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docs(color_format): add rgb565 swapped format info (#9310)
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@@ -30,12 +30,13 @@ Swapping Endian-ness
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In case of RGB565 color format it might be required to swap the 2 bytes
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because the SPI, I2C or 8 bit parallel port periphery sends them in the wrong order.
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The ideal solution is to configure the hardware to handle the 16-bit data with a different byte order,
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however if this is not possible :cpp:expr:`lv_draw_sw_rgb565_swap(buf, buf_size_in_px)`
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can be called in the :ref:`flush_callback` to swap the bytes.
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This usually requires calling :cpp:expr:`lv_draw_sw_rgb565_swap(buf, buf_size_in_px)`
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inside the :ref:`flush_callback`, implementing a custom function to swap the bytes or
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using the correct color format.
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If you wish you can also write your own function, or use assembly instructions for
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the fastest possible byte swapping.
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LVGL supports the :c:macro:`LV_COLOR_FORMAT_RGB565_SWAPPED` color format natively.
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By using this color format, no manual byte swapping is needed at all,
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simplifying display drivers and eliminating software overhead.
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Note that this is not about swapping the Red and Blue channel but converting
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@@ -159,6 +160,7 @@ API
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.. API equals:
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LV_COLOR_DEPTH
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LV_COLOR_FORMAT_ARGB8888
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LV_COLOR_FORMAT_RGB565_SWAPPED
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lv_display_set_buffers
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lv_display_set_color_depth
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lv_display_set_color_format
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