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This commit is contained in:
committed by
GitHub
parent
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2e8f375791
@@ -1,10 +1,15 @@
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|||||||
======
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.. _boards:
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Boards
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||||||
======
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=============
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Board Support
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=============
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.. toctree::
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.. toctree::
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:maxdepth: 2
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:class: toctree-1-deep
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:maxdepth: 1
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toradex
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riverdi
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lvgl_supported
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viewe
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partner_supported
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manufacturers/index
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@@ -0,0 +1,3 @@
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==============
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LVGL Supported
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==============
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@@ -0,0 +1,6 @@
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====
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ICOP
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====
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TODO
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@@ -0,0 +1,11 @@
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======
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Boards
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======
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.. toctree::
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:maxdepth: 2
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icop
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toradex
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riverdi
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viewe
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+6
-6
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Viewe
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Viewe
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=====
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=====
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`Viewe <https://viewedisplay.com/>`__ specializes in comprehensive display solutions
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`Viewe <https://viewedisplay.com/>`__ specializes in comprehensive display solutions
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for more than 10 Years with remarkable capability of software and hardware R&D,
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for more than 10 Years with remarkable capability of software and hardware R&D,
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factory manufacturing and sales service. Viewe not only offers one-stop
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factory manufacturing and sales service. Viewe not only offers one-stop
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`bare display and touch solutions <https://viewedisplay.com/display-solutions/>`_
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`bare display and touch solutions <https://viewedisplay.com/display-solutions/>`_
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but also `embedded smart displays <https://viewedisplay.com/smart-solutions/>`_
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but also `embedded smart displays <https://viewedisplay.com/smart-solutions/>`_
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with standard productions and tailored customization to develop your concepts
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with standard productions and tailored customization to develop your concepts
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to reality.
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to reality.
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Products Portfolio:
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Products Portfolio:
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@@ -37,7 +37,7 @@ IOT AIOT Smart Displays
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The Viewe IOT AIOT Smart Displays are a series of displays that use ESP32
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The Viewe IOT AIOT Smart Displays are a series of displays that use ESP32
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microcontrollers with integrated multi-modal interactions of GUI/voice/camera, ML/AI
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microcontrollers with integrated multi-modal interactions of GUI/voice/camera, ML/AI
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edge computing, and seamless connectivity. UART/RS232/RS485/CAN Interfaces and
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edge computing, and seamless connectivity. UART/RS232/RS485/CAN Interfaces and
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redundant IO interfaces are included to facilitate extended usage. LVGL/Arduino/ESP-IDF
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redundant IO interfaces are included to facilitate extended usage. LVGL/Arduino/ESP-IDF
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is well-suited to these boards.
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is well-suited to these boards.
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lv_port_viewe_7_espidf
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lv_port_viewe_7_espidf
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=================
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Partner Supported
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=================
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@@ -1,6 +1,6 @@
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|||||||
=============
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====================
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Build Systems
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Build System Support
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||||||
=============
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====================
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.. toctree::
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.. toctree::
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@@ -1,13 +0,0 @@
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============
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Chip vendors
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============
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.. toctree::
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:maxdepth: 2
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alif
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arm
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espressif
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nxp
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renesas/index
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stm32
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@@ -0,0 +1,3 @@
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==========
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Dave2D GPU
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==========
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@@ -0,0 +1,12 @@
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.. _alif:
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====
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Alif
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====
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.. toctree::
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:maxdepth: 2
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overview
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dave2d_gpu
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+4
-4
@@ -1,8 +1,8 @@
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.. _alif:
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.. _alif_overview:
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====
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========
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Alif
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Overview
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====
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========
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Alif Semiconductor is a next-generation chip vendor making chips that come in a
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Alif Semiconductor is a next-generation chip vendor making chips that come in a
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variety of configurations. Their chips are designed to excel at multiple aspects
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variety of configurations. Their chips are designed to excel at multiple aspects
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@@ -0,0 +1,12 @@
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.. _arm:
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===
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Arm
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===
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.. toctree::
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:maxdepth: 2
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overview
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arm2d
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+4
-4
@@ -1,8 +1,8 @@
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.. _arm:
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.. _arm_overview:
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===
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========
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Arm
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Overview
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===
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========
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Arm is a leading semiconductor and software design company, renowned for creating the Cortex-M microcontroller (MCU) cores and Cortex-A/R (MPU) processor cores, which are integral to a wide range of devices. These cores are at the heart of many embedded systems, powering chips from industry giants such as STMicroelectronics, NXP, and Renesas. Arm's energy-efficient designs are used in billions of devices worldwide, from microcontrollers to smartphones and servers. By licensing their processor designs, Arm enables a broad ecosystem of partners to develop customized solutions optimized for performance, power, and size. Arm's architecture is highly compatible with various operating systems and software libraries, including LVGL, making it a versatile choice for developers creating efficient, high-performance graphical user interfaces.
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Arm is a leading semiconductor and software design company, renowned for creating the Cortex-M microcontroller (MCU) cores and Cortex-A/R (MPU) processor cores, which are integral to a wide range of devices. These cores are at the heart of many embedded systems, powering chips from industry giants such as STMicroelectronics, NXP, and Renesas. Arm's energy-efficient designs are used in billions of devices worldwide, from microcontrollers to smartphones and servers. By licensing their processor designs, Arm enables a broad ecosystem of partners to develop customized solutions optimized for performance, power, and size. Arm's architecture is highly compatible with various operating systems and software libraries, including LVGL, making it a versatile choice for developers creating efficient, high-performance graphical user interfaces.
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.. _espressif:
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=========
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Espressif
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=========
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.. toctree::
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:maxdepth: 2
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overview
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ppa_gpu
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+7
-7
@@ -1,6 +1,6 @@
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=============================
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========
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Espressif (ESP32 Chip Series)
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Overview
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=============================
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========
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LVGL can be used and configured as standard `ESP-IDF <https://github.com/espressif/esp-idf>`__ component.
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LVGL can be used and configured as standard `ESP-IDF <https://github.com/espressif/esp-idf>`__ component.
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@@ -201,8 +201,8 @@ Support for Pixel Processing Accelerator
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----------------------------------------
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----------------------------------------
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Some ESP32 chip series, like the ESP32-P4 support the Pixel Processing Accelerator hardware (PPA), which is capable of
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Some ESP32 chip series, like the ESP32-P4 support the Pixel Processing Accelerator hardware (PPA), which is capable of
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speeding-up the filling and image blending operations, this peripheral works with the
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speeding-up the filling and image blending operations, this peripheral works with the
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DMA-2D hardware which is responsible to move the input/output buffers into/from the PPA processing engine.
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DMA-2D hardware which is responsible to move the input/output buffers into/from the PPA processing engine.
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Supported devices
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Supported devices
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-----------------
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-----------------
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@@ -216,7 +216,7 @@ Using the PPA on your ESP-IDF project
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-------------------------------------
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-------------------------------------
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LVGL supports, in experimental level, the filling and the image blending
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LVGL supports, in experimental level, the filling and the image blending
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acceleration through the PPA, the user can enable it inside their ``sdkconfig.default`` by
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acceleration through the PPA, the user can enable it inside their ``sdkconfig.default`` by
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adding the following option to enable the PPA draw unit in conjunction to the software render:
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adding the following option to enable the PPA draw unit in conjunction to the software render:
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.. code:: c
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.. code:: c
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@@ -230,5 +230,5 @@ Limitations
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-----------
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-----------
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Please notice that the PPA is at experimental level where some performance gains are expected on drawing tasks related
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Please notice that the PPA is at experimental level where some performance gains are expected on drawing tasks related
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to rectangle copy or filling, while for image blending, even though it is operational, there is no signifcant gains,
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to rectangle copy or filling, while for image blending, even though it is operational, there is no significant gains,
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the initial cause for that according to the PPA section from reference manual is due to the DMA-2D memory bandwidth.
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the initial cause for that according to the PPA section from reference manual is due to the DMA-2D memory bandwidth.
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.. _chip_vendors:
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===================
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Chip Vendor Support
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===================
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.. toctree::
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:maxdepth: 2
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alif/index
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arm/index
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espressif/index
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nxp/index
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renesas/index
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stm32/index
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+6
-6
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eLCDIF is a peripheral that is provided on some of the NXP devices capable to drive display panels through
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eLCDIF is a peripheral that is provided on some of the NXP devices capable to drive display panels through
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the RGB interface, it supports different color depths and, on MIPI-DSI capable devices, its output ca be
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the RGB interface, it supports different color depths and, on MIPI-DSI capable devices, its output ca be
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directed to the MIPI display physical interface. The LVGL's NXP eLCDIF driver is responsible to bind the
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directed to the MIPI display physical interface. The LVGL's NXP eLCDIF driver is responsible to bind the
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NXP MCUx SDK low-level driver to the LVGL display subsystem.
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NXP MCUx SDK low-level driver to the LVGL display subsystem.
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Prerequisites
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Prerequisites
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@@ -21,21 +21,21 @@ Prerequisites
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Usage
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Usage
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-----
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-----
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The LVGL driver for eLCDIF assumes the platform already configured the display low-level driver,
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The LVGL driver for eLCDIF assumes the platform already configured the display low-level driver,
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set the pin-mux, clocks, etc. It also requires the base address of the peripheral and configuration
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set the pin-mux, clocks, etc. It also requires the base address of the peripheral and configuration
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structure already set.
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structure already set.
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The following code demonstrates using the diver in :cpp:enumerator:`LV_DISPLAY_RENDER_MODE_DIRECT` mode,
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The following code demonstrates using the diver in :cpp:enumerator:`LV_DISPLAY_RENDER_MODE_DIRECT` mode,
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please notice in this mode of operation the application is responsible to allocate the framebuffers space
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please notice in this mode of operation the application is responsible to allocate the framebuffers space
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and pass them to the display, in the example below `buffer1` and `buffer2` are the current and the next
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and pass them to the display, in the example below `buffer1` and `buffer2` are the current and the next
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buffers that will be copied to the display screen, being swapped at each flush operation (managed
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buffers that will be copied to the display screen, being swapped at each flush operation (managed
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internally by the display driver). Also observe, in direct mode, each buffer should have the space at
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internally by the display driver). Also observe, in direct mode, each buffer should have the space at
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least to hold at least the size of the screen, that is it, the heigh times the width times the bytes
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least to hold at least the size of the screen, that is it, the height times the width times the bytes
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for a pixel (which is application dependent or display supported), on the code below this size is represented
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for a pixel (which is application dependent or display supported), on the code below this size is represented
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by `buf_size`.
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by `buf_size`.
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.. code-block:: c
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.. code-block:: c
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elcdif_rgb_mode_config_t config;
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elcdif_rgb_mode_config_t config;
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ELCDIF_RgbModeGetDefaultConfig(&config);
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ELCDIF_RgbModeGetDefaultConfig(&config);
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.. _nxp:
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===
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NXP
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===
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.. toctree::
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:maxdepth: 2
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overview
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elcdif
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pxp_gpu
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vg_lite_gpu
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g2d_gpu
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+3
-3
@@ -1,6 +1,6 @@
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===
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========
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NXP
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Overview
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===
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========
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.. |deg| unicode:: U+000B0 .. DEGREE SIGN
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.. |deg| unicode:: U+000B0 .. DEGREE SIGN
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@@ -0,0 +1,3 @@
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==========
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Dave2D GPU
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|
==========
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+2
@@ -13,3 +13,5 @@ Renesas
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rzg_family
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rzg_family
|
||||||
rza_family
|
rza_family
|
||||||
supported_boards
|
supported_boards
|
||||||
|
glcdc
|
||||||
|
dave2d_gpu
|
||||||
+2
-2
@@ -76,9 +76,9 @@ Run the Project
|
|||||||
|
|
||||||
On EK-RA8D1 boards, the ``SW1`` DIP switch 7 (in the middle of the board) should be
|
On EK-RA8D1 boards, the ``SW1`` DIP switch 7 (in the middle of the board) should be
|
||||||
ON, all others are OFF.
|
ON, all others are OFF.
|
||||||
|
|
||||||
Also note opening a project previously built on top of the FSP prior to v6.0 will trigger
|
Also note opening a project previously built on top of the FSP prior to v6.0 will trigger
|
||||||
a dialog asking whether the user wants to migrate to the new FSP v6.0. The migration will
|
a dialog asking whether the user wants to migrate to the new FSP v6.0. The migration will
|
||||||
not break the project,.
|
not break the project,.
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
.. _stm32:
|
||||||
|
|
||||||
|
=====
|
||||||
|
STM32
|
||||||
|
=====
|
||||||
|
|
||||||
|
.. toctree::
|
||||||
|
:maxdepth: 2
|
||||||
|
|
||||||
|
overview
|
||||||
|
ltdc
|
||||||
|
nema_gfx_gpu
|
||||||
|
dma2d_gpu
|
||||||
|
lcd_stm32_guide
|
||||||
|
|
||||||
+1
-1
@@ -39,7 +39,7 @@ and `lv_port_stm32u5g9j-dk2 <https://github.com/lvgl/lv_port_stm32u5g9j-dk2>`__
|
|||||||
is configured to link the "cortex_m33_NemaPVG" binaries when building.
|
is configured to link the "cortex_m33_NemaPVG" binaries when building.
|
||||||
|
|
||||||
"cortex_m33_revC" works on all STM32 m33 devices with a Nema core while "cortex_m33_NemaPVG"
|
"cortex_m33_revC" works on all STM32 m33 devices with a Nema core while "cortex_m33_NemaPVG"
|
||||||
additionally supports the tesselation and matrix multiplication acceleration that
|
additionally supports the tessellation and matrix multiplication acceleration that
|
||||||
the STM32 U5F and U5G Nema cores are capable of.
|
the STM32 U5F and U5G Nema cores are capable of.
|
||||||
|
|
||||||
With a different STM32CubeIDE project, you can configure the libraries to be linked
|
With a different STM32CubeIDE project, you can configure the libraries to be linked
|
||||||
+4
-4
@@ -1,6 +1,6 @@
|
|||||||
=====
|
========
|
||||||
STM32
|
Overview
|
||||||
=====
|
========
|
||||||
|
|
||||||
LVGL Can be added to `STM32CubeIDE <https://www.st.com/en/development-tools/stm32cubeide.html>`__
|
LVGL Can be added to `STM32CubeIDE <https://www.st.com/en/development-tools/stm32cubeide.html>`__
|
||||||
in a similar fashion to any other Eclipse-based IDE.
|
in a similar fashion to any other Eclipse-based IDE.
|
||||||
@@ -236,7 +236,7 @@ A minimal example using STM32CubeIDE, HAL, and CMSISv1 (FreeRTOS).
|
|||||||
|
|
||||||
- Finally, create the ``my_flush_cb`` function to output the frame
|
- Finally, create the ``my_flush_cb`` function to output the frame
|
||||||
buffer to your LCD. The specifics of this function will vary
|
buffer to your LCD. The specifics of this function will vary
|
||||||
depending on which MCU features you are using. Below is a simple
|
depending on which MCU features you are using. Below is a simple
|
||||||
example of a parallel LCD interface, adjust this to suit your specific
|
example of a parallel LCD interface, adjust this to suit your specific
|
||||||
display and MCU capabilities.
|
display and MCU capabilities.
|
||||||
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
=======
|
|
||||||
Display
|
|
||||||
=======
|
|
||||||
|
|
||||||
.. toctree::
|
|
||||||
:maxdepth: 2
|
|
||||||
|
|
||||||
fbdev
|
|
||||||
ft81x
|
|
||||||
gen_mipi
|
|
||||||
ili9341
|
|
||||||
lcd_stm32_guide
|
|
||||||
nxp_elcdif
|
|
||||||
renesas_glcdc
|
|
||||||
st_ltdc
|
|
||||||
st7735
|
|
||||||
st7789
|
|
||||||
st7796
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
.. _drivers:
|
|
||||||
|
|
||||||
=======
|
|
||||||
Drivers
|
|
||||||
=======
|
|
||||||
|
|
||||||
.. toctree::
|
|
||||||
:maxdepth: 2
|
|
||||||
|
|
||||||
display/index
|
|
||||||
libinput
|
|
||||||
opengles
|
|
||||||
touchpad/index
|
|
||||||
wayland
|
|
||||||
windows
|
|
||||||
X11
|
|
||||||
uefi
|
|
||||||
sdl
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
======
|
|
||||||
FT6X36
|
|
||||||
======
|
|
||||||
|
|
||||||
TODO
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
========
|
|
||||||
Touchpad
|
|
||||||
========
|
|
||||||
|
|
||||||
.. toctree::
|
|
||||||
:maxdepth: 2
|
|
||||||
|
|
||||||
evdev
|
|
||||||
ft6x36
|
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
===
|
||||||
|
DRM
|
||||||
|
===
|
||||||
+14
-14
@@ -1,12 +1,12 @@
|
|||||||
==================
|
=====
|
||||||
Linux Evdev Driver
|
evdev
|
||||||
==================
|
=====
|
||||||
|
|
||||||
Overview
|
Overview
|
||||||
--------
|
--------
|
||||||
|
|
||||||
The Linux event device (evdev) is a hardware-independent API that gives access to input events from,
|
The Linux event device (evdev) is a hardware-independent API that gives access to input events from,
|
||||||
for example, a mouse or touchscreen. It is exposed via the Linux device file system interface.
|
for example, a mouse or touchscreen. It is exposed via the Linux device file system interface.
|
||||||
|
|
||||||
Prerequisites
|
Prerequisites
|
||||||
-------------
|
-------------
|
||||||
@@ -16,7 +16,7 @@ Your system has an input device configured (usually under ``/dev/input/`` such a
|
|||||||
Configuring the driver
|
Configuring the driver
|
||||||
----------------------
|
----------------------
|
||||||
|
|
||||||
Enable the Linux LVGL evdev driver support in ``lv_conf.h``.
|
Enable the Linux LVGL evdev driver support in ``lv_conf.h``.
|
||||||
|
|
||||||
.. code-block:: c
|
.. code-block:: c
|
||||||
|
|
||||||
@@ -26,35 +26,35 @@ Usage
|
|||||||
-----
|
-----
|
||||||
|
|
||||||
To set up an event input, first create an input device with ``lv_edev_create`` setting it to the correct Linux event device.
|
To set up an event input, first create an input device with ``lv_edev_create`` setting it to the correct Linux event device.
|
||||||
Then link this to the LVGL display with ``lv_indev_set_display``.
|
Then link this to the LVGL display with ``lv_indev_set_display``.
|
||||||
|
|
||||||
.. code-block:: c
|
.. code-block:: c
|
||||||
|
|
||||||
lv_indev_t *touch = lv_evdev_create(LV_INDEV_TYPE_POINTER, "/dev/input/event0");
|
lv_indev_t *touch = lv_evdev_create(LV_INDEV_TYPE_POINTER, "/dev/input/event0");
|
||||||
lv_indev_set_display(touch, disp);
|
lv_indev_set_display(touch, disp);
|
||||||
|
|
||||||
Ensure that an ``lv_display_t`` object is already created for ``disp``. An example for this is shown below, using the Linux framebuffer driver.
|
Ensure that an ``lv_display_t`` object is already created for ``disp``. An example for this is shown below, using the Linux framebuffer driver.
|
||||||
|
|
||||||
.. code-block:: c
|
.. code-block:: c
|
||||||
|
|
||||||
lv_display_t * disp = lv_linux_fbdev
|
lv_display_t * disp = lv_linux_fbdev_create();
|
||||||
lv_linux_fbdev_set_file(disp, "/dev/fb0");_create();
|
lv_linux_fbdev_set_file(disp, "/dev/fb0");
|
||||||
|
|
||||||
|
|
||||||
Locating your input device
|
Locating your input device
|
||||||
--------------------------
|
--------------------------
|
||||||
|
|
||||||
If you can't determine your input device, first run
|
If you can't determine your input device, first run
|
||||||
|
|
||||||
```$cat /proc/bus/input/devices```
|
```$cat /proc/bus/input/devices```
|
||||||
|
|
||||||
This should show input devices and there will be entries with the word ``event`` which give a clue as to the device to use eg. ``event1`` would be ``/dev/input/event1``.
|
This should show input devices and there will be entries with the word ``event`` which give a clue as to the device to use eg. ``event1`` would be ``/dev/input/event1``.
|
||||||
|
|
||||||
You can use ``evtest`` to show data from that event source to see if it is actually the one you want.
|
You can use ``evtest`` to show data from that event source to see if it is actually the one you want.
|
||||||
|
|
||||||
Try:
|
Try:
|
||||||
|
|
||||||
``$evtest /dev/input/event1`` replacing ``eventX`` with your event device from above.
|
``$evtest /dev/input/event1`` replacing ``eventX`` with your event device from above.
|
||||||
|
|
||||||
Automatic input device discovery
|
Automatic input device discovery
|
||||||
--------------------------------
|
--------------------------------
|
||||||
+16
-16
@@ -7,7 +7,7 @@ Overview
|
|||||||
|
|
||||||
The Linux framebuffer (fbdev) is a linux subsystem used to display graphics. It is a hardware-independent API that gives user space software
|
The Linux framebuffer (fbdev) is a linux subsystem used to display graphics. It is a hardware-independent API that gives user space software
|
||||||
access to the framebuffer (the part of a computer's video memory containing a current video frame) using only the Linux kernel's own basic
|
access to the framebuffer (the part of a computer's video memory containing a current video frame) using only the Linux kernel's own basic
|
||||||
facilities and its device file system interface, avoiding the need for libraries that implement video drivers in user space.
|
facilities and its device file system interface, avoiding the need for libraries that implement video drivers in user space.
|
||||||
|
|
||||||
Prerequisites
|
Prerequisites
|
||||||
-------------
|
-------------
|
||||||
@@ -43,8 +43,8 @@ be enabled unless really needed.
|
|||||||
Hide the cursor
|
Hide the cursor
|
||||||
---------------
|
---------------
|
||||||
|
|
||||||
You may encounter a blinking cursor on the screen. The method to hide it
|
You may encounter a blinking cursor on the screen. The method to hide it
|
||||||
varies depending on the platform. For instance, here is how it can be done
|
varies depending on the platform. For instance, here is how it can be done
|
||||||
on a Raspberry Pi:
|
on a Raspberry Pi:
|
||||||
|
|
||||||
1. Edit ``/boot/cmdline.txt`` file.
|
1. Edit ``/boot/cmdline.txt`` file.
|
||||||
@@ -56,27 +56,27 @@ Common mistakes
|
|||||||
Default resolution issue
|
Default resolution issue
|
||||||
^^^^^^^^^^^^^^^^^^^^^^^^
|
^^^^^^^^^^^^^^^^^^^^^^^^
|
||||||
|
|
||||||
When the Linux kernel initializes, it sets up subsystems like the framebuffer
|
When the Linux kernel initializes, it sets up subsystems like the framebuffer
|
||||||
(fbdev) to manage display output. If an HDMI display is connected, the kernel
|
(fbdev) to manage display output. If an HDMI display is connected, the kernel
|
||||||
detects it and allocates a portion of RAM as the framebuffer, which holds the
|
detects it and allocates a portion of RAM as the framebuffer, which holds the
|
||||||
pixel data for rendering images.
|
pixel data for rendering images.
|
||||||
|
|
||||||
However, a common issue arises when the display is not powered on during the
|
However, a common issue arises when the display is not powered on during the
|
||||||
boot process. If the board is powered on before the screen, the kernel may
|
boot process. If the board is powered on before the screen, the kernel may
|
||||||
incorrectly configure the framebuffer resolution. As a result, both the visible
|
incorrectly configure the framebuffer resolution. As a result, both the visible
|
||||||
and virtual resolutions can be incorrect, leading to display problems.
|
and virtual resolutions can be incorrect, leading to display problems.
|
||||||
|
|
||||||
This issue often occurs with HDMI connections where the display is powered up
|
This issue often occurs with HDMI connections where the display is powered up
|
||||||
after the system has already booted.
|
after the system has already booted.
|
||||||
|
|
||||||
The following command outputs the current settings of the specified framebuffer
|
The following command outputs the current settings of the specified framebuffer
|
||||||
device, such as resolution, pixel depth, and timings.
|
device, such as resolution, pixel depth, and timings.
|
||||||
|
|
||||||
.. code-block::
|
.. code-block::
|
||||||
|
|
||||||
fbset -fb /dev/fb0
|
|
||||||
|
|
||||||
To prevent display-related issues, it is recommended to ensure all devices,
|
fbset -fb /dev/fb0
|
||||||
including the HDMI display, are connected and powered on before powering up
|
|
||||||
|
To prevent display-related issues, it is recommended to ensure all devices,
|
||||||
|
including the HDMI display, are connected and powered on before powering up
|
||||||
the board.
|
the board.
|
||||||
|
|
||||||
+3
-3
@@ -1,8 +1,8 @@
|
|||||||
.. _opengl_es_driver:
|
.. _opengl_es_driver:
|
||||||
|
|
||||||
===============================
|
====
|
||||||
OpenGL ES Display/Inputs Driver
|
GLFW
|
||||||
===============================
|
====
|
||||||
|
|
||||||
Overview
|
Overview
|
||||||
--------
|
--------
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user