Backends: SDLGPU3: Prevent DestroyTexture from deleting invalid textures if ImTextureID_Invalid != 0. (#9310, #9293)

Amend 0db5919
This commit is contained in:
Starman
2026-03-18 23:06:13 +00:00
committed by ocornut
parent b724f940d6
commit 7fc3092870

View File

@@ -310,6 +310,7 @@ void ImGui_ImplSDLGPU3_RenderDrawData(ImDrawData* draw_data, SDL_GPUCommandBuffe
static void ImGui_ImplSDLGPU3_DestroyTexture(ImTextureData* tex)
{
ImGui_ImplSDLGPU3_Data* bd = ImGui_ImplSDLGPU3_GetBackendData();
if (tex->GetTexID() != ImTextureID_Invalid)
if (SDL_GPUTexture* raw_tex = (SDL_GPUTexture*)(intptr_t)tex->GetTexID())
SDL_ReleaseGPUTexture(bd->InitInfo.Device, raw_tex);