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Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct.
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(#6969, #5834, #7468, #3590, #9173, #8926, #7230, #5118, #3590, #2973, #6969)
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@@ -41,7 +41,8 @@ IMGUI_IMPL_API void ImGui_ImplDX10_UpdateTexture(ImTextureData* tex);
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struct ImGui_ImplDX10_RenderState
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{
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ID3D10Device* Device;
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ID3D10SamplerState* SamplerDefault;
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ID3D10SamplerState* SamplerLinear;
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ID3D10SamplerState* SamplerNearest;
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ID3D10Buffer* VertexConstantBuffer;
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};
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