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Backends: removed samplers from ImGui_ImplDX10_RenderState, ImGui_ImplDX11_RenderState + fixed all Changelogs. (#9378)
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@@ -20,7 +20,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2026-XX-XX: Added support for standard draw callbacks (in platform_io): DrawCallback_ResetRenderState, DrawCallback_SetSamplerLinear, DrawCallback_SetSamplerNearest.
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// 2026-04-23: Added support for standard draw callbacks (in platform_io): DrawCallback_ResetRenderState, DrawCallback_SetSamplerLinear, DrawCallback_SetSamplerNearest. (#9378)
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// 2025-10-11: DirectX12: Reuse texture upload buffer and grow it only when necessary. (#9002)
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// 2025-09-29: DirectX12: Rework synchronization logic. (#8961)
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// 2025-09-29: DirectX12: Enable swapchain tearing to eliminate viewports framerate throttling. (#8965)
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