Examples: Renamed example folders. (#1870)
@@ -16,10 +16,10 @@ build/*
|
|||||||
*.VC.VC.opendb
|
*.VC.VC.opendb
|
||||||
|
|
||||||
## Unix executables
|
## Unix executables
|
||||||
opengl2_example/opengl2_example
|
example_glfw_opengl2/example_glfw_opengl2
|
||||||
opengl3_example/opengl3_example
|
example_glfw_opengl3/example_glfw_opengl3
|
||||||
sdl_opengl2_example/sdl_opengl2_example
|
example_sdl_opengl2/example_sdl_opengl2
|
||||||
sdl_opengl3_example/sdl_opengl3_example
|
example_sdl_opengl3/example_sdl_opengl3
|
||||||
|
|
||||||
## Dear ImGui Ini files
|
## Dear ImGui Ini files
|
||||||
imgui.ini
|
imgui.ini
|
||||||
|
|||||||
@@ -153,47 +153,47 @@ Building:
|
|||||||
directly with a command-line compiler.
|
directly with a command-line compiler.
|
||||||
|
|
||||||
|
|
||||||
directx9_example/
|
example_win32_directx9/
|
||||||
DirectX9 example, Windows only.
|
DirectX9 example, Windows only.
|
||||||
= main.cpp + imgui_impl_win32.cpp + imgui_impl_dx9.cpp
|
= main.cpp + imgui_impl_win32.cpp + imgui_impl_dx9.cpp
|
||||||
|
|
||||||
directx10_example/
|
example_win32_directx10/
|
||||||
DirectX10 example, Windows only.
|
DirectX10 example, Windows only.
|
||||||
= main.cpp + imgui_impl_win32.cpp + imgui_impl_dx10.cpp
|
= main.cpp + imgui_impl_win32.cpp + imgui_impl_dx10.cpp
|
||||||
|
|
||||||
directx11_example/
|
example_win32_directx11/
|
||||||
DirectX11 example, Windows only.
|
DirectX11 example, Windows only.
|
||||||
= main.cpp + imgui_impl_win32.cpp + imgui_impl_dx11.cpp
|
= main.cpp + imgui_impl_win32.cpp + imgui_impl_dx11.cpp
|
||||||
|
|
||||||
directx12_example/
|
example_win32_directx12/
|
||||||
DirectX12 example, Windows only.
|
DirectX12 example, Windows only.
|
||||||
This is quite long and tedious, because: DirectX12.
|
This is quite long and tedious, because: DirectX12.
|
||||||
= main.cpp + imgui_impl_win32.cpp + imgui_impl_dx12.cpp
|
= main.cpp + imgui_impl_win32.cpp + imgui_impl_dx12.cpp
|
||||||
|
|
||||||
opengl2_example/
|
example_glfw_opengl2/
|
||||||
**DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
|
**DO NOT USE OPENGL2 CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
|
||||||
**Prefer using the code in the opengl3_example/ folder**
|
**Prefer using OPENGL3 code (with gl3w/glew/glad, you can replace the OpenGL function loader)**
|
||||||
GLFW + OpenGL example (legacy, fixed pipeline).
|
GLFW + OpenGL2 example (legacy, fixed pipeline).
|
||||||
This code is mostly provided as a reference to learn about ImGui integration, because it is shorter.
|
This code is mostly provided as a reference to learn about ImGui integration, because it is shorter.
|
||||||
If your code is using GL3+ context or any semi modern OpenGL calls, using this renderer is likely to
|
If your code is using GL3+ context or any semi modern OpenGL calls, using this renderer is likely to
|
||||||
make things more complicated, will require your code to reset many OpenGL attributes to their initial
|
make things more complicated, will require your code to reset many OpenGL attributes to their initial
|
||||||
state, and might confuse your GPU driver. One star, not recommended.
|
state, and might confuse your GPU driver. One star, not recommended.
|
||||||
= main.cpp + imgui_impl_glfw.cpp + imgui_impl_opengl2.cpp
|
= main.cpp + imgui_impl_glfw.cpp + imgui_impl_opengl2.cpp
|
||||||
|
|
||||||
opengl3_example/
|
example_glfw_opengl3/
|
||||||
GLFW (Win32, Mac, Linux) + OpenGL example (programmable pipeline, binding modern functions with GL3W).
|
GLFW (Win32, Mac, Linux) + OpenGL3+ example (programmable pipeline, binding modern functions with GL3W).
|
||||||
This uses more modern OpenGL calls and custom shaders.
|
This uses more modern OpenGL calls and custom shaders.
|
||||||
Prefer using that if you are using modern OpenGL in your application (anything with shaders).
|
Prefer using that if you are using modern OpenGL in your application (anything with shaders).
|
||||||
= main.cpp + imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp
|
= main.cpp + imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp
|
||||||
|
|
||||||
vulkan_example/
|
example_glfw_vulkan/
|
||||||
Vulkan example.
|
GLFW (Win32, Mac, Linux) + Vulkan example.
|
||||||
This is quite long and tedious, because: Vulkan.
|
This is quite long and tedious, because: Vulkan.
|
||||||
= main.cpp + imgui_impl_glfw.cpp + imgui_impl_vulkan.cpp
|
= main.cpp + imgui_impl_glfw.cpp + imgui_impl_vulkan.cpp
|
||||||
|
|
||||||
sdl_opengl2_example/
|
example_sdl_opengl2/
|
||||||
**DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
|
**DO NOT USE OPENGL2 CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
|
||||||
**Prefer using the code in the sdl_opengl3_example/ folder**
|
**Prefer using OPENGL3 code (with gl3w/glew/glad, you can replace the OpenGL function loader)**
|
||||||
SDL2 (Win32, Mac, Linux etc.) + OpenGL example (legacy, fixed pipeline).
|
SDL2 (Win32, Mac, Linux etc.) + OpenGL example (legacy, fixed pipeline).
|
||||||
This code is mostly provided as a reference to learn about ImGui integration, because it is shorter.
|
This code is mostly provided as a reference to learn about ImGui integration, because it is shorter.
|
||||||
If your code is using GL3+ context or any semi modern OpenGL calls, using this renderer is likely to
|
If your code is using GL3+ context or any semi modern OpenGL calls, using this renderer is likely to
|
||||||
@@ -201,28 +201,28 @@ sdl_opengl2_example/
|
|||||||
state, and might confuse your GPU driver. One star, not recommended.
|
state, and might confuse your GPU driver. One star, not recommended.
|
||||||
= main.cpp + imgui_impl_sdl2.cpp + imgui_impl_opengl2.cpp
|
= main.cpp + imgui_impl_sdl2.cpp + imgui_impl_opengl2.cpp
|
||||||
|
|
||||||
sdl_opengl3_example/
|
example_sdl_opengl3/
|
||||||
SDL2 (Win32, Mac, Linux, etc.) + OpenGL3 example.
|
SDL2 (Win32, Mac, Linux, etc.) + OpenGL3+ example.
|
||||||
This uses more modern OpenGL calls and custom shaders.
|
This uses more modern OpenGL calls and custom shaders.
|
||||||
Prefer using that if you are using modern OpenGL in your application (anything with shaders).
|
Prefer using that if you are using modern OpenGL in your application (anything with shaders).
|
||||||
= main.cpp + imgui_impl_sdl2.cpp + imgui_impl_opengl3.cpp
|
= main.cpp + imgui_impl_sdl2.cpp + imgui_impl_opengl3.cpp
|
||||||
|
|
||||||
sdl_vulkan_example/
|
example_sdl_vulkan/
|
||||||
SDL2 (Win32, Mac, Linux, etc.) + Vulkan example.
|
SDL2 (Win32, Mac, Linux, etc.) + Vulkan example.
|
||||||
This is quite long and tedious, because: Vulkan.
|
This is quite long and tedious, because: Vulkan.
|
||||||
= main.cpp + imgui_impl_glfw.cpp + imgui_impl_vulkan.cpp
|
= main.cpp + imgui_impl_glfw.cpp + imgui_impl_vulkan.cpp
|
||||||
|
|
||||||
apple_example/
|
example_apple/
|
||||||
OSX & iOS example + OpenGL2.
|
OSX & iOS example + OpenGL2.
|
||||||
THIS EXAMPLE HAS NOT BEEN MAINTAINED PROPERLY AND NEEDS A MAINTAINER.
|
THIS EXAMPLE HAS NOT BEEN MAINTAINED PROPERLY AND NEEDS A MAINTAINER.
|
||||||
Consider using the opengl3_example/ instead.
|
Consider using the opengl3_example/ instead.
|
||||||
On iOS, Using Synergy to access keyboard/mouse data from server computer.
|
On iOS, Using Synergy to access keyboard/mouse data from server computer.
|
||||||
Synergy keyboard integration is rather hacky.
|
Synergy keyboard integration is rather hacky.
|
||||||
|
|
||||||
allegro5_example/
|
example_allegro5/
|
||||||
Allegro 5 example.
|
Allegro 5 example.
|
||||||
= main.cpp + imgui_impl_allegro5.cpp
|
= main.cpp + imgui_impl_allegro5.cpp
|
||||||
|
|
||||||
marmalade_example/
|
example_marmalade/
|
||||||
Marmalade example using IwGx
|
Marmalade example using IwGx.
|
||||||
= main.cpp + imgui_impl_marmalade.cpp
|
= main.cpp + imgui_impl_marmalade.cpp
|
||||||
|
|||||||
@@ -12,12 +12,12 @@ Note that the back-end supports _BOTH_ 16-bit and 32-bit indices, but 32-bit ind
|
|||||||
- On Ubuntu 14.04+
|
- On Ubuntu 14.04+
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
g++ -DIMGUI_USER_CONFIG=\"examples/allegro5_example/imconfig_allegro5.h\" -I .. -I ../.. main.cpp imgui_impl_allegro5.cpp ../../imgui*.cpp -lallegro -lallegro_primitives -o allegro5_example
|
g++ -DIMGUI_USER_CONFIG=\"examples/example_allegro5/imconfig_allegro5.h\" -I .. -I ../.. main.cpp imgui_impl_allegro5.cpp ../../imgui*.cpp -lallegro -lallegro_primitives -o allegro5_example
|
||||||
```
|
```
|
||||||
|
|
||||||
- On Windows with Visual Studio's CLI
|
- On Windows with Visual Studio's CLI
|
||||||
|
|
||||||
```
|
```
|
||||||
set ALLEGRODIR=path_to_your_allegro5_folder
|
set ALLEGRODIR=path_to_your_allegro5_folder
|
||||||
cl /Zi /MD /I %ALLEGRODIR%\include /DIMGUI_USER_CONFIG=\"examples/allegro5_example/imconfig_allegro5.h\" /I .. /I ..\.. main.cpp imgui_impl_allegro5.cpp ..\..\imgui*.cpp /link /LIBPATH:%ALLEGRODIR%\lib allegro-5.0.10-monolith-md.lib user32.lib
|
cl /Zi /MD /I %ALLEGRODIR%\include /DIMGUI_USER_CONFIG=\"examples/example_allegro5/imconfig_allegro5.h\" /I .. /I ..\.. main.cpp imgui_impl_allegro5.cpp ..\..\imgui*.cpp /link /LIBPATH:%ALLEGRODIR%\lib allegro-5.0.10-monolith-md.lib user32.lib
|
||||||
```
|
```
|
||||||
@@ -2,6 +2,8 @@
|
|||||||
|
|
||||||
## Introduction
|
## Introduction
|
||||||
|
|
||||||
|
THIS EXAMPLE HAS NOT BEEN MAINTAINED PROPERLY AND NEEDS A MAINTAINER.
|
||||||
|
|
||||||
This example is the default XCode "OpenGL" example code, modified to support ImGui and [Synergy](http://synergy-project.org/) to share mouse/keyboard on an iOS device.
|
This example is the default XCode "OpenGL" example code, modified to support ImGui and [Synergy](http://synergy-project.org/) to share mouse/keyboard on an iOS device.
|
||||||
|
|
||||||
It is a rather complex and messy example because of all of the faff required to get an XCode/iOS application running. Refer to the regular OpenGL examples if you want to learn about integrating ImGui. **The opengl3_example/ should also work on OS X and is much simpler.** This is an integration for iOS with Synergy.
|
It is a rather complex and messy example because of all of the faff required to get an XCode/iOS application running. Refer to the regular OpenGL examples if you want to learn about integrating ImGui. **The opengl3_example/ should also work on OS X and is much simpler.** This is an integration for iOS with Synergy.
|
||||||
|
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 4.8 KiB |
|
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
@@ -14,7 +14,7 @@
|
|||||||
#CXX = g++
|
#CXX = g++
|
||||||
#CXX = clang++
|
#CXX = clang++
|
||||||
|
|
||||||
EXE = opengl2_example
|
EXE = example_glfw_opengl2
|
||||||
SOURCES = main.cpp
|
SOURCES = main.cpp
|
||||||
SOURCES += ../imgui_impl_glfw.cpp ../imgui_impl_opengl2.cpp
|
SOURCES += ../imgui_impl_glfw.cpp ../imgui_impl_opengl2.cpp
|
||||||
SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp
|
SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp
|
||||||
@@ -1,3 +1,3 @@
|
|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
||||||
mkdir Debug
|
mkdir Debug
|
||||||
cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\glfw\include *.cpp ..\imgui_impl_opengl2.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeDebug/opengl2_example.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 glfw3.lib opengl32.lib gdi32.lib shell32.lib
|
cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\glfw\include *.cpp ..\imgui_impl_opengl2.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeDebug/example_glfw_opengl2.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 glfw3.lib opengl32.lib gdi32.lib shell32.lib
|
||||||
@@ -20,7 +20,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{9CDA7840-B7A5-496D-A527-E95571496D18}</ProjectGuid>
|
<ProjectGuid>{9CDA7840-B7A5-496D-A527-E95571496D18}</ProjectGuid>
|
||||||
<RootNamespace>opengl2_example</RootNamespace>
|
<RootNamespace>example_glfw_opengl2</RootNamespace>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
@@ -14,7 +14,7 @@
|
|||||||
#CXX = g++
|
#CXX = g++
|
||||||
#CXX = clang++
|
#CXX = clang++
|
||||||
|
|
||||||
EXE = opengl3_example
|
EXE = example_glfw_opengl3
|
||||||
SOURCES = main.cpp
|
SOURCES = main.cpp
|
||||||
SOURCES += ../imgui_impl_glfw.cpp ../imgui_impl_opengl3.cpp
|
SOURCES += ../imgui_impl_glfw.cpp ../imgui_impl_opengl3.cpp
|
||||||
SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp
|
SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp
|
||||||
@@ -1,3 +1,3 @@
|
|||||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
||||||
mkdir Debug
|
mkdir Debug
|
||||||
cl /nologo /Zi /MD /I ..\.. /I ..\libs\glfw\include /I ..\libs\gl3w *.cpp ..\imgui_impl_glfw.cpp ..\imgui_impl_opengl3.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/opengl_example3.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 glfw3.lib opengl32.lib gdi32.lib shell32.lib
|
cl /nologo /Zi /MD /I ..\.. /I ..\libs\glfw\include /I ..\libs\gl3w *.cpp ..\imgui_impl_glfw.cpp ..\imgui_impl_opengl3.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/example_glfw_opengl3.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 glfw3.lib opengl32.lib gdi32.lib shell32.lib
|
||||||
@@ -20,7 +20,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{4a1fb5ea-22f5-42a8-ab92-1d2df5d47fb9}</ProjectGuid>
|
<ProjectGuid>{4a1fb5ea-22f5-42a8-ab92-1d2df5d47fb9}</ProjectGuid>
|
||||||
<RootNamespace>opengl3_example</RootNamespace>
|
<RootNamespace>example_glfw_opengl3</RootNamespace>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
cmake_minimum_required(VERSION 2.8)
|
cmake_minimum_required(VERSION 2.8)
|
||||||
project(ImGuiGLFWVulkanExample C CXX)
|
project(imgui_example_glfw_vulkan C CXX)
|
||||||
|
|
||||||
if(NOT CMAKE_BUILD_TYPE)
|
if(NOT CMAKE_BUILD_TYPE)
|
||||||
set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
|
set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
|
||||||
@@ -32,5 +32,5 @@ include_directories(${GLFW_DIR}/deps)
|
|||||||
|
|
||||||
file(GLOB sources *.cpp)
|
file(GLOB sources *.cpp)
|
||||||
|
|
||||||
add_executable(vulkan_example ${sources} ${IMGUI_DIR}/imgui.cpp ${IMGUI_DIR}/imgui_draw.cpp ${IMGUI_DIR}/imgui_demo.cpp)
|
add_executable(example_glfw_vulkan ${sources} ${IMGUI_DIR}/examples/imgui_impl_glfw.cpp ${IMGUI_DIR}/examples/imgui_impl_vulkan.cpp ${IMGUI_DIR}/imgui.cpp ${IMGUI_DIR}/imgui_draw.cpp ${IMGUI_DIR}/imgui_demo.cpp)
|
||||||
target_link_libraries(vulkan_example ${LIBRARIES})
|
target_link_libraries(example_glfw_vulkan ${LIBRARIES})
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
||||||
|
|
||||||
|
mkdir Debug
|
||||||
|
cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeDebug/example_glfw_vulkan.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\lib32 glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
|
||||||
|
|
||||||
|
mkdir Release
|
||||||
|
cl /nologo /Zi /MD /Ox /Oi /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeRelease/example_glfw_vulkan.exe /FoRelease/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\lib32 glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
@REM Build for Visual Studio compiler. Run your copy of amd64/vcvars32.bat to setup 64-bit command-line compiler.
|
||||||
|
|
||||||
|
mkdir Debug
|
||||||
|
cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeDebug/example_glfw_vulkan.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-64 /libpath:%VULKAN_SDK%\lib glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
|
||||||
|
|
||||||
|
mkdir Release
|
||||||
|
cl /nologo /Zi /MD /Ox /Oi /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeRelease/example_glfw_vulkan.exe /FoRelease/ /link /LIBPATH:..\libs\glfw\lib-vc2010-64 /libpath:%VULKAN_SDK%\lib glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
|
||||||
@@ -20,7 +20,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{57E2DF5A-6FC8-45BB-99DD-91A18C646E80}</ProjectGuid>
|
<ProjectGuid>{57E2DF5A-6FC8-45BB-99DD-91A18C646E80}</ProjectGuid>
|
||||||
<RootNamespace>vulkan_example</RootNamespace>
|
<RootNamespace>example_glfw_vulkan</RootNamespace>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||