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Examples: GLFW+WGPU: various tweaks to reduce diff with #8381
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@@ -46,7 +46,7 @@
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#include "imgui.h"
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// When targeting native platforms (i.e. NOT emscripten), one of IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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// When targeting native platforms (i.e. NOT Emscripten), one of IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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// or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be provided. See imgui_impl_wgpu.h for more details.
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#ifndef __EMSCRIPTEN__
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) == defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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@@ -32,7 +32,7 @@
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// Initialization data, for ImGui_ImplWGPU_Init()
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struct ImGui_ImplWGPU_InitInfo
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{
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WGPUDevice Device;
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WGPUDevice Device = nullptr;
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int NumFramesInFlight = 3;
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WGPUTextureFormat RenderTargetFormat = WGPUTextureFormat_Undefined;
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WGPUTextureFormat DepthStencilFormat = WGPUTextureFormat_Undefined;
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