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docs(stm32): Fix errors in FreeRTOS Example Code (#8163)
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@@ -68,7 +68,7 @@ the *main.c* file. \* Create some frame buffer(s) as global variables:
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lv_obj_set_style_text_color(lv_screen_active(), lv_color_hex(0xffffff), LV_PART_MAIN);
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lv_obj_set_style_text_color(lv_screen_active(), lv_color_hex(0xffffff), LV_PART_MAIN);
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/* Create a spinner */
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/* Create a spinner */
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lv_obj_t * spinner = lv_spinner_create(lv_screen_active(), 1000, 60);
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lv_obj_t * spinner = lv_spinner_create(lv_screen_active());
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lv_obj_set_size(spinner, 64, 64);
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lv_obj_set_size(spinner, 64, 64);
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lv_obj_align(spinner, LV_ALIGN_BOTTOM_MID, 0, 0);
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lv_obj_align(spinner, LV_ALIGN_BOTTOM_MID, 0, 0);
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@@ -157,10 +157,9 @@ A minimal example using STM32CubeIDE, HAL, and CMSISv1 (FreeRTOS).
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* Static or global buffer(s). The second buffer is optional */
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* Static or global buffer(s). The second buffer is optional */
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#define BYTES_PER_PIXEL (LV_COLOR_FORMAT_GET_SIZE(LV_COLOR_FORMAT_RGB565)) /* will be 2 for RGB565 */
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#define BYTES_PER_PIXEL (LV_COLOR_FORMAT_GET_SIZE(LV_COLOR_FORMAT_RGB565)) /* will be 2 for RGB565 */
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/* TODO: Declare your own BUFF_SIZE appropriate to your system. */
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/* TODO: Declare your own BUFF_SIZE appropriate to your system. */
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static lv_color_t buf_1[BUFF_SIZE];
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#define BUFF_SIZE (DISPLAY_WIDTH * 10 * BYTES_PER_PIXEL)
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#define BUFF_SIZE (DISPLAY_WIDTH * 10 * BYTES_PER_PIXEL)
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static uint8_t buf_1[BUFF_SIZE];
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static uint8_t buf_1[BUFF_SIZE];
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static lv_color_t buf_2[BUFF_SIZE];
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static uint8_t buf_2[BUFF_SIZE];
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- In your ``main`` function, after your peripherals (SPI, GPIOs, LCD
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- In your ``main`` function, after your peripherals (SPI, GPIOs, LCD
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etc) have been initialised, initialise LVGL using :cpp:func:`lv_init`,
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etc) have been initialised, initialise LVGL using :cpp:func:`lv_init`,
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@@ -173,7 +172,7 @@ A minimal example using STM32CubeIDE, HAL, and CMSISv1 (FreeRTOS).
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lv_init();
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lv_init();
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lv_display_t *display = lv_display_create(WIDTH, HEIGHT); /* Create the display */
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lv_display_t *display = lv_display_create(WIDTH, HEIGHT); /* Create the display */
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lv_display_set_flush_cb(display, my_flush_cb); /* Set a flush callback to draw to the display */
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lv_display_set_flush_cb(display, my_flush_cb); /* Set a flush callback to draw to the display */
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lv_display_set_buffers(disp, buf_1, buf_2, sizeof(buf_1), LV_DISPLAY_RENDER_MODE_PARTIAL); /* Set an initialized buffer */
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lv_display_set_buffers(display, buf_1, buf_2, sizeof(buf_1), LV_DISPLAY_RENDER_MODE_PARTIAL); /* Set an initialized buffer */
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/* Register the touch controller with LVGL - Not included here for brevity. */
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/* Register the touch controller with LVGL - Not included here for brevity. */
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@@ -187,7 +186,7 @@ A minimal example using STM32CubeIDE, HAL, and CMSISv1 (FreeRTOS).
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lv_obj_set_style_text_color(lv_screen_active(), lv_color_hex(0xffffff), LV_PART_MAIN);
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lv_obj_set_style_text_color(lv_screen_active(), lv_color_hex(0xffffff), LV_PART_MAIN);
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/* Create a spinner */
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/* Create a spinner */
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lv_obj_t * spinner = lv_spinner_create(lv_screen_active(), 1000, 60);
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lv_obj_t * spinner = lv_spinner_create(lv_screen_active());
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lv_obj_set_size(spinner, 64, 64);
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lv_obj_set_size(spinner, 64, 64);
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lv_obj_align(spinner, LV_ALIGN_BOTTOM_MID, 0, 0);
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lv_obj_align(spinner, LV_ALIGN_BOTTOM_MID, 0, 0);
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@@ -237,12 +236,13 @@ A minimal example using STM32CubeIDE, HAL, and CMSISv1 (FreeRTOS).
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- Finally, create the ``my_flush_cb`` function to output the frame
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- Finally, create the ``my_flush_cb`` function to output the frame
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buffer to your LCD. The specifics of this function will vary
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buffer to your LCD. The specifics of this function will vary
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depending on which MCU features you are using. Below is an example
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depending on which MCU features you are using. Below is a simple
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for a typical MCU interface.
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example of a parallel LCD interface, adjust this to suit your specific
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display and MCU capabilities.
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.. code-block:: c
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.. code-block:: c
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void my_flush_cb(lv_display_t * display, const lv_area_t * area, uint8_t * px_map);
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void my_flush_cb(lv_display_t * display, const lv_area_t * area, uint8_t * px_map)
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{
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{
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uint16_t * color_p = (uint16_t *)px_map;
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uint16_t * color_p = (uint16_t *)px_map;
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