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# Contributing to Littlev Graphics Library
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First of all thank you for reading these guide before contributing!
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In this guid you can read how can you help in developing the Littlev Graphic Library. These are not strick rules reather just suggestions. If you have a constructive idea just create pull request on this document!
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### Table Of Content
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* [Who can contribute?](#who-can-contribute)
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* [How to report an issue?](#how-to-report-an-issue)
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* [Simple issue](#simple-issue)
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* [Complex issue](#complex-issue)
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* [How to suggest a feature?](#how-to-suggest-a-feature)
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* [Styling guide](#styling-guide)
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* [Git Commit Messages](#Git-mommit-messages)
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* [File format](#file-format)
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* [Function](#functions)
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* [Variables](#variables)
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* [Defines](#define)
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* [Comments](#comments)
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* [Formatting](#formatting)
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## Who can contribute?
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Basically everybody is welcome in contributing independently from skills, programming level or any personal attribute.
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There are several ways to contribute in the graphics library like:
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* Report an issue
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* Suggest feature
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* Fix an issue
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* Implement a feature
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Please, take a look at [CODE_OF_CONDUCT](https://github.com/littlevgl/lvgl/blob/master/CODE_OF_CONDUCT.md)
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## How to report an issue?
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### Simple issue
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If you find an issue which is very simple to fix, and you fixed it, please send a pull request.
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A simple issue could be:
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* Misspelled names
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* Comment: misspelling or grammatical error in comments
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* Variable: misspelled variable name (e.g. ***ojb**_next* instead of ***obj**_next*)
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* Define: only local defines in files becuse global defines affect API
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* Function: only static function name because global functions affect API
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* Not handled error case:
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* A parameter can be NULL (during normal usage)
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* Negative index in array or over indexing
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* Overflow in variable
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* Anything which is local an can be fixed with a few lines of code
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### Complex issue
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If you find a complex issue which:
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* might be simple but you don't know its origin
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* affects a whole file, module or even the architecture
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* needs deeper discussion
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please create a **new issue** and describe
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* what you experience
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* how to reproduce the issue (maybe with example code)
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* version you are using (lvgl.h)
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* misc library version (misc.h)
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## How to suggest a feature?
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If you have a good and useful idea you can use GitHub issues to suggest a new feature. Please note the followings on feature requests:
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* What the new feature is about?
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* Why/Where/In which case is it useful/helpful/relevant?
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* Can you help in implementing it?
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After a discussion we figure out the specification of the new feature and the technical details/implementation possibilities.
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With the knowledge of how to do it somebody can implement the new feature.
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The new feature should be in a new branch.
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Keep in mind if you wouldn't like to do the implementation there is no guarantee that it will be ready in the new future.
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However if you would like to force it, take a look at this page: [Feature request service](http://www.gl.littlev.hu/services#feature)
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## Styling guide
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### Git Commit Messages
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* Use the present tense ("Add feature" not "Added feature")
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* Use the imperative mood ("Move cursor to..." not "Moves cursor to...")
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* Limit the first line to 72 characters or less
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* Reference issues and pull requests liberally after the first line
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### File format
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Use [misc/templ/templ.c](https://github.com/littlevgl/misc/blob/master/templ/templ.c) and [misc/templ/templ.h](https://github.com/littlevgl/misc/blob/master/templ/templ.h)
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### Function
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* try to write function shorter then is 40 lines
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* always shorter then 100 lines (except very straightforwards)
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* in function names:
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* words sperated by '_'
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* only lower case letters
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* only clear abbreviation (OK: *lv_xy_get_title_txt*, BAD: *lv_xy_get_ttxt*)
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#### Global functions names (API)
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An example: *lv_btn_set_state()*
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* starts with *lv*
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* followed by module name: *btn*, *label*, *style* etc.
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* followed by the action: *set*, *get*, *refr* etc.
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* closed with subject: *name*, *size*, *state* etc.
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* optional like in *lv_obj_del()* it is missing
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* could contain more words: *long_mode*, *point_all*
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#### Static functions names
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Names can be used freely.
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### Variables
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* words sperated by '_'
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* always lower case
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* one line one declaration (BAD: char x, y;)
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* use `<stdint.h>` (*uint8_t*, *int32_t* etc)
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* declare variables when needed (not all at function start)
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* use the smallest required scope
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* variables in a file (outside functions) are always *static*
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* do not use global variables (use functions to set/get static variables)
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### Defines
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* always upper case
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* starts with *LV_*
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* followed by the modul: *OBJ*, *BTN* etc.
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* closed by the subject: *ANIM_TIME*, *VALUE_MIN*, *WIDTH_DEF*
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### Comments
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Before every function have a comment like this:
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```
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/**
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* Return with the screen of an object
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* @param obj pointer to an object
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* @return pointer to a screen
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*/
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lv_obj_t * lv_obj_get_scr(lv_obj_t * obj);
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```
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Always use `/* Something */` format and NOT `//Something`
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Write readable code to avoid descriptive comments like:
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`x++; /* Add 1 to x */`.
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The code should show clearly what you are doing.
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You should write **why** have you done this:
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`x++; /*Because of closeing '\0' of the string */`
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### Formatting
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Here is example to show bracket placing and using of white spaces:
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```
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/**
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* Set a new text for a label. Memory will be allocated to store the text by the label.
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* @param label pointer to a label object
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* @param text '\0' terminated character string. NULL to refresh with the current text.
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*/
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void lv_label_set_text(lv_obj_t * label, const char * text)
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{ /*Main bracket in new line*/
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if(label == NULL) return; /*No bracket only if the command is inline with the if statement*/
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lv_obj_inv(label);
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lv_label_ext_t * ext = lv_obj_get_ext(label);
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/*Comment before a section */
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if(text == ext->txt || text == NULL) { /*Bracket start inline*/
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lv_label_refr_text(label);
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return;
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}
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.
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.
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.
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}
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```
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Use 4 spaces indentation instead of tab.
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Reference in New Issue
Block a user