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Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
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@@ -114,7 +114,7 @@ bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device)
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[g_sharedMetalContext makeFontTextureWithDevice:device];
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ImGuiIO& io = ImGui::GetIO();
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io.Fonts->TexID = (__bridge void *)g_sharedMetalContext.fontTexture; // ImTextureID == void*
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io.Fonts->SetTexID((__bridge void *)g_sharedMetalContext.fontTexture); // ImTextureID == void*
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return (g_sharedMetalContext.fontTexture != nil);
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}
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@@ -123,7 +123,7 @@ void ImGui_ImplMetal_DestroyFontsTexture()
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{
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ImGuiIO& io = ImGui::GetIO();
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g_sharedMetalContext.fontTexture = nil;
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io.Fonts->TexID = nullptr;
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io.Fonts->SetTexID(nullptr);
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}
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bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device)
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