mirror of
https://github.com/ocornut/imgui.git
synced 2026-06-03 21:39:59 +08:00
Loading TTF file with stb_truetype. Broke setup API slightly. Font baked, packed with space for custom data. Embeds compressed ProggyClean.
This commit is contained in:
@@ -68,8 +68,6 @@
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\imconfig.h" />
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<ClInclude Include="..\..\imconfig.h" />
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<ClInclude Include="..\..\imgui.h" />
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<ClInclude Include="..\..\imgui.h" />
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<ClInclude Include="..\..\stb_textedit.h" />
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<ClInclude Include="..\shared\stb_image.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\imgui.cpp" />
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<ClCompile Include="..\..\imgui.cpp" />
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@@ -15,12 +15,6 @@
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<ClInclude Include="..\..\imgui.h">
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<ClInclude Include="..\..\imgui.h">
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<Filter>imgui</Filter>
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<Filter>imgui</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\stb_textedit.h">
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<Filter>imgui</Filter>
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</ClInclude>
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<ClInclude Include="..\shared\stb_image.h">
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<Filter>sources</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\imgui.cpp">
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<ClCompile Include="..\..\imgui.cpp">
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@@ -1,9 +1,6 @@
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// ImGui - standalone example application for DirectX 11
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// ImGui - standalone example application for DirectX 11
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#include <windows.h>
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#include <windows.h>
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#define STB_IMAGE_STATIC
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#define STB_IMAGE_IMPLEMENTATION
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#include "../shared/stb_image.h" // for .png loading
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#include "../../imgui.h"
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#include "../../imgui.h"
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// DirectX 11
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// DirectX 11
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@@ -290,8 +287,9 @@ HRESULT InitDeviceD3D(HWND hWnd)
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\
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\
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float4 main(PS_INPUT input) : SV_Target\
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float4 main(PS_INPUT input) : SV_Target\
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{\
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{\
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float4 out_col = texture0.Sample(sampler0, input.uv);\
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float4 out_col = input.col; \
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return input.col * out_col;\
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out_col.w *= texture0.Sample(sampler0, input.uv).w; \
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return out_col; \
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}";
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}";
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D3DCompile(pixelShader, strlen(pixelShader), NULL, NULL, NULL, "main", "ps_5_0", 0, 0, &g_pPixelShaderBlob, NULL);
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D3DCompile(pixelShader, strlen(pixelShader), NULL, NULL, NULL, "main", "ps_5_0", 0, 0, &g_pPixelShaderBlob, NULL);
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@@ -427,23 +425,22 @@ void InitImGui()
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}
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}
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}
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}
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// Load font texture
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// Load font
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// Default font (embedded in code)
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io.Font = new ImFont();
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const void* png_data;
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io.Font->LoadDefault();
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unsigned int png_size;
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//io.Font->LoadFromFileTTF("myfont.ttf", font_size_px, ImFont::GetGlyphRangesDefault());
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ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size);
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//io.Font->DisplayOffset.y += 0.0f;
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int tex_x, tex_y, tex_comp;
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IM_ASSERT(io.Font->IsLoaded());
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void* tex_data = stbi_load_from_memory((const unsigned char*)png_data, (int)png_size, &tex_x, &tex_y, &tex_comp, 0);
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IM_ASSERT(tex_data != NULL);
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// Copy font texture
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{
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{
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D3D11_TEXTURE2D_DESC desc;
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D3D11_TEXTURE2D_DESC desc;
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ZeroMemory(&desc, sizeof(desc));
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ZeroMemory(&desc, sizeof(desc));
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desc.Width = tex_x;
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desc.Width = io.Font->TexWidth;
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desc.Height = tex_y;
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desc.Height = io.Font->TexHeight;
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desc.MipLevels = 1;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.Format = DXGI_FORMAT_A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Count = 1;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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@@ -451,15 +448,15 @@ void InitImGui()
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ID3D11Texture2D *pTexture = NULL;
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ID3D11Texture2D *pTexture = NULL;
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D3D11_SUBRESOURCE_DATA subResource;
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D3D11_SUBRESOURCE_DATA subResource;
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subResource.pSysMem = tex_data;
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subResource.pSysMem = io.Font->TexPixels;
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subResource.SysMemPitch = tex_x * 4;
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subResource.SysMemPitch = desc.Width * 1;
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subResource.SysMemSlicePitch = 0;
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subResource.SysMemSlicePitch = 0;
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g_pd3dDevice->CreateTexture2D(&desc, &subResource, &pTexture);
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g_pd3dDevice->CreateTexture2D(&desc, &subResource, &pTexture);
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// Create texture view
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// Create texture view
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D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
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D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
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ZeroMemory(&srvDesc, sizeof(srvDesc));
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ZeroMemory(&srvDesc, sizeof(srvDesc));
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srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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srvDesc.Format = DXGI_FORMAT_A8_UNORM;
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srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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srvDesc.Texture2D.MipLevels = desc.MipLevels;
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srvDesc.Texture2D.MipLevels = desc.MipLevels;
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srvDesc.Texture2D.MostDetailedMip = 0;
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srvDesc.Texture2D.MostDetailedMip = 0;
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@@ -471,7 +468,7 @@ void InitImGui()
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{
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{
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D3D11_SAMPLER_DESC desc;
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D3D11_SAMPLER_DESC desc;
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ZeroMemory(&desc, sizeof(desc));
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ZeroMemory(&desc, sizeof(desc));
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desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
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desc.Filter = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
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desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
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desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
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desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
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desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
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desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
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desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
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@@ -76,7 +76,6 @@
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\imconfig.h" />
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<ClInclude Include="..\..\imconfig.h" />
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<ClInclude Include="..\..\imgui.h" />
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<ClInclude Include="..\..\imgui.h" />
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<ClInclude Include="..\..\stb_textedit.h" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets">
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@@ -24,8 +24,5 @@
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<ClInclude Include="..\..\imgui.h">
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<ClInclude Include="..\..\imgui.h">
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<Filter>imgui</Filter>
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<Filter>imgui</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\stb_textedit.h">
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<Filter>imgui</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@@ -73,12 +73,13 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
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// Setup texture
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// Setup texture
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g_pd3dDevice->SetTexture( 0, g_pTexture );
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g_pd3dDevice->SetTexture( 0, g_pTexture );
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g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE );
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g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1 );
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g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
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g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE );
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g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
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g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE );
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g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE );
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g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE );
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g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE );
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g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE );
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g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE );
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g_pd3dDevice->SetSamplerState( 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR );
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g_pd3dDevice->SetSamplerState( 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR );
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// Setup orthographic projection matrix
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// Setup orthographic projection matrix
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D3DXMATRIXA16 mat;
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D3DXMATRIXA16 mat;
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@@ -213,15 +214,21 @@ void InitImGui()
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return;
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return;
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}
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}
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// Load font texture
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// Load font
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const void* png_data;
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io.Font = new ImFont();
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unsigned int png_size;
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io.Font->LoadDefault();
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ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size);
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//io.Font->LoadFromFileTTF("myfont.ttf", font_size_px, ImFont::GetGlyphRangesDefault());
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if (D3DXCreateTextureFromFileInMemory(g_pd3dDevice, png_data, png_size, &g_pTexture) < 0)
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io.Font->LoadFromFileTTF("../../extra_fonts/ArialUni.ttf", 20.0f, ImFont::GetGlyphRangesDefault());
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{
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//io.Font->DisplayOffset.y += 0.0f;
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IM_ASSERT(0);
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IM_ASSERT(io.Font->IsLoaded());
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return;
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}
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// Copy font texture
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if (D3DXCreateTexture(g_pd3dDevice, io.Font->TexWidth, io.Font->TexHeight, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8, D3DPOOL_DEFAULT, &g_pTexture) < 0) { IM_ASSERT(0); return; }
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D3DLOCKED_RECT tex_locked_rect;
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if (g_pTexture->LockRect(0, &tex_locked_rect, NULL, 0) != D3D_OK) { IM_ASSERT(0); return; }
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for (int y = 0; y < io.Font->TexHeight; y++)
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memcpy((unsigned char *)tex_locked_rect.pBits + tex_locked_rect.Pitch * y, io.Font->TexPixels + io.Font->TexWidth * y, io.Font->TexWidth);
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g_pTexture->UnlockRect(0);
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}
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}
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INT64 ticks_per_second = 0;
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INT64 ticks_per_second = 0;
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@@ -8,9 +8,7 @@
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#endif
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#endif
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#include "../../imgui.h"
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#include "../../imgui.h"
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#define STB_IMAGE_STATIC
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#include <stdio.h>
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#define STB_IMAGE_IMPLEMENTATION
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#include "../shared/stb_image.h" // stb_image.h for PNG loading
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// Glfw/Glew
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// Glfw/Glew
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#define GLEW_STATIC
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#define GLEW_STATIC
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@@ -24,7 +22,7 @@ static bool mousePressed[2] = { false, false };
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// Shader variables
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// Shader variables
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static int shader_handle, vert_handle, frag_handle;
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static int shader_handle, vert_handle, frag_handle;
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static int texture_location, ortho_location;
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static int texture_location, proj_mtx_location;
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static int position_location, uv_location, colour_location;
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static int position_location, uv_location, colour_location;
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static size_t vbo_max_size = 20000;
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static size_t vbo_max_size = 20000;
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static unsigned int vbo_handle, vao_handle;
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static unsigned int vbo_handle, vao_handle;
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@@ -62,7 +60,7 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
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};
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};
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glUseProgram(shader_handle);
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glUseProgram(shader_handle);
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glUniform1i(texture_location, 0);
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glUniform1i(texture_location, 0);
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glUniformMatrix4fv(ortho_location, 1, GL_FALSE, &ortho_projection[0][0]);
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glUniformMatrix4fv(proj_mtx_location, 1, GL_FALSE, &ortho_projection[0][0]);
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// Grow our buffer according to what we need
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// Grow our buffer according to what we need
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size_t total_vtx_count = 0;
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size_t total_vtx_count = 0;
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@@ -184,28 +182,29 @@ void InitGL()
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const GLchar *vertex_shader =
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const GLchar *vertex_shader =
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"#version 330\n"
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"#version 330\n"
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"uniform mat4 ortho;\n"
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"uniform mat4 ProjMtx;\n"
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"in vec2 Position;\n"
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"in vec2 Position;\n"
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"in vec2 UV;\n"
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"in vec2 UV;\n"
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"in vec4 Colour;\n"
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"in vec4 Color;\n"
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"out vec2 Frag_UV;\n"
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"out vec2 Frag_UV;\n"
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"out vec4 Frag_Colour;\n"
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"out vec4 Frag_Color;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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" Frag_UV = UV;\n"
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" Frag_UV = UV;\n"
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" Frag_Colour = Colour;\n"
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" Frag_Color = Color;\n"
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" gl_Position = ortho*vec4(Position.xy,0,1);\n"
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" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
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"}\n";
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"}\n";
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const GLchar* fragment_shader =
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const GLchar* fragment_shader =
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"#version 330\n"
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"#version 330\n"
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"uniform sampler2D Texture;\n"
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"uniform sampler2D Texture;\n"
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"in vec2 Frag_UV;\n"
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"in vec2 Frag_UV;\n"
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"in vec4 Frag_Colour;\n"
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"in vec4 Frag_Color;\n"
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"out vec4 FragColor;\n"
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"out vec4 Out_Color;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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" FragColor = Frag_Colour * texture( Texture, Frag_UV.st);\n"
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" Out_Color = Frag_Color;\n"
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" Out_Color.w *= texture( Texture, Frag_UV.st).x;\n"
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"}\n";
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"}\n";
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shader_handle = glCreateProgram();
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shader_handle = glCreateProgram();
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@@ -220,10 +219,10 @@ void InitGL()
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glLinkProgram(shader_handle);
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glLinkProgram(shader_handle);
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texture_location = glGetUniformLocation(shader_handle, "Texture");
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texture_location = glGetUniformLocation(shader_handle, "Texture");
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ortho_location = glGetUniformLocation(shader_handle, "ortho");
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proj_mtx_location = glGetUniformLocation(shader_handle, "ProjMtx");
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position_location = glGetAttribLocation(shader_handle, "Position");
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position_location = glGetAttribLocation(shader_handle, "Position");
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uv_location = glGetAttribLocation(shader_handle, "UV");
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uv_location = glGetAttribLocation(shader_handle, "UV");
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colour_location = glGetAttribLocation(shader_handle, "Colour");
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colour_location = glGetAttribLocation(shader_handle, "Color");
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glGenBuffers(1, &vbo_handle);
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glGenBuffers(1, &vbo_handle);
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glBindBuffer(GL_ARRAY_BUFFER, vbo_handle);
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glBindBuffer(GL_ARRAY_BUFFER, vbo_handle);
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@@ -270,18 +269,20 @@ void InitImGui()
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io.SetClipboardTextFn = ImImpl_SetClipboardTextFn;
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io.SetClipboardTextFn = ImImpl_SetClipboardTextFn;
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io.GetClipboardTextFn = ImImpl_GetClipboardTextFn;
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io.GetClipboardTextFn = ImImpl_GetClipboardTextFn;
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|
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// Load font texture
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// Load font
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io.Font = new ImFont();
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io.Font->LoadDefault();
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//io.Font->LoadFromFileTTF("myfont.ttf", font_size_px, ImFont::GetGlyphRangesDefault());
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||||||
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//io.Font->DisplayOffset.y += 0.0f;
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||||||
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IM_ASSERT(io.Font->IsLoaded());
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||||||
|
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||||||
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// Copy font texture
|
||||||
glGenTextures(1, &fontTex);
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glGenTextures(1, &fontTex);
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glBindTexture(GL_TEXTURE_2D, fontTex);
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glBindTexture(GL_TEXTURE_2D, fontTex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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const void* png_data;
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IM_ASSERT(io.Font->IsLoaded());
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||||||
unsigned int png_size;
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, io.Font->TexWidth, io.Font->TexHeight, 0, GL_RED, GL_UNSIGNED_BYTE, io.Font->TexPixels);
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||||||
ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size);
|
|
||||||
int tex_x, tex_y, tex_comp;
|
|
||||||
void* tex_data = stbi_load_from_memory((const unsigned char*)png_data, (int)png_size, &tex_x, &tex_y, &tex_comp, 0);
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_x, tex_y, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_data);
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|
||||||
stbi_image_free(tex_data);
|
|
||||||
}
|
}
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||||||
|
|
||||||
void UpdateImGui()
|
void UpdateImGui()
|
||||||
|
|||||||
@@ -74,7 +74,6 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\..\imconfig.h" />
|
<ClInclude Include="..\..\imconfig.h" />
|
||||||
<ClInclude Include="..\..\imgui.h" />
|
<ClInclude Include="..\..\imgui.h" />
|
||||||
<ClInclude Include="..\..\stb_textedit.h" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
<ImportGroup Label="ExtensionTargets">
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
|||||||
@@ -24,8 +24,5 @@
|
|||||||
<ClInclude Include="..\..\imgui.h">
|
<ClInclude Include="..\..\imgui.h">
|
||||||
<Filter>imgui</Filter>
|
<Filter>imgui</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\stb_textedit.h">
|
|
||||||
<Filter>imgui</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
Binary file not shown.
@@ -8,9 +8,7 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "../../imgui.h"
|
#include "../../imgui.h"
|
||||||
#define STB_IMAGE_STATIC
|
#include <stdio.h>
|
||||||
#define STB_IMAGE_IMPLEMENTATION
|
|
||||||
#include "../shared/stb_image.h" // stb_image.h for PNG loading
|
|
||||||
|
|
||||||
// Glfw/Glew
|
// Glfw/Glew
|
||||||
#define GLEW_STATIC
|
#define GLEW_STATIC
|
||||||
@@ -180,42 +178,20 @@ void InitImGui()
|
|||||||
io.SetClipboardTextFn = ImImpl_SetClipboardTextFn;
|
io.SetClipboardTextFn = ImImpl_SetClipboardTextFn;
|
||||||
io.GetClipboardTextFn = ImImpl_GetClipboardTextFn;
|
io.GetClipboardTextFn = ImImpl_GetClipboardTextFn;
|
||||||
|
|
||||||
// Load font texture
|
// Load font
|
||||||
glGenTextures(1, &fontTex);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, fontTex);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
||||||
|
|
||||||
#if 1
|
|
||||||
// Default font (embedded in code)
|
|
||||||
const void* png_data;
|
|
||||||
unsigned int png_size;
|
|
||||||
ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size);
|
|
||||||
int tex_x, tex_y, tex_comp;
|
|
||||||
void* tex_data = stbi_load_from_memory((const unsigned char*)png_data, (int)png_size, &tex_x, &tex_y, &tex_comp, 0);
|
|
||||||
IM_ASSERT(tex_data != NULL);
|
|
||||||
#else
|
|
||||||
// Custom font from filesystem
|
|
||||||
io.Font = new ImFont();
|
io.Font = new ImFont();
|
||||||
io.Font->LoadFromFile("../../extra_fonts/mplus-2m-medium_18.fnt");
|
io.Font->LoadDefault();
|
||||||
|
//io.Font->LoadFromFileTTF("myfont.ttf", font_size_px, ImFont::GetGlyphRangesDefault());
|
||||||
|
//io.Font->DisplayOffset.y += 0.0f;
|
||||||
IM_ASSERT(io.Font->IsLoaded());
|
IM_ASSERT(io.Font->IsLoaded());
|
||||||
|
|
||||||
int tex_x, tex_y, tex_comp;
|
// Copy font texture
|
||||||
void* tex_data = stbi_load("../../extra_fonts/mplus-2m-medium_18.png", &tex_x, &tex_y, &tex_comp, 0);
|
glGenTextures(1, &fontTex);
|
||||||
IM_ASSERT(tex_data != NULL);
|
glBindTexture(GL_TEXTURE_2D, fontTex);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
// Automatically find white pixel from the texture we just loaded
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
// (io.Font->TexUvForWhite needs to contains UV coordinates pointing to a white pixel in order to render solid objects)
|
IM_ASSERT(io.Font->IsLoaded());
|
||||||
for (int tex_data_off = 0; tex_data_off < tex_x*tex_y; tex_data_off++)
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, io.Font->TexWidth, io.Font->TexHeight, 0, GL_ALPHA, GL_UNSIGNED_BYTE, io.Font->TexPixels);
|
||||||
if (((unsigned int*)tex_data)[tex_data_off] == 0xffffffff)
|
|
||||||
{
|
|
||||||
io.Font->TexUvForWhite = ImVec2((float)(tex_data_off % tex_x)/(tex_x), (float)(tex_data_off / tex_x)/(tex_y));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_x, tex_y, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_data);
|
|
||||||
stbi_image_free(tex_data);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateImGui()
|
void UpdateImGui()
|
||||||
|
|||||||
@@ -74,8 +74,6 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\..\imconfig.h" />
|
<ClInclude Include="..\..\imconfig.h" />
|
||||||
<ClInclude Include="..\..\imgui.h" />
|
<ClInclude Include="..\..\imgui.h" />
|
||||||
<ClInclude Include="..\..\stb_textedit.h" />
|
|
||||||
<ClInclude Include="..\shared\stb_image.h" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
<ImportGroup Label="ExtensionTargets">
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
|||||||
@@ -24,11 +24,5 @@
|
|||||||
<ClInclude Include="..\..\imgui.h">
|
<ClInclude Include="..\..\imgui.h">
|
||||||
<Filter>imgui</Filter>
|
<Filter>imgui</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\..\stb_textedit.h">
|
|
||||||
<Filter>imgui</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\shared\stb_image.h">
|
|
||||||
<Filter>sources</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
stb_image.h is used to load the PNG texture data by
|
|
||||||
opengl_example
|
|
||||||
directx11_example
|
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
|
|||||||
// ImGui library v1.20
|
// ImGui library v1.30 wip
|
||||||
// See .cpp file for commentary.
|
// See .cpp file for commentary.
|
||||||
// See ImGui::ShowTestWindow() for sample code.
|
// See ImGui::ShowTestWindow() for sample code.
|
||||||
// Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
|
// Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
|
||||||
@@ -129,7 +129,7 @@ public:
|
|||||||
// - struct ImGuiTextBuffer // Text buffer for logging/accumulating text
|
// - struct ImGuiTextBuffer // Text buffer for logging/accumulating text
|
||||||
// - struct ImGuiStorage // Custom key value storage (if you need to alter open/close states manually)
|
// - struct ImGuiStorage // Custom key value storage (if you need to alter open/close states manually)
|
||||||
// - struct ImDrawList // Draw command list
|
// - struct ImDrawList // Draw command list
|
||||||
// - struct ImFont // Bitmap font loader
|
// - struct ImFont // TTF font loader, bake glyphs into bitmap
|
||||||
|
|
||||||
// ImGui End-user API
|
// ImGui End-user API
|
||||||
// In a namespace so that user can add extra functions (e.g. Value() helpers for your vector or common types)
|
// In a namespace so that user can add extra functions (e.g. Value() helpers for your vector or common types)
|
||||||
@@ -309,7 +309,6 @@ namespace ImGui
|
|||||||
IMGUI_API float GetTime();
|
IMGUI_API float GetTime();
|
||||||
IMGUI_API int GetFrameCount();
|
IMGUI_API int GetFrameCount();
|
||||||
IMGUI_API const char* GetStyleColName(ImGuiCol idx);
|
IMGUI_API const char* GetStyleColName(ImGuiCol idx);
|
||||||
IMGUI_API void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size);
|
|
||||||
IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
|
IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
|
||||||
|
|
||||||
} // namespace ImGui
|
} // namespace ImGui
|
||||||
@@ -729,97 +728,59 @@ struct ImDrawList
|
|||||||
IMGUI_API void AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f);
|
IMGUI_API void AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f);
|
||||||
};
|
};
|
||||||
|
|
||||||
// Bitmap font data loader & renderer into vertices
|
// TTF font loading and rendering
|
||||||
// Using the .fnt format exported by BMFont
|
// NB: kerning pair are not supported (because some ImGui code does per-character CalcTextSize calls, need to turn it into something more state-ful to allow for kerning)
|
||||||
// - tool: http://www.angelcode.com/products/bmfont
|
|
||||||
// - file-format: http://www.angelcode.com/products/bmfont/doc/file_format.html
|
|
||||||
// Assume valid file data (won't handle invalid/malicious data)
|
|
||||||
// Handle a subset of the options, namely:
|
|
||||||
// - kerning pair are not supported (because some ImGui code does per-character CalcTextSize calls, need to turn it into something more state-ful to allow for kerning)
|
|
||||||
struct ImFont
|
struct ImFont
|
||||||
{
|
{
|
||||||
struct FntInfo;
|
|
||||||
struct FntCommon;
|
|
||||||
struct FntGlyph;
|
|
||||||
struct FntKerning;
|
|
||||||
|
|
||||||
// Settings
|
// Settings
|
||||||
float Scale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
|
float Scale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
|
||||||
ImVec2 DisplayOffset; // = (0.0f,0.0f) // Offset font rendering by xx pixels
|
ImVec2 DisplayOffset; // = (0.0f,0.0f) // Offset font rendering by xx pixels
|
||||||
ImVec2 TexUvForWhite; // = (0.0f,0.0f) // Font texture must have a white pixel at this UV coordinate. Adjust if you are using custom texture.
|
ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found.
|
||||||
ImWchar FallbackChar; // = '?' // Replacement glyph is one isn't found.
|
|
||||||
|
|
||||||
// Data
|
// Texture data
|
||||||
unsigned char* Data; // Raw data, content of .fnt file
|
unsigned char* TexPixels; // 1 byte, 1 component per pixel. Total byte size of TexWidth * TexHeight
|
||||||
size_t DataSize; //
|
int TexWidth;
|
||||||
bool DataOwned; //
|
int TexHeight;
|
||||||
const FntInfo* Info; // (point into raw data)
|
ImVec2 TexExtraDataPos; // Position of our rectangle where we draw non-font graphics
|
||||||
const FntCommon* Common; // (point into raw data)
|
ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel (part of the TexExtraData block)
|
||||||
const FntGlyph* Glyphs; // (point into raw data)
|
|
||||||
size_t GlyphsCount; //
|
|
||||||
const FntKerning* Kerning; // (point into raw data) - NB: kerning is unsupported
|
|
||||||
size_t KerningCount; //
|
|
||||||
ImVector<const char*> Filenames; // (point into raw data)
|
|
||||||
ImVector<int> IndexLookup; // (built)
|
|
||||||
const FntGlyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
|
|
||||||
|
|
||||||
|
struct Glyph
|
||||||
|
{
|
||||||
|
ImWchar Codepoint;
|
||||||
|
signed short XAdvance;
|
||||||
|
signed short Width, Height;
|
||||||
|
signed short XOffset, YOffset;
|
||||||
|
float U0, V0, U1, V1; // Texture coordinates
|
||||||
|
};
|
||||||
|
|
||||||
|
// Runtime data
|
||||||
|
float FontSize; // Height of characters
|
||||||
|
ImVector<Glyph> Glyphs;
|
||||||
|
ImVector<int> IndexLookup;
|
||||||
|
const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
|
||||||
|
|
||||||
|
// Methods
|
||||||
IMGUI_API ImFont();
|
IMGUI_API ImFont();
|
||||||
IMGUI_API ~ImFont() { Clear(); }
|
IMGUI_API ~ImFont();
|
||||||
|
IMGUI_API bool LoadDefault();
|
||||||
IMGUI_API bool LoadFromMemory(const void* data, size_t data_size);
|
IMGUI_API bool LoadFromFileTTF(const char* filename, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0);
|
||||||
IMGUI_API bool LoadFromFile(const char* filename);
|
IMGUI_API bool LoadFromMemoryTTF(const void* data, size_t data_size, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0);
|
||||||
IMGUI_API void Clear();
|
IMGUI_API void Clear();
|
||||||
IMGUI_API void BuildLookupTable();
|
IMGUI_API void BuildLookupTable();
|
||||||
IMGUI_API const FntGlyph* FindGlyph(unsigned short c) const;
|
IMGUI_API const Glyph* FindGlyph(unsigned short c) const;
|
||||||
IMGUI_API bool IsLoaded() const { return Info != NULL && Common != NULL && Glyphs != NULL; }
|
IMGUI_API bool IsLoaded() const { return TexPixels != NULL && !Glyphs.empty(); }
|
||||||
|
|
||||||
|
// Retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list)
|
||||||
|
static IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin + a few more
|
||||||
|
static IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
|
||||||
|
static IMGUI_API const ImWchar* GetGlyphRangesChinese(); // Japanese + full set of about 21000 CJK Unified Ideographs
|
||||||
|
|
||||||
// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
|
// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
|
||||||
// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
|
// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
|
||||||
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8
|
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8
|
||||||
IMGUI_API ImVec2 CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL) const; // wchar
|
IMGUI_API ImVec2 CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL) const; // wchar
|
||||||
IMGUI_API void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices, float wrap_width = 0.0f) const;
|
IMGUI_API void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices, float wrap_width = 0.0f) const;
|
||||||
|
|
||||||
IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const;
|
IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const;
|
||||||
|
|
||||||
#pragma pack(push, 1)
|
|
||||||
struct FntInfo
|
|
||||||
{
|
|
||||||
signed short FontSize;
|
|
||||||
unsigned char BitField; // bit 0: smooth, bit 1: unicode, bit 2: italic, bit 3: bold, bit 4: fixedHeight, bits 5-7: reserved
|
|
||||||
unsigned char CharSet;
|
|
||||||
unsigned short StretchH;
|
|
||||||
unsigned char AA;
|
|
||||||
unsigned char PaddingUp, PaddingRight, PaddingDown, PaddingLeft;
|
|
||||||
unsigned char SpacingHoriz, SpacingVert, Outline;
|
|
||||||
//char FontName[];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct FntCommon
|
|
||||||
{
|
|
||||||
unsigned short LineHeight, Base;
|
|
||||||
unsigned short ScaleW, ScaleH;
|
|
||||||
unsigned short Pages;
|
|
||||||
unsigned char BitField;
|
|
||||||
unsigned char Channels[4];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct FntGlyph
|
|
||||||
{
|
|
||||||
unsigned int Id;
|
|
||||||
unsigned short X, Y, Width, Height;
|
|
||||||
signed short XOffset, YOffset;
|
|
||||||
signed short XAdvance;
|
|
||||||
unsigned char Page;
|
|
||||||
unsigned char Channel;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct FntKerning
|
|
||||||
{
|
|
||||||
unsigned int IdFirst;
|
|
||||||
unsigned int IdSecond;
|
|
||||||
signed short Amount;
|
|
||||||
};
|
|
||||||
#pragma pack(pop)
|
|
||||||
};
|
};
|
||||||
|
|
||||||
//---- Include imgui_user.h at the end of imgui.h
|
//---- Include imgui_user.h at the end of imgui.h
|
||||||
|
|||||||
+546
File diff suppressed because it is too large
Load Diff
+2646
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user