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Tables: support internal TableResetSettings(), clarify lifetime, fixed missing auto-fit on column unhidden after first run, fixed resize assert when changing column sizing policy to stretch mid-frame (before of -1.0f weight)
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@@ -11086,8 +11086,6 @@ void ImGui::DebugNodeDrawList(ImGuiWindow*, const ImDrawList*, const char*) {}
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void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImGuiWindow*, const ImDrawList*, const ImDrawCmd*, bool, bool) {}
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void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {}
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void ImGui::DebugNodeTabBar(ImGuiTabBar*, const char*) {}
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void ImGui::DebugNodeTable(ImGuiTable*) {}
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void ImGui::DebugNodeTableSettings(ImGuiTableSettings*) {}
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void ImGui::DebugNodeWindow(ImGuiWindow*, const char*) {}
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void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings*) {}
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void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>*, const char*) {}
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+3
-2
@@ -1936,6 +1936,7 @@ struct ImGuiTableColumn
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bool IsVisibleY;
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bool IsRequestOutput; // Return value for TableSetColumnIndex() / TableNextColumn(): whether we request user to output contents or not.
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bool IsSkipItems; // Do we want item submissions to this column to be completely ignored (no layout will happen).
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bool IsPreserveWidthAuto;
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ImS8 NavLayerCurrent; // ImGuiNavLayer in 1 byte
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ImS8 SortDirection; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending
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ImU8 AutoFitQueue; // Queue of 8 values for the next 8 frames to request auto-fit
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@@ -1946,7 +1947,6 @@ struct ImGuiTableColumn
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memset(this, 0, sizeof(*this));
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StretchWeight = WidthRequest = -1.0f;
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NameOffset = -1;
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IsEnabled = IsEnabledNextFrame = true;
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DisplayOrder = IndexWithinEnabledSet = -1;
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PrevEnabledColumn = NextEnabledColumn = -1;
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SortOrder = -1;
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@@ -2062,6 +2062,7 @@ struct ImGuiTable
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bool IsSettingsRequestLoad;
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bool IsSettingsDirty; // Set when table settings have changed and needs to be reported into ImGuiTableSetttings data.
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bool IsDefaultDisplayOrder; // Set when display order is unchanged from default (DisplayOrder contains 0...Count-1)
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bool IsResetAllRequest;
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bool IsResetDisplayOrderRequest;
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bool IsUnfrozen; // Set when we got past the frozen row.
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bool MemoryCompacted;
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@@ -2319,11 +2320,11 @@ namespace ImGui
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// Tables: Settings
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IMGUI_API void TableLoadSettings(ImGuiTable* table);
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IMGUI_API void TableSaveSettings(ImGuiTable* table);
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IMGUI_API void TableResetSettings(ImGuiTable* table);
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IMGUI_API ImGuiTableSettings* TableGetBoundSettings(ImGuiTable* table);
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IMGUI_API void TableSettingsInstallHandler(ImGuiContext* context);
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IMGUI_API ImGuiTableSettings* TableSettingsCreate(ImGuiID id, int columns_count);
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IMGUI_API ImGuiTableSettings* TableSettingsFindByID(ImGuiID id);
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IMGUI_API void TableSettingsClearByID(ImGuiID id);
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// Tab Bars
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IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags);
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+59
-27
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