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Examples: Win32+OpenGL3: Replace legacy 'GL/GL.h' with 'GL/gl.h' (#8861)
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@@ -15,7 +15,7 @@
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#define WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#endif
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#include <windows.h>
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#include <windows.h>
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#include <GL/GL.h>
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#include <GL/gl.h>
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#include <tchar.h>
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#include <tchar.h>
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// Data stored per platform window
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// Data stored per platform window
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