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@@ -3,7 +3,8 @@ layout(location = 0) out vec4 fColor;
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layout(set=2, binding=0) uniform sampler2D sTexture;
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layout(location = 0) in struct {
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layout(location = 0) in struct
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{
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vec4 Color;
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vec2 UV;
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} In;
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@@ -11,4 +12,4 @@ layout(location = 0) in struct {
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void main()
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{
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fColor = In.Color * texture(sTexture, In.UV.st);
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}
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}
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