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We can divide platforms into two cases based on how they report screen geometry: - Case 1: Platforms which report screen size in "physical pixels": Windows (for "Dpi aware" apps), Linux (with Wayland) - Case 2: Platforms which report screen size in "density-independent pixels": macOS, iOS, Android, emscripten As a consequence, there are two important things we need to know: - FramebufferScale: The scaling factor FrameBufferSize / ScreenSize - In case 1, the framebuffer size is equal to the screen size and DisplayFramebufferScale=1. - In case 2, the framebuffer size is equal to the screen size multiplied by a factor, for example DisplayFramebufferScale=2. - ContentScale The scaling factor for the content that we will display - In case 1, the content scale will often need to be > 1 (e.g., 2), because we will need to display bigger elements so that they show with a correct physical size on the screen. - In case 2, the content scale is equal to 1 This commit fixes ContentScale for platforms in case 2.