mirror of
https://github.com/ocornut/imgui.git
synced 2026-05-30 13:55:24 +08:00
Added DirectX11 example application (code is too long!)
This commit is contained in:
@@ -0,0 +1,82 @@
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|||||||
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
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<ItemGroup Label="ProjectConfigurations">
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||||||
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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||||||
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<ProjectConfiguration Include="Release|Win32">
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||||||
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<Configuration>Release</Configuration>
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||||||
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<Platform>Win32</Platform>
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||||||
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</ProjectConfiguration>
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||||||
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</ItemGroup>
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||||||
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<PropertyGroup Label="Globals">
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||||||
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<ProjectGuid>{9F316E83-5AE5-4939-A723-305A94F48005}</ProjectGuid>
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||||||
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<RootNamespace>directx11_example</RootNamespace>
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||||||
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</PropertyGroup>
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||||||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||||
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<ConfigurationType>Application</ConfigurationType>
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||||||
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<UseDebugLibraries>true</UseDebugLibraries>
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||||||
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<CharacterSet>MultiByte</CharacterSet>
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||||||
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<PlatformToolset>v110</PlatformToolset>
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||||||
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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||||||
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<ConfigurationType>Application</ConfigurationType>
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||||||
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<UseDebugLibraries>false</UseDebugLibraries>
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||||||
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<WholeProgramOptimization>true</WholeProgramOptimization>
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||||||
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<CharacterSet>MultiByte</CharacterSet>
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||||||
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<PlatformToolset>v110</PlatformToolset>
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||||||
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</PropertyGroup>
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||||||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||||
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<ImportGroup Label="ExtensionSettings">
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||||||
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</ImportGroup>
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||||||
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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||||||
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||||
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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||||||
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup />
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||||||
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>d3d11.lib;d3dcompiler.lib;dxgi.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||||
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>d3d11.lib;d3dcompiler.lib;dxgi.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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||||||
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<ItemGroup>
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<ClInclude Include="..\..\imconfig.h" />
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<ClInclude Include="..\..\imgui.h" />
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<ClInclude Include="..\..\stb_textedit.h" />
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<ClInclude Include="..\shared\stb_image.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\imgui.cpp" />
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<ClCompile Include="main.cpp" />
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||||||
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</ItemGroup>
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||||||
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<ItemGroup>
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||||||
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<None Include="..\..\LICENSE" />
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||||||
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</ItemGroup>
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||||||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||||
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<ImportGroup Label="ExtensionTargets">
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||||||
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</ImportGroup>
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||||||
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</Project>
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||||||
@@ -0,0 +1,38 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
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<ItemGroup>
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||||||
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<Filter Include="imgui">
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||||||
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<UniqueIdentifier>{0587d7a3-f2ce-4d56-b84f-a0005d3bfce6}</UniqueIdentifier>
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||||||
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</Filter>
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||||||
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<Filter Include="sources">
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||||||
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<UniqueIdentifier>{08e36723-ce4f-4cff-9662-c40801cf1acf}</UniqueIdentifier>
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||||||
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\imconfig.h">
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<Filter>imgui</Filter>
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||||||
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</ClInclude>
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||||||
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<ClInclude Include="..\..\imgui.h">
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||||||
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<Filter>imgui</Filter>
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||||||
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</ClInclude>
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<ClInclude Include="..\..\stb_textedit.h">
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<Filter>imgui</Filter>
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</ClInclude>
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||||||
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<ClInclude Include="..\shared\stb_image.h">
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<Filter>sources</Filter>
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</ClInclude>
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||||||
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\imgui.cpp">
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<Filter>imgui</Filter>
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||||||
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</ClCompile>
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<ClCompile Include="main.cpp">
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<Filter>sources</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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||||||
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<None Include="..\..\LICENSE">
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||||||
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<Filter>imgui</Filter>
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||||||
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</None>
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||||||
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</ItemGroup>
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</Project>
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File diff suppressed because it is too large
Load Diff
@@ -46,7 +46,7 @@
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<Link>
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<Link>
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||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
<AdditionalLibraryDirectories>$(DXSDK_DIR)Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>$(DXSDK_DIR)Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>d3d9.lib;d3dx9d.lib;dxerr.lib;dxguid.lib;winmm.lib;comctl32.lib;gdi32.lib;imm32.lib;user32.lib</AdditionalDependencies>
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<AdditionalDependencies>d3d9.lib;d3dx9d.lib;dxerr.lib;dxguid.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>
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<SubSystem>
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||||||
</SubSystem>
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</SubSystem>
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||||||
</Link>
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</Link>
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||||||
@@ -64,7 +64,7 @@
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||||
<OptimizeReferences>true</OptimizeReferences>
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<OptimizeReferences>true</OptimizeReferences>
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||||||
<AdditionalLibraryDirectories>$(DXSDK_DIR)Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>$(DXSDK_DIR)Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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||||||
<AdditionalDependencies>d3d9.lib;d3dx9d.lib;dxerr.lib;dxguid.lib;winmm.lib;comctl32.lib;gdi32.lib;imm32.lib;user32.lib</AdditionalDependencies>
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<AdditionalDependencies>d3d9.lib;d3dx9d.lib;dxerr.lib;dxguid.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||||
<SubSystem>
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<SubSystem>
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||||||
</SubSystem>
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</SubSystem>
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||||||
</Link>
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</Link>
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@@ -1,23 +1,24 @@
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#include <windows.h>
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#include <windows.h>
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#include <imm.h>
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#include <imm.h>
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#include <mmsystem.h>
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#include "../../imgui.h"
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// DirectX
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#include <d3dx9.h>
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#include <d3dx9.h>
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#define DIRECTINPUT_VERSION 0x0800
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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#include <dinput.h>
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#include "../../imgui.h"
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#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strdup
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#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strdup
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static HWND hWnd;
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static HWND hWnd;
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static LPDIRECT3D9 g_pD3D = NULL; // Used to create the D3DDevice
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static LPDIRECT3D9 g_pD3D = NULL; // Used to create the D3DDevice
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static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL; // Our rendering device
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static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL; // Our rendering device
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||||||
static LPDIRECT3DVERTEXBUFFER9 g_pVB = NULL; // Buffer to hold vertices
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static LPDIRECT3DVERTEXBUFFER9 g_pVB = NULL; // Buffer to hold vertices
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static LPDIRECT3DTEXTURE9 g_pTexture = NULL; // Our texture
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static LPDIRECT3DTEXTURE9 g_pTexture = NULL; // Our texture
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struct CUSTOMVERTEX
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struct CUSTOMVERTEX
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{
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{
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D3DXVECTOR3 position;
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D3DXVECTOR3 pos;
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D3DCOLOR color;
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D3DCOLOR col;
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float tu, tv;
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D3DXVECTOR2 uv;
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};
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};
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#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1)
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#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1)
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||||||
@@ -43,12 +44,12 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
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const ImDrawVert* vtx_src = &cmd_list->vtx_buffer[0];
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const ImDrawVert* vtx_src = &cmd_list->vtx_buffer[0];
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for (size_t i = 0; i < cmd_list->vtx_buffer.size(); i++)
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for (size_t i = 0; i < cmd_list->vtx_buffer.size(); i++)
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{
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{
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vtx_dst->position.x = vtx_src->pos.x;
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vtx_dst->pos.x = vtx_src->pos.x;
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vtx_dst->position.y = vtx_src->pos.y;
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vtx_dst->pos.y = vtx_src->pos.y;
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vtx_dst->position.z = 0.0f;
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vtx_dst->pos.z = 0.0f;
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vtx_dst->color = (vtx_src->col & 0xFF00FF00) | ((vtx_src->col & 0xFF0000)>>16) | ((vtx_src->col & 0xFF) << 16); // RGBA --> ARGB for DirectX9
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vtx_dst->col = (vtx_src->col & 0xFF00FF00) | ((vtx_src->col & 0xFF0000)>>16) | ((vtx_src->col & 0xFF) << 16); // RGBA --> ARGB for DirectX9
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vtx_dst->tu = vtx_src->uv.x;
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vtx_dst->uv.x = vtx_src->uv.x;
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vtx_dst->tv = vtx_src->uv.y;
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vtx_dst->uv.y = vtx_src->uv.y;
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vtx_dst++;
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vtx_dst++;
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vtx_src++;
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vtx_src++;
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||||||
}
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}
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||||||
@@ -154,7 +155,6 @@ LRESULT WINAPI MsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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io.MouseDown[1] = false;
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io.MouseDown[1] = false;
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||||||
return true;
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return true;
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case WM_MOUSEWHEEL:
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case WM_MOUSEWHEEL:
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||||||
// Mouse wheel uses integer on Windows
|
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io.MouseWheel = GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
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io.MouseWheel = GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
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||||||
return true;
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return true;
|
||||||
case WM_MOUSEMOVE:
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case WM_MOUSEMOVE:
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||||||
@@ -320,7 +320,7 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
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show_test_window ^= ImGui::Button("Test Window");
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show_test_window ^= ImGui::Button("Test Window");
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show_another_window ^= ImGui::Button("Another Window");
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show_another_window ^= ImGui::Button("Another Window");
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||||||
|
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||||||
// Calculate and show framerate
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// Calculate and show frame rate
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static float ms_per_frame[120] = { 0 };
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static float ms_per_frame[120] = { 0 };
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||||||
static int ms_per_frame_idx = 0;
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static int ms_per_frame_idx = 0;
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||||||
static float ms_per_frame_accum = 0.0f;
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static float ms_per_frame_accum = 0.0f;
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||||||
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|||||||
@@ -5,6 +5,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl_example", "opengl_ex
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "directx9_example", "directx9_example\directx9_example.vcxproj", "{4165A294-21F2-44CA-9B38-E3F935ABADF5}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "directx9_example", "directx9_example\directx9_example.vcxproj", "{4165A294-21F2-44CA-9B38-E3F935ABADF5}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "directx11_example", "directx11_example\directx11_example.vcxproj", "{9F316E83-5AE5-4939-A723-305A94F48005}"
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||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Win32 = Debug|Win32
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Debug|Win32 = Debug|Win32
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||||||
@@ -19,6 +21,10 @@ Global
|
|||||||
{4165A294-21F2-44CA-9B38-E3F935ABADF5}.Debug|Win32.Build.0 = Debug|Win32
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{4165A294-21F2-44CA-9B38-E3F935ABADF5}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
{4165A294-21F2-44CA-9B38-E3F935ABADF5}.Release|Win32.ActiveCfg = Release|Win32
|
{4165A294-21F2-44CA-9B38-E3F935ABADF5}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
{4165A294-21F2-44CA-9B38-E3F935ABADF5}.Release|Win32.Build.0 = Release|Win32
|
{4165A294-21F2-44CA-9B38-E3F935ABADF5}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{9F316E83-5AE5-4939-A723-305A94F48005}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{9F316E83-5AE5-4939-A723-305A94F48005}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{9F316E83-5AE5-4939-A723-305A94F48005}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{9F316E83-5AE5-4939-A723-305A94F48005}.Release|Win32.Build.0 = Release|Win32
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
#include <Imm.h>
|
#include <Imm.h>
|
||||||
#endif
|
#endif
|
||||||
#define STB_IMAGE_IMPLEMENTATION
|
#define STB_IMAGE_IMPLEMENTATION
|
||||||
#include "stb_image.h" // for .png loading
|
#include "../shared/stb_image.h" // for .png loading
|
||||||
#include "../../imgui.h"
|
#include "../../imgui.h"
|
||||||
|
|
||||||
// glew & glfw
|
// glew & glfw
|
||||||
@@ -77,11 +77,11 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
|
|||||||
vtx_offset += pcmd->vtx_count;
|
vtx_offset += pcmd->vtx_count;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
glDisableClientState(GL_COLOR_ARRAY);
|
|
||||||
|
// Restore modified state
|
||||||
|
glDisableClientState(GL_COLOR_ARRAY);
|
||||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||||
glDisableClientState(GL_VERTEX_ARRAY);
|
glDisableClientState(GL_VERTEX_ARRAY);
|
||||||
|
|
||||||
// Restore modified state
|
|
||||||
glMatrixMode(GL_MODELVIEW);
|
glMatrixMode(GL_MODELVIEW);
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
glMatrixMode(GL_PROJECTION);
|
glMatrixMode(GL_PROJECTION);
|
||||||
@@ -294,7 +294,7 @@ int main(int argc, char** argv)
|
|||||||
show_test_window ^= ImGui::Button("Test Window");
|
show_test_window ^= ImGui::Button("Test Window");
|
||||||
show_another_window ^= ImGui::Button("Another Window");
|
show_another_window ^= ImGui::Button("Another Window");
|
||||||
|
|
||||||
// Calculate and show framerate
|
// Calculate and show frame rate
|
||||||
static float ms_per_frame[120] = { 0 };
|
static float ms_per_frame[120] = { 0 };
|
||||||
static int ms_per_frame_idx = 0;
|
static int ms_per_frame_idx = 0;
|
||||||
static float ms_per_frame_accum = 0.0f;
|
static float ms_per_frame_accum = 0.0f;
|
||||||
|
|||||||
@@ -75,7 +75,7 @@
|
|||||||
<ClInclude Include="..\..\imconfig.h" />
|
<ClInclude Include="..\..\imconfig.h" />
|
||||||
<ClInclude Include="..\..\imgui.h" />
|
<ClInclude Include="..\..\imgui.h" />
|
||||||
<ClInclude Include="..\..\stb_textedit.h" />
|
<ClInclude Include="..\..\stb_textedit.h" />
|
||||||
<ClInclude Include="stb_image.h" />
|
<ClInclude Include="..\shared\stb_image.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="..\..\LICENSE" />
|
<None Include="..\..\LICENSE" />
|
||||||
|
|||||||
@@ -18,9 +18,6 @@
|
|||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="stb_image.h">
|
|
||||||
<Filter>sources</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\..\imconfig.h">
|
<ClInclude Include="..\..\imconfig.h">
|
||||||
<Filter>imgui</Filter>
|
<Filter>imgui</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
@@ -30,6 +27,9 @@
|
|||||||
<ClInclude Include="..\..\stb_textedit.h">
|
<ClInclude Include="..\..\stb_textedit.h">
|
||||||
<Filter>imgui</Filter>
|
<Filter>imgui</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\shared\stb_image.h">
|
||||||
|
<Filter>sources</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="..\..\LICENSE">
|
<None Include="..\..\LICENSE">
|
||||||
|
|||||||
@@ -0,0 +1,3 @@
|
|||||||
|
stb_image.h is used to load the PNG texture data by
|
||||||
|
opengl_example
|
||||||
|
directx11_example
|
||||||
Reference in New Issue
Block a user