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Examples: Vulkan: Coding style tweaks.
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@@ -0,0 +1,4 @@
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@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
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mkdir Debug
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cl /nologo /Zi /MD /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\..\*.cpp /FeDebug/vulkan_example.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\bin32 glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
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@@ -4,11 +4,12 @@
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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#define IMGUI_VK_QUEUED_FRAMES 2
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struct GLFWwindow;
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struct ImGui_ImplGlfwVulkan_Init_Data{
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#define IMGUI_VK_QUEUED_FRAMES 2
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struct ImGui_ImplGlfwVulkan_Init_Data
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{
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VkAllocationCallbacks* allocator;
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VkPhysicalDevice gpu;
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VkDevice device;
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@@ -29,7 +30,6 @@ IMGUI_API void ImGui_ImplGlfwVulkan_InvalidateDeviceObjects();
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IMGUI_API bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
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IMGUI_API bool ImGui_ImplGlfwVulkan_CreateDeviceObjects();
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// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
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// Provided here if you want to chain callbacks.
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// You can also handle inputs yourself and use those as a reference.
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@@ -38,4 +38,3 @@ IMGUI_API void ImGui_ImplGlfwVulkan_ScrollCallback(GLFWwindow* window, do
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IMGUI_API void ImGui_ImplGlfwVulkan_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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IMGUI_API void ImGui_ImplGlfwVulkan_CharCallback(GLFWwindow* window, unsigned int c);
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