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feat(events): add event trickle mechanism to propagate events to children (#8415)
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Co-authored-by: Gauthier Provost <gpr@interel.com>
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#if LV_BUILD_TEST
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#include "../lvgl.h"
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#include "../../lvgl_private.h"
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#include "unity/unity.h"
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static uint32_t event_count = 0;
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static lv_obj_t * last_target = NULL;
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static void test_event_cb(lv_event_t * e)
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{
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event_count++;
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last_target = lv_event_get_current_target_obj(e);
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}
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void test_event_trickle_basic(void)
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{
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/*Create a parent container*/
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lv_obj_t * parent = lv_obj_create(lv_screen_active());
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lv_obj_add_flag(parent, LV_OBJ_FLAG_EVENT_TRICKLE);
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lv_obj_add_event_cb(parent, test_event_cb, LV_EVENT_CLICKED, NULL);
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/*Create children*/
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lv_obj_t * child1 = lv_obj_create(parent);
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lv_obj_add_event_cb(child1, test_event_cb, LV_EVENT_CLICKED, NULL);
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lv_obj_t * child2 = lv_obj_create(parent);
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lv_obj_add_event_cb(child2, test_event_cb, LV_EVENT_CLICKED, NULL);
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/*Reset counters*/
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event_count = 0;
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last_target = NULL;
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/*Send event to parent - should trickle down to children*/
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lv_obj_send_event(parent, LV_EVENT_CLICKED, NULL);
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/*Should have received 3 events: parent + 2 children*/
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TEST_ASSERT_EQUAL(3, event_count);
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/*Clean up*/
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lv_obj_delete(parent);
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}
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void test_event_trickle_stop(void)
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{
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/*Create a parent container*/
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lv_obj_t * parent = lv_obj_create(lv_screen_active());
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lv_obj_add_flag(parent, LV_OBJ_FLAG_EVENT_TRICKLE);
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/*Add event handler that stops trickle down*/
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lv_obj_add_event_cb(parent, test_event_cb, LV_EVENT_CLICKED, NULL);
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lv_obj_add_event_cb(parent, (lv_event_cb_t)lv_event_stop_trickling, LV_EVENT_CLICKED, NULL);
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/*Create children*/
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lv_obj_t * child1 = lv_obj_create(parent);
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lv_obj_add_event_cb(child1, test_event_cb, LV_EVENT_CLICKED, NULL);
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/*Reset counters*/
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event_count = 0;
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last_target = NULL;
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/*Send event to parent - should NOT trickle down due to stop*/
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lv_obj_send_event(parent, LV_EVENT_CLICKED, NULL);
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/*Should have received only 1 event: parent only*/
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TEST_ASSERT_EQUAL(1, event_count); /* parent event handler + stop handler */
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/*Clean up*/
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lv_obj_delete(parent);
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}
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void test_event_trickle_disabled(void)
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{
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/*Create a parent container WITHOUT trickle down flag*/
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lv_obj_t * parent = lv_obj_create(lv_screen_active());
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lv_obj_add_event_cb(parent, test_event_cb, LV_EVENT_CLICKED, NULL);
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/*Create children*/
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lv_obj_t * child1 = lv_obj_create(parent);
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lv_obj_add_event_cb(child1, test_event_cb, LV_EVENT_CLICKED, NULL);
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/*Reset counters*/
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event_count = 0;
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last_target = NULL;
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/*Send event to parent - should NOT trickle down*/
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lv_obj_send_event(parent, LV_EVENT_CLICKED, NULL);
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/*Should have received only 1 event: parent only*/
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TEST_ASSERT_EQUAL(1, event_count);
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/*Clean up*/
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lv_obj_delete(parent);
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}
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#endif
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