n);
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}
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/**
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* Scale the given number of pixels (a distance or size) relative to a 160 DPI display
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* considering the DPI of the `obj`'s display.
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* It ensures that e.g. `lv_dpx(100)` will have the same physical size regardless to the
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* DPI of the display.
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* @param obj an object whose display's dpi should be considered
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* @param n the number of pixels to scale
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* @return `n x current_dpi/160`
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*/
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static inline lv_coord_t lv_dpx_obj(const lv_obj_t * obj, lv_coord_t n)
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{
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return _LV_DPX_CALC(lv_disp_get_dpi(lv_obj_get_disp(obj)), n);
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}
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#ifdef __cplusplus
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} /*extern "C"*/
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#endif
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@@ -20,6 +20,14 @@ extern "C" {
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/*********************
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* DEFINES
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*********************/
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/**
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* Same as Android's DIP. (Different name is chosen to avoid mistype between LV_DPI and LV_DIP)
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* 1 dip is 1 px on a 160 DPI screen
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* 1 dip is 2 px on a 320 DPI screen
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* https://stackoverflow.com/questions/2025282/what-is-the-difference-between-px-dip-dp-and-sp
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*/
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#define _LV_DPX_CALC(dpi, n) ((n) == 0 ? 0 :LV_MAX((( (dpi) * (n) + 80) / 160), 1)) /*+80 for rounding*/
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#define LV_DPX(n) _LV_DPX_CALC(lv_disp_get_dpi(NULL), n)
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/**********************
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* TYPEDEFS
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