diff --git a/docs/details/debugging/vg_lite_tvg.rst b/docs/details/debugging/vg_lite_tvg.rst index e04cbee7ea..080675f320 100644 --- a/docs/details/debugging/vg_lite_tvg.rst +++ b/docs/details/debugging/vg_lite_tvg.rst @@ -18,7 +18,7 @@ and simulate the same rendering images as the real hardware on the simulator. Configuration ************* -1. Enable VG-Lite rendering backend, see :ref:`vglite`. +1. Enable VG-Lite rendering backend, see :ref:`vg_lite`. 2. Enable ThorVG and turn on the configuration :c:macro:`LV_USE_THORVG_INTERNAL` or :c:macro:`LV_USE_THORVG_EXTERNAL`. It is recommended to use the internal ThorVG library to ensure uniform rendering results. diff --git a/docs/details/integration/renderers/index.rst b/docs/details/integration/renderers/index.rst index 80b1668aa8..94301dd87b 100644 --- a/docs/details/integration/renderers/index.rst +++ b/docs/details/integration/renderers/index.rst @@ -9,6 +9,7 @@ Renderers and GPUs arm2d nema_gfx nxp_pxp - nxp_vglite + nxp_vglite_gpu sdl stm32_dma2d + vg_lite diff --git a/docs/details/integration/renderers/nxp_vglite_gpu.rst b/docs/details/integration/renderers/nxp_vglite_gpu.rst new file mode 100644 index 0000000000..a99ca7bf71 --- /dev/null +++ b/docs/details/integration/renderers/nxp_vglite_gpu.rst @@ -0,0 +1,16 @@ +============== +NXP VGLite GPU +============== + +API +--- + +:ref:`lv_draw_vglite_h` + +:ref:`lv_vglite_buf_h` + +:ref:`lv_vglite_matrix_h` + +:ref:`lv_vglite_path_h` + +:ref:`lv_vglite_utils_h` diff --git a/docs/details/integration/renderers/nxp_vglite.rst b/docs/details/integration/renderers/vg_lite.rst similarity index 98% rename from docs/details/integration/renderers/nxp_vglite.rst rename to docs/details/integration/renderers/vg_lite.rst index ea6f33a25e..3e5df714cb 100644 --- a/docs/details/integration/renderers/nxp_vglite.rst +++ b/docs/details/integration/renderers/vg_lite.rst @@ -1,8 +1,8 @@ -.. _vglite: +.. _vg_lite: -=============== -NXP VG-Lite GPU -=============== +=================== +VG-Lite General GPU +=================== This is a generic VG-Lite rendering backend implementation that is designed to utilize `VeriSilicon `_'s generic API to operate GPU hardware as much as possible.