Merge branch 'master' into docking, incl conflict merge in BeginMenuBar() for #8267

# Conflicts:
#	imgui_widgets.cpp
This commit is contained in:
ocornut
2025-01-24 19:40:54 +01:00
8 changed files with 149 additions and 109 deletions
+15 -1
View File
@@ -54,7 +54,6 @@ Breaking changes:
Other changes: Other changes:
- ImDrawList: texture baked storage for thick line reduced from ~64x64 to ~32x32. (#3245)
- imgui_freetype: fixed issue where glyph advances would incorrectly be - imgui_freetype: fixed issue where glyph advances would incorrectly be
snapped to pixels. Effectively it would only be noticeable when hinting snapped to pixels. Effectively it would only be noticeable when hinting
is disabled with ImGuiFreeTypeBuilderFlags_NoHinting, as hinting itself is disabled with ImGuiFreeTypeBuilderFlags_NoHinting, as hinting itself
@@ -68,11 +67,24 @@ Other changes:
- Windows: legacy SetWindowFontScale() is properly inherited by nested child - Windows: legacy SetWindowFontScale() is properly inherited by nested child
windows. Note that an upcoming major release should make this obsolete, windows. Note that an upcoming major release should make this obsolete,
but in the meanwhile it works better now. (#2701, #8138, #1018) but in the meanwhile it works better now. (#2701, #8138, #1018)
- Windows, Style: Fixed small rendering issues with menu bar, resize grip and
scrollbar when using thick border sizes. (#8267, #7887)
- ColorEdit, ColorPicker: Fixed alpha preview broken in 1.91.7. (#8336, #8241). [@PathogenDavid] - ColorEdit, ColorPicker: Fixed alpha preview broken in 1.91.7. (#8336, #8241). [@PathogenDavid]
- Tabs, Style: reworked selected overline rendering to better accommodate - Tabs, Style: reworked selected overline rendering to better accommodate
for rounded tabs. Reduced default thickness (style.TabBarOverlineSize), for rounded tabs. Reduced default thickness (style.TabBarOverlineSize),
increased default rounding (style.TabRounding). (#8334) [@Kian738, @ocornut] increased default rounding (style.TabRounding). (#8334) [@Kian738, @ocornut]
styles as the current look is not right (but ImGuiCol_TabSelectedOverline stays the same). styles as the current look is not right (but ImGuiCol_TabSelectedOverline stays the same).
- Debug Tools: Tweaked font preview.
- ImDrawList: texture baked storage for thick line reduced from ~64x64 to ~32x32. (#3245)
- Fonts: IndexLookup[] table hold 16-bit values even in ImWchar32 mode,
as it accounts for number of glyphs in same font. This is favorable to
CalcTextSize() calls touching less memory.
- Fonts: OversampleH/OversampleV defaults to 0 for automatic selection.
- OversampleH == 0 --> use 1 or 2 depending on font size and use of PixelSnapH.
- OversampleV == 0 --> always use 1.
This also
- ImFontAtlas: made calling ClearFonts() call ClearInputData(), as calling
one without the other is never correct. (#8174, #6556, #6336, #4723)
- Examples: DirectX12: Reduced number of frame in flight from 3 to 2 in - Examples: DirectX12: Reduced number of frame in flight from 3 to 2 in
provided example, to reduce latency. provided example, to reduce latency.
- Backends+Examples: Vulkan: better handle VK_SUBOPTIMAL_KHR being returned by - Backends+Examples: Vulkan: better handle VK_SUBOPTIMAL_KHR being returned by
@@ -139,6 +151,8 @@ Other changes:
the label (not only the highlight/frame) also spans all columns. This is the label (not only the highlight/frame) also spans all columns. This is
useful for table rows where you know nothing else is submitted. (#8318, #3565) useful for table rows where you know nothing else is submitted. (#8318, #3565)
Obviously best used with ImGuiTableFlags_NoBordersInBodyUntilResize. Obviously best used with ImGuiTableFlags_NoBordersInBodyUntilResize.
- Selectable: Fixed horizontal label alignment when combined with using
ImGuiSelectableFlags_SpanAllColumns. (#8338)
- Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard - Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard
modifiers altering the tweak speed. Useful if you want to alter tweak speed modifiers altering the tweak speed. Useful if you want to alter tweak speed
yourself based on your own logic. (#8223) yourself based on your own logic. (#8223)
-2
View File
@@ -110,8 +110,6 @@ ImGui::PopFont();
**For advanced options create a ImFontConfig structure and pass it to the AddFont() function (it will be copied internally):** **For advanced options create a ImFontConfig structure and pass it to the AddFont() function (it will be copied internally):**
```cpp ```cpp
ImFontConfig config; ImFontConfig config;
config.OversampleH = 2;
config.OversampleV = 1;
config.GlyphExtraSpacing.x = 1.0f; config.GlyphExtraSpacing.x = 1.0f;
ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config);
``` ```
+70 -56
View File
@@ -7033,7 +7033,7 @@ static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
if (g.Style.FrameBorderSize > 0 && !(window->Flags & ImGuiWindowFlags_NoTitleBar) && !window->DockIsActive) if (g.Style.FrameBorderSize > 0 && !(window->Flags & ImGuiWindowFlags_NoTitleBar) && !window->DockIsActive)
{ {
float y = window->Pos.y + window->TitleBarHeight - 1; float y = window->Pos.y + window->TitleBarHeight - 1;
window->DrawList->AddLine(ImVec2(window->Pos.x + border_size, y), ImVec2(window->Pos.x + window->Size.x - border_size, y), border_col, g.Style.FrameBorderSize); window->DrawList->AddLine(ImVec2(window->Pos.x + border_size * 0.5f, y), ImVec2(window->Pos.x + window->Size.x - border_size * 0.5f, y), border_col, g.Style.FrameBorderSize);
} }
} }
@@ -7130,9 +7130,9 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
{ {
ImRect menu_bar_rect = window->MenuBarRect(); ImRect menu_bar_rect = window->MenuBarRect();
menu_bar_rect.ClipWith(window->Rect()); // Soft clipping, in particular child window don't have minimum size covering the menu bar so this is useful for them. menu_bar_rect.ClipWith(window->Rect()); // Soft clipping, in particular child window don't have minimum size covering the menu bar so this is useful for them.
window->DrawList->AddRectFilled(menu_bar_rect.Min + ImVec2(window_border_size, 0), menu_bar_rect.Max - ImVec2(window_border_size, 0), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImDrawFlags_RoundCornersTop); window->DrawList->AddRectFilled(menu_bar_rect.Min, menu_bar_rect.Max, GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImDrawFlags_RoundCornersTop);
if (style.FrameBorderSize > 0.0f && menu_bar_rect.Max.y < window->Pos.y + window->Size.y) if (style.FrameBorderSize > 0.0f && menu_bar_rect.Max.y < window->Pos.y + window->Size.y)
window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border), style.FrameBorderSize); window->DrawList->AddLine(menu_bar_rect.GetBL() + ImVec2(window_border_size * 0.5f, 0.0f), menu_bar_rect.GetBR() - ImVec2(window_border_size * 0.5f, 0.0f), GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
} }
// Docking: Unhide tab bar (small triangle in the corner), drag from small triangle to quickly undock // Docking: Unhide tab bar (small triangle in the corner), drag from small triangle to quickly undock
@@ -7172,9 +7172,10 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
continue; continue;
const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n]; const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n];
const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPosN); const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPosN);
window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(window_border_size, resize_grip_draw_size) : ImVec2(resize_grip_draw_size, window_border_size))); const float border_inner = IM_ROUND(window_border_size * 0.5f);
window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(resize_grip_draw_size, window_border_size) : ImVec2(window_border_size, resize_grip_draw_size))); window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(border_inner, resize_grip_draw_size) : ImVec2(resize_grip_draw_size, border_inner)));
window->DrawList->PathArcToFast(ImVec2(corner.x + grip.InnerDir.x * (window_rounding + window_border_size), corner.y + grip.InnerDir.y * (window_rounding + window_border_size)), window_rounding, grip.AngleMin12, grip.AngleMax12); window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(resize_grip_draw_size, border_inner) : ImVec2(border_inner, resize_grip_draw_size)));
window->DrawList->PathArcToFast(ImVec2(corner.x + grip.InnerDir.x * (window_rounding + border_inner), corner.y + grip.InnerDir.y * (window_rounding + border_inner)), window_rounding, grip.AngleMin12, grip.AngleMax12);
window->DrawList->PathFillConvex(col); window->DrawList->PathFillConvex(col);
} }
} }
@@ -21986,18 +21987,24 @@ void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, co
// [DEBUG] Display details for a single font, called by ShowStyleEditor(). // [DEBUG] Display details for a single font, called by ShowStyleEditor().
void ImGui::DebugNodeFont(ImFont* font) void ImGui::DebugNodeFont(ImFont* font)
{ {
bool opened = TreeNode(font, "Font: \"%s\"\n%.2f px, %d glyphs, %d file(s)", bool opened = TreeNode(font, "Font: \"%s\": %.2f px, %d glyphs, %d sources(s)",
font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount); font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount);
SameLine();
if (SmallButton("Set as default"))
GetIO().FontDefault = font;
if (!opened)
return;
// Display preview text // Display preview text
if (!opened)
Indent();
Indent();
PushFont(font); PushFont(font);
Text("The quick brown fox jumps over the lazy dog"); Text("The quick brown fox jumps over the lazy dog");
PopFont(); PopFont();
if (!opened)
{
Unindent();
Unindent();
return;
}
if (SmallButton("Set as default"))
GetIO().FontDefault = font;
// Display details // Display details
SetNextItemWidth(GetFontSize() * 8); SetNextItemWidth(GetFontSize() * 8);
@@ -22016,62 +22023,69 @@ void ImGui::DebugNodeFont(ImFont* font)
Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, surface_sqrt, surface_sqrt); Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, surface_sqrt, surface_sqrt);
for (int config_i = 0; config_i < font->ConfigDataCount; config_i++) for (int config_i = 0; config_i < font->ConfigDataCount; config_i++)
if (font->ConfigData) if (font->ConfigData)
if (const ImFontConfig* cfg = &font->ConfigData[config_i]) {
BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d, Offset: (%.1f,%.1f)", const ImFontConfig* cfg = &font->ConfigData[config_i];
config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y); int oversample_h, oversample_v;
ImFontAtlasBuildGetOversampleFactors(cfg, &oversample_h, &oversample_v);
BulletText("Input %d: \'%s\', Oversample: (%d=>%d,%d=>%d), PixelSnapH: %d, Offset: (%.1f,%.1f)",
config_i, cfg->Name, cfg->OversampleH, oversample_h, cfg->OversampleV, oversample_v, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y);
}
// Display all glyphs of the fonts in separate pages of 256 characters // Display all glyphs of the fonts in separate pages of 256 characters
if (TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))
{ {
ImDrawList* draw_list = GetWindowDrawList(); if (TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))
const ImU32 glyph_col = GetColorU32(ImGuiCol_Text);
const float cell_size = font->FontSize * 1;
const float cell_spacing = GetStyle().ItemSpacing.y;
for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base += 256)
{ {
// Skip ahead if a large bunch of glyphs are not present in the font (test in chunks of 4k) ImDrawList* draw_list = GetWindowDrawList();
// This is only a small optimization to reduce the number of iterations when IM_UNICODE_MAX_CODEPOINT const ImU32 glyph_col = GetColorU32(ImGuiCol_Text);
// is large // (if ImWchar==ImWchar32 we will do at least about 272 queries here) const float cell_size = font->FontSize * 1;
if (!(base & 8191) && font->IsGlyphRangeUnused(base, base + 8191)) const float cell_spacing = GetStyle().ItemSpacing.y;
for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base += 256)
{ {
base += 8192 - 256; // Skip ahead if a large bunch of glyphs are not present in the font (test in chunks of 4k)
continue; // This is only a small optimization to reduce the number of iterations when IM_UNICODE_MAX_CODEPOINT
} // is large // (if ImWchar==ImWchar32 we will do at least about 272 queries here)
if (!(base & 8191) && font->IsGlyphRangeUnused(base, base + 8191))
int count = 0;
for (unsigned int n = 0; n < 256; n++)
if (font->FindGlyphNoFallback((ImWchar)(base + n)))
count++;
if (count <= 0)
continue;
if (!TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base + 255, count, count > 1 ? "glyphs" : "glyph"))
continue;
// Draw a 16x16 grid of glyphs
ImVec2 base_pos = GetCursorScreenPos();
for (unsigned int n = 0; n < 256; n++)
{
// We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions
// available here and thus cannot easily generate a zero-terminated UTF-8 encoded string.
ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing));
ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size);
const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base + n));
draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255, 255, 255, 100) : IM_COL32(255, 255, 255, 50));
if (!glyph)
continue;
font->RenderChar(draw_list, cell_size, cell_p1, glyph_col, (ImWchar)(base + n));
if (IsMouseHoveringRect(cell_p1, cell_p2) && BeginTooltip())
{ {
DebugNodeFontGlyph(font, glyph); base += 8192 - 256;
EndTooltip(); continue;
} }
int count = 0;
for (unsigned int n = 0; n < 256; n++)
if (font->FindGlyphNoFallback((ImWchar)(base + n)))
count++;
if (count <= 0)
continue;
if (!TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base + 255, count, count > 1 ? "glyphs" : "glyph"))
continue;
// Draw a 16x16 grid of glyphs
ImVec2 base_pos = GetCursorScreenPos();
for (unsigned int n = 0; n < 256; n++)
{
// We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions
// available here and thus cannot easily generate a zero-terminated UTF-8 encoded string.
ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing));
ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size);
const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base + n));
draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255, 255, 255, 100) : IM_COL32(255, 255, 255, 50));
if (!glyph)
continue;
font->RenderChar(draw_list, cell_size, cell_p1, glyph_col, (ImWchar)(base + n));
if (IsMouseHoveringRect(cell_p1, cell_p2) && BeginTooltip())
{
DebugNodeFontGlyph(font, glyph);
EndTooltip();
}
}
Dummy(ImVec2((cell_size + cell_spacing) * 16, (cell_size + cell_spacing) * 16));
TreePop();
} }
Dummy(ImVec2((cell_size + cell_spacing) * 16, (cell_size + cell_spacing) * 16));
TreePop(); TreePop();
} }
TreePop();
} }
TreePop(); TreePop();
Unindent();
} }
void ImGui::DebugNodeFontGlyph(ImFont*, const ImFontGlyph* glyph) void ImGui::DebugNodeFontGlyph(ImFont*, const ImFontGlyph* glyph)
+20 -20
View File
@@ -3369,8 +3369,8 @@ struct ImFontConfig
bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights. bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights.
bool PixelSnapH; // false // Align every glyph AdvanceX to pixel boundaries. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1. bool PixelSnapH; // false // Align every glyph AdvanceX to pixel boundaries. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1.
int FontNo; // 0 // Index of font within TTF/OTF file int FontNo; // 0 // Index of font within TTF/OTF file
int OversampleH; // 2 // Rasterize at higher quality for sub-pixel positioning. Note the difference between 2 and 3 is minimal. You can reduce this to 1 for large glyphs save memory. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details. int OversampleH; // 0 (2) // Rasterize at higher quality for sub-pixel positioning. 0 == auto == 1 or 2 depending on size. Note the difference between 2 and 3 is minimal. You can reduce this to 1 for large glyphs save memory. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details.
int OversampleV; // 1 // Rasterize at higher quality for sub-pixel positioning. This is not really useful as we don't use sub-pixel positions on the Y axis. int OversampleV; // 0 (1) // Rasterize at higher quality for sub-pixel positioning. 0 == auto == 1. This is not really useful as we don't use sub-pixel positions on the Y axis.
float SizePixels; // // Size in pixels for rasterizer (more or less maps to the resulting font height). float SizePixels; // // Size in pixels for rasterizer (more or less maps to the resulting font height).
ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs when rendered: essentially add to glyph->AdvanceX. Only X axis is supported for now. ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs when rendered: essentially add to glyph->AdvanceX. Only X axis is supported for now.
ImVec2 GlyphOffset; // 0, 0 // Offset all glyphs from this font input. ImVec2 GlyphOffset; // 0, 0 // Offset all glyphs from this font input.
@@ -3470,8 +3470,8 @@ struct ImFontAtlas
IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_font_data, int compressed_font_data_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data' still owned by caller. Compress with binary_to_compressed_c.cpp. IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_font_data, int compressed_font_data_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data' still owned by caller. Compress with binary_to_compressed_c.cpp.
IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(const char* compressed_font_data_base85, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter. IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(const char* compressed_font_data_base85, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter.
IMGUI_API void ClearInputData(); // Clear input data (all ImFontConfig structures including sizes, TTF data, glyph ranges, etc.) = all the data used to build the texture and fonts. IMGUI_API void ClearInputData(); // Clear input data (all ImFontConfig structures including sizes, TTF data, glyph ranges, etc.) = all the data used to build the texture and fonts.
IMGUI_API void ClearFonts(); // Clear input+output font data (same as ClearInputData() + glyphs storage, UV coordinates).
IMGUI_API void ClearTexData(); // Clear output texture data (CPU side). Saves RAM once the texture has been copied to graphics memory. IMGUI_API void ClearTexData(); // Clear output texture data (CPU side). Saves RAM once the texture has been copied to graphics memory.
IMGUI_API void ClearFonts(); // Clear output font data (glyphs storage, UV coordinates).
IMGUI_API void Clear(); // Clear all input and output. IMGUI_API void Clear(); // Clear all input and output.
// Build atlas, retrieve pixel data. // Build atlas, retrieve pixel data.
@@ -3566,28 +3566,28 @@ struct ImFontAtlas
struct ImFont struct ImFont
{ {
// [Internal] Members: Hot ~20/24 bytes (for CalcTextSize) // [Internal] Members: Hot ~20/24 bytes (for CalcTextSize)
ImVector<float> IndexAdvanceX; // 12-16 // out // // Sparse. Glyphs->AdvanceX in a directly indexable way (cache-friendly for CalcTextSize functions which only this info, and are often bottleneck in large UI). ImVector<float> IndexAdvanceX; // 12-16 // out // Sparse. Glyphs->AdvanceX in a directly indexable way (cache-friendly for CalcTextSize functions which only this info, and are often bottleneck in large UI).
float FallbackAdvanceX; // 4 // out // = FallbackGlyph->AdvanceX float FallbackAdvanceX; // 4 // out // = FallbackGlyph->AdvanceX
float FontSize; // 4 // in // // Height of characters/line, set during loading (don't change after loading) float FontSize; // 4 // in // Height of characters/line, set during loading (don't change after loading)
// [Internal] Members: Hot ~28/40 bytes (for RenderText loop) // [Internal] Members: Hot ~28/40 bytes (for RenderText loop)
ImVector<ImWchar> IndexLookup; // 12-16 // out // // Sparse. Index glyphs by Unicode code-point. ImVector<ImU16> IndexLookup; // 12-16 // out // Sparse. Index glyphs by Unicode code-point.
ImVector<ImFontGlyph> Glyphs; // 12-16 // out // // All glyphs. ImVector<ImFontGlyph> Glyphs; // 12-16 // out // All glyphs.
const ImFontGlyph* FallbackGlyph; // 4-8 // out // = FindGlyph(FontFallbackChar) const ImFontGlyph* FallbackGlyph; // 4-8 // out // = FindGlyph(FontFallbackChar)
// [Internal] Members: Cold ~32/40 bytes // [Internal] Members: Cold ~32/40 bytes
// Conceptually ConfigData[] is the list of font sources merged to create this font. // Conceptually ConfigData[] is the list of font sources merged to create this font.
ImFontAtlas* ContainerAtlas; // 4-8 // out // // What we has been loaded into ImFontAtlas* ContainerAtlas; // 4-8 // out // What we has been loaded into
const ImFontConfig* ConfigData; // 4-8 // in // // Pointer within ContainerAtlas->ConfigData to ConfigDataCount instances const ImFontConfig* ConfigData; // 4-8 // in // Pointer within ContainerAtlas->ConfigData to ConfigDataCount instances
short ConfigDataCount; // 2 // in // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont. short ConfigDataCount; // 2 // in // Number of ImFontConfig involved in creating this font. Usually 1, or >1 when merging multiple font sources into one ImFont.
short EllipsisCharCount; // 1 // out // 1 or 3 short EllipsisCharCount; // 1 // out // 1 or 3
ImWchar EllipsisChar; // 2-4 // out // = '...'/'.'// Character used for ellipsis rendering. ImWchar EllipsisChar; // 2-4 // out // Character used for ellipsis rendering ('...').
ImWchar FallbackChar; // 2-4 // out // = FFFD/'?' // Character used if a glyph isn't found. ImWchar FallbackChar; // 2-4 // out // Character used if a glyph isn't found (U+FFFD, '?')
float EllipsisWidth; // 4 // out // Width float EllipsisWidth; // 4 // out // Total ellipsis Width
float EllipsisCharStep; // 4 // out // Step between characters when EllipsisCount > 0 float EllipsisCharStep; // 4 // out // Step between characters when EllipsisCount > 0
float Scale; // 4 // in // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetWindowFontScale() float Scale; // 4 // in // Base font scale (1.0f), multiplied by the per-window font scale which you can adjust with SetWindowFontScale()
float Ascent, Descent; // 4+4 // out // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize] (unscaled) float Ascent, Descent; // 4+4 // out // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize] (unscaled)
int MetricsTotalSurface;// 4 // out // // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs) int MetricsTotalSurface;// 4 // out // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs)
bool DirtyLookupTables; // 1 // out // bool DirtyLookupTables; // 1 // out //
ImU8 Used8kPagesMap[(IM_UNICODE_CODEPOINT_MAX+1)/8192/8]; // 1 bytes if ImWchar=ImWchar16, 16 bytes if ImWchar==ImWchar32. Store 1-bit for each block of 4K codepoints that has one active glyph. This is mainly used to facilitate iterations across all used codepoints. ImU8 Used8kPagesMap[(IM_UNICODE_CODEPOINT_MAX+1)/8192/8]; // 1 bytes if ImWchar=ImWchar16, 16 bytes if ImWchar==ImWchar32. Store 1-bit for each block of 4K codepoints that has one active glyph. This is mainly used to facilitate iterations across all used codepoints.
@@ -3596,9 +3596,9 @@ struct ImFont
IMGUI_API ~ImFont(); IMGUI_API ~ImFont();
IMGUI_API const ImFontGlyph*FindGlyph(ImWchar c); IMGUI_API const ImFontGlyph*FindGlyph(ImWchar c);
IMGUI_API const ImFontGlyph*FindGlyphNoFallback(ImWchar c); IMGUI_API const ImFontGlyph*FindGlyphNoFallback(ImWchar c);
float GetCharAdvance(ImWchar c) { return ((int)c < IndexAdvanceX.Size) ? IndexAdvanceX[(int)c] : FallbackAdvanceX; } float GetCharAdvance(ImWchar c) { return ((int)c < IndexAdvanceX.Size) ? IndexAdvanceX[(int)c] : FallbackAdvanceX; }
bool IsLoaded() const { return ContainerAtlas != NULL; } bool IsLoaded() const { return ContainerAtlas != NULL; }
const char* GetDebugName() const { return ConfigData ? ConfigData->Name : "<unknown>"; } const char* GetDebugName() const { return ConfigData ? ConfigData->Name : "<unknown>"; }
// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable. // 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable. // 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
+31 -19
View File
@@ -2380,8 +2380,8 @@ ImFontConfig::ImFontConfig()
{ {
memset(this, 0, sizeof(*this)); memset(this, 0, sizeof(*this));
FontDataOwnedByAtlas = true; FontDataOwnedByAtlas = true;
OversampleH = 2; OversampleH = 0; // Auto == 1 or 2 depending on size
OversampleV = 1; OversampleV = 0; // Auto == 1
GlyphMaxAdvanceX = FLT_MAX; GlyphMaxAdvanceX = FLT_MAX;
RasterizerMultiply = 1.0f; RasterizerMultiply = 1.0f;
RasterizerDensity = 1.0f; RasterizerDensity = 1.0f;
@@ -2526,6 +2526,7 @@ void ImFontAtlas::ClearTexData()
void ImFontAtlas::ClearFonts() void ImFontAtlas::ClearFonts()
{ {
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
ClearInputData();
Fonts.clear_delete(); Fonts.clear_delete();
TexReady = false; TexReady = false;
} }
@@ -2578,8 +2579,7 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0); IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
IM_ASSERT(font_cfg->SizePixels > 0.0f && "Is ImFontConfig struct correctly initialized?"); IM_ASSERT(font_cfg->SizePixels > 0.0f && "Is ImFontConfig struct correctly initialized?");
IM_ASSERT(font_cfg->OversampleH > 0 && font_cfg->OversampleV > 0 && "Is ImFontConfig struct correctly initialized?"); IM_ASSERT(font_cfg->RasterizerDensity > 0.0f && "Is ImFontConfig struct correctly initialized?");
IM_ASSERT(font_cfg->RasterizerDensity > 0.0f);
// Create new font // Create new font
if (!font_cfg->MergeMode) if (!font_cfg->MergeMode)
@@ -2863,6 +2863,13 @@ static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>*
out->push_back((int)(((it - it_begin) << 5) + bit_n)); out->push_back((int)(((it - it_begin) << 5) + bit_n));
} }
void ImFontAtlasBuildGetOversampleFactors(const ImFontConfig* cfg, int* out_oversample_h, int* out_oversample_v)
{
// Automatically disable horizontal oversampling over size 32
*out_oversample_h = (cfg->OversampleH != 0) ? cfg->OversampleH : (cfg->SizePixels * cfg->RasterizerDensity > 32.0f || cfg->PixelSnapH) ? 1 : 2;
*out_oversample_v = (cfg->OversampleV != 0) ? cfg->OversampleV : 1;
}
static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
{ {
IM_ASSERT(atlas->ConfigData.Size > 0); IM_ASSERT(atlas->ConfigData.Size > 0);
@@ -2990,15 +2997,19 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
buf_rects_out_n += src_tmp.GlyphsCount; buf_rects_out_n += src_tmp.GlyphsCount;
buf_packedchars_out_n += src_tmp.GlyphsCount; buf_packedchars_out_n += src_tmp.GlyphsCount;
// Convert our ranges in the format stb_truetype wants // Automatic selection of oversampling parameters
ImFontConfig& cfg = atlas->ConfigData[src_i]; ImFontConfig& cfg = atlas->ConfigData[src_i];
int oversample_h, oversample_v;
ImFontAtlasBuildGetOversampleFactors(&cfg, &oversample_h, &oversample_v);
// Convert our ranges in the format stb_truetype wants
src_tmp.PackRange.font_size = cfg.SizePixels * cfg.RasterizerDensity; src_tmp.PackRange.font_size = cfg.SizePixels * cfg.RasterizerDensity;
src_tmp.PackRange.first_unicode_codepoint_in_range = 0; src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data; src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size; src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars; src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH; src_tmp.PackRange.h_oversample = (unsigned char)oversample_h;
src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV; src_tmp.PackRange.v_oversample = (unsigned char)oversample_v;
// Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects) // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
const float scale = (cfg.SizePixels > 0.0f) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels * cfg.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels * cfg.RasterizerDensity); const float scale = (cfg.SizePixels > 0.0f) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels * cfg.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels * cfg.RasterizerDensity);
@@ -3007,9 +3018,9 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
int x0, y0, x1, y1; int x0, y0, x1, y1;
const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]); const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
IM_ASSERT(glyph_index_in_font != 0); IM_ASSERT(glyph_index_in_font != 0);
stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1); stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * oversample_h, scale * oversample_v, 0, 0, &x0, &y0, &x1, &y1);
src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + pack_padding + cfg.OversampleH - 1); src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + pack_padding + oversample_h - 1);
src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + pack_padding + cfg.OversampleV - 1); src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + pack_padding + oversample_v - 1);
total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h; total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
} }
} }
@@ -3743,7 +3754,7 @@ void ImFont::BuildLookupTable()
{ {
int codepoint = (int)Glyphs[i].Codepoint; int codepoint = (int)Glyphs[i].Codepoint;
IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX; IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
IndexLookup[codepoint] = (ImWchar)i; IndexLookup[codepoint] = (ImU16)i;
// Mark 4K page as used // Mark 4K page as used
const int page_n = codepoint / 8192; const int page_n = codepoint / 8192;
@@ -3761,7 +3772,7 @@ void ImFont::BuildLookupTable()
tab_glyph.Codepoint = '\t'; tab_glyph.Codepoint = '\t';
tab_glyph.AdvanceX *= IM_TABSIZE; tab_glyph.AdvanceX *= IM_TABSIZE;
IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX; IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1); IndexLookup[(int)tab_glyph.Codepoint] = (ImU16)(Glyphs.Size - 1);
} }
// Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons) // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
@@ -3834,7 +3845,7 @@ void ImFont::GrowIndex(int new_size)
if (new_size <= IndexLookup.Size) if (new_size <= IndexLookup.Size)
return; return;
IndexAdvanceX.resize(new_size, -1.0f); IndexAdvanceX.resize(new_size, -1.0f);
IndexLookup.resize(new_size, (ImWchar)-1); IndexLookup.resize(new_size, (ImU16)-1);
} }
// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero. // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
@@ -3877,6 +3888,7 @@ void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, floa
glyph.U1 = u1; glyph.U1 = u1;
glyph.V1 = v1; glyph.V1 = v1;
glyph.AdvanceX = advance_x; glyph.AdvanceX = advance_x;
IM_ASSERT(Glyphs.Size < 0xFFFF); // IndexLookup[] hold 16-bit values and -1 is reserved.
// Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round) // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
// We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling. // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
@@ -3890,13 +3902,13 @@ void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function. IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
unsigned int index_size = (unsigned int)IndexLookup.Size; unsigned int index_size = (unsigned int)IndexLookup.Size;
if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists if (dst < index_size && IndexLookup.Data[dst] == (ImU16)-1 && !overwrite_dst) // 'dst' already exists
return; return;
if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
return; return;
GrowIndex(dst + 1); GrowIndex(dst + 1);
IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1; IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImU16)-1;
IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f; IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
} }
@@ -3905,8 +3917,8 @@ const ImFontGlyph* ImFont::FindGlyph(ImWchar c)
{ {
if (c >= (size_t)IndexLookup.Size) if (c >= (size_t)IndexLookup.Size)
return FallbackGlyph; return FallbackGlyph;
const ImWchar i = IndexLookup.Data[c]; const ImU16 i = IndexLookup.Data[c];
if (i == (ImWchar)-1) if (i == (ImU16)-1)
return FallbackGlyph; return FallbackGlyph;
return &Glyphs.Data[i]; return &Glyphs.Data[i];
} }
@@ -3915,8 +3927,8 @@ const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c)
{ {
if (c >= (size_t)IndexLookup.Size) if (c >= (size_t)IndexLookup.Size)
return NULL; return NULL;
const ImWchar i = IndexLookup.Data[c]; const ImU16 i = IndexLookup.Data[c];
if (i == (ImWchar)-1) if (i == (ImU16)-1)
return NULL; return NULL;
return &Glyphs.Data[i]; return &Glyphs.Data[i];
} }
+1
View File
@@ -3874,6 +3874,7 @@ IMGUI_API void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas,
IMGUI_API void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value); IMGUI_API void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value);
IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor); IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride); IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
IMGUI_API void ImFontAtlasBuildGetOversampleFactors(const ImFontConfig* cfg, int* out_oversample_h, int* out_oversample_v);
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// [SECTION] Test Engine specific hooks (imgui_test_engine) // [SECTION] Test Engine specific hooks (imgui_test_engine)
+11 -10
View File
@@ -915,15 +915,17 @@ ImGuiID ImGui::GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis)
// Return scrollbar rectangle, must only be called for corresponding axis if window->ScrollbarX/Y is set. // Return scrollbar rectangle, must only be called for corresponding axis if window->ScrollbarX/Y is set.
ImRect ImGui::GetWindowScrollbarRect(ImGuiWindow* window, ImGuiAxis axis) ImRect ImGui::GetWindowScrollbarRect(ImGuiWindow* window, ImGuiAxis axis)
{ {
ImGuiContext& g = *GImGui;
const ImRect outer_rect = window->Rect(); const ImRect outer_rect = window->Rect();
const ImRect inner_rect = window->InnerRect; const ImRect inner_rect = window->InnerRect;
const float border_size = window->WindowBorderSize;
const float scrollbar_size = window->ScrollbarSizes[axis ^ 1]; // (ScrollbarSizes.x = width of Y scrollbar; ScrollbarSizes.y = height of X scrollbar) const float scrollbar_size = window->ScrollbarSizes[axis ^ 1]; // (ScrollbarSizes.x = width of Y scrollbar; ScrollbarSizes.y = height of X scrollbar)
IM_ASSERT(scrollbar_size > 0.0f); IM_ASSERT(scrollbar_size > 0.0f);
const float border_size = IM_ROUND(window->WindowBorderSize * 0.5f);
const float border_top = (window->Flags & ImGuiWindowFlags_MenuBar) ? IM_ROUND(g.Style.FrameBorderSize * 0.5f) : 0.0f;
if (axis == ImGuiAxis_X) if (axis == ImGuiAxis_X)
return ImRect(inner_rect.Min.x, ImMax(outer_rect.Min.y, outer_rect.Max.y - border_size - scrollbar_size), inner_rect.Max.x - border_size, outer_rect.Max.y - border_size); return ImRect(inner_rect.Min.x + border_size, ImMax(outer_rect.Min.y + border_size, outer_rect.Max.y - border_size - scrollbar_size), inner_rect.Max.x - border_size, outer_rect.Max.y - border_size);
else else
return ImRect(ImMax(outer_rect.Min.x, outer_rect.Max.x - border_size - scrollbar_size), inner_rect.Min.y, outer_rect.Max.x - border_size, inner_rect.Max.y - border_size); return ImRect(ImMax(outer_rect.Min.x, outer_rect.Max.x - border_size - scrollbar_size), inner_rect.Min.y + border_top, outer_rect.Max.x - border_size, inner_rect.Max.y - border_size);
} }
void ImGui::Scrollbar(ImGuiAxis axis) void ImGui::Scrollbar(ImGuiAxis axis)
@@ -6948,13 +6950,9 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_SpanAvailWidth)) if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_SpanAvailWidth))
size.x = ImMax(label_size.x, max_x - min_x); size.x = ImMax(label_size.x, max_x - min_x);
// Text stays at the submission position, but bounding box may be extended on both sides
const ImVec2 text_min = pos;
const ImVec2 text_max(min_x + size.x, pos.y + size.y);
// Selectables are meant to be tightly packed together with no click-gap, so we extend their box to cover spacing between selectable. // Selectables are meant to be tightly packed together with no click-gap, so we extend their box to cover spacing between selectable.
// FIXME: Not part of layout so not included in clipper calculation, but ItemSize currently doesn't allow offsetting CursorPos. // FIXME: Not part of layout so not included in clipper calculation, but ItemSize currently doesn't allow offsetting CursorPos.
ImRect bb(min_x, pos.y, text_max.x, text_max.y); ImRect bb(min_x, pos.y, min_x + size.x, pos.y + size.y);
if ((flags & ImGuiSelectableFlags_NoPadWithHalfSpacing) == 0) if ((flags & ImGuiSelectableFlags_NoPadWithHalfSpacing) == 0)
{ {
const float spacing_x = span_all_columns ? 0.0f : style.ItemSpacing.x; const float spacing_x = span_all_columns ? 0.0f : style.ItemSpacing.x;
@@ -7090,8 +7088,9 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
PopColumnsBackground(); PopColumnsBackground();
} }
// Text stays at the submission position. Alignment/clipping extents ignore SpanAllColumns.
if (is_visible) if (is_visible)
RenderTextClipped(text_min, text_max, label, NULL, &label_size, style.SelectableTextAlign, &bb); RenderTextClipped(pos, ImVec2(window->WorkRect.Max.x, pos.y + size.y), label, NULL, &label_size, style.SelectableTextAlign, &bb);
// Automatically close popups // Automatically close popups
if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_NoAutoClosePopups) && (g.LastItemData.ItemFlags & ImGuiItemFlags_AutoClosePopups)) if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_NoAutoClosePopups) && (g.LastItemData.ItemFlags & ImGuiItemFlags_AutoClosePopups))
@@ -8637,8 +8636,10 @@ bool ImGui::BeginMenuBar()
// We don't clip with current window clipping rectangle as it is already set to the area below. However we clip with window full rect. // We don't clip with current window clipping rectangle as it is already set to the area below. However we clip with window full rect.
// We remove 1 worth of rounding to Max.x to that text in long menus and small windows don't tend to display over the lower-right rounded area, which looks particularly glitchy. // We remove 1 worth of rounding to Max.x to that text in long menus and small windows don't tend to display over the lower-right rounded area, which looks particularly glitchy.
const float border_top = ImMax(IM_ROUND(window->WindowBorderSize * 0.5f - window->TitleBarHeight), 0.0f);
const float border_half = IM_ROUND(window->WindowBorderSize * 0.5f);
ImRect bar_rect = window->MenuBarRect(); ImRect bar_rect = window->MenuBarRect();
ImRect clip_rect(ImFloor(bar_rect.Min.x + window->WindowBorderSize), ImFloor(bar_rect.Min.y + window->WindowBorderSize), ImFloor(ImMax(bar_rect.Min.x, bar_rect.Max.x - ImMax(window->WindowRounding, window->WindowBorderSize))), ImFloor(bar_rect.Max.y)); ImRect clip_rect(ImFloor(bar_rect.Min.x + border_half), ImFloor(bar_rect.Min.y + border_top), ImFloor(ImMax(bar_rect.Min.x, bar_rect.Max.x - ImMax(window->WindowRounding, border_half))), ImFloor(bar_rect.Max.y));
clip_rect.ClipWith(window->OuterRectClipped); clip_rect.ClipWith(window->OuterRectClipped);
PushClipRect(clip_rect.Min, clip_rect.Max, false); PushClipRect(clip_rect.Min, clip_rect.Max, false);
+1 -1
View File
@@ -33,7 +33,7 @@
// - For correct results you need to be using sRGB and convert to linear space in the pixel shader output. // - For correct results you need to be using sRGB and convert to linear space in the pixel shader output.
// - The default dear imgui styles will be impacted by this change (alpha values will need tweaking). // - The default dear imgui styles will be impacted by this change (alpha values will need tweaking).
// FIXME: cfg.OversampleH, OversampleV are not supported (but perhaps not so necessary with this rasterizer). // FIXME: cfg.OversampleH, OversampleV are not supported, but generally not necessary with this rasterizer because Hinting makes everything look better.
#include "imgui.h" #include "imgui.h"
#ifndef IMGUI_DISABLE #ifndef IMGUI_DISABLE