Backends: using range-for to iterate draw_data->CmdLists[].
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This commit is contained in:
ocornut
2025-07-11 17:41:52 +02:00
parent 79d88e2d0b
commit 336d9212fc
16 changed files with 32 additions and 57 deletions
+1 -3
View File
@@ -584,10 +584,8 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
// Render command lists
for (int n = 0; n < draw_data->CmdListsCount; n++)
for (const ImDrawList* draw_list : draw_data->CmdLists)
{
const ImDrawList* draw_list = draw_data->CmdLists[n];
// Upload vertex/index buffers
// - OpenGL drivers are in a very sorry state nowadays....
// During 2021 we attempted to switch from glBufferData() to orphaning+glBufferSubData() following reports