fix(cmake): declspecs usage for msvc (#5190)

This commit is contained in:
Ju1He1
2024-01-09 11:44:49 +01:00
committed by GitHub
parent 278d8cf2a2
commit 97aef2bfa5
4 changed files with 17 additions and 8 deletions
+14 -5
View File
@@ -18,10 +18,19 @@ else()
include(${CMAKE_CURRENT_LIST_DIR}/env_support/cmake/custom.cmake)
endif()
#[[
unfortunately CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS does not work for global data.
for global data we still need decl specs.
Check out the docs to learn more about the limitations of CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS
https://cmake.org/cmake/help/latest/prop_tgt/WINDOWS_EXPORT_ALL_SYMBOLS.html#prop_tgt:WINDOWS_EXPORT_ALL_SYMBOLS
For all compiled sources within the library (i.e. basically all lvgl files) we need to use dllexport.
For all compiled sources from outside the library (i.e. files which include lvgl headers) we need to use dllimport.
We can do this by using CMakes INTERFACE and PRIVATE keyword.
]]
if (MSVC)
if (BUILD_SHARED_LIBS)
target_compile_definitions(lvgl PUBLIC LV_ATTRIBUTE_EXTERN_DATA=__declspec\(dllimport\))
else()
target_compile_definitions(lvgl PUBLIC LV_ATTRIBUTE_EXTERN_DATA=__declspec\(dllexport\))
endif()
target_compile_definitions(lvgl
INTERFACE LV_ATTRIBUTE_EXTERN_DATA=__declspec\(dllimport\)
PRIVATE LV_ATTRIBUTE_EXTERN_DATA=__declspec\(dllexport\)
)
endif()