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https://github.com/ocornut/imgui.git
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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_sdl2.cpp # backends/imgui_impl_sdl3.cpp
This commit is contained in:
+23
-14
@@ -6569,7 +6569,7 @@ static void TreeNodeStoreStackData(ImGuiTreeNodeFlags flags, float x1)
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tree_node_data->NavRect = g.LastItemData.NavRect;
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// Initially I tried to latch value for GetColorU32(ImGuiCol_TreeLines) but it's not a good trade-off for very large trees.
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tree_node_data->DrawLinesX1 = (flags & (ImGuiTreeNodeFlags_DrawLinesFull | ImGuiTreeNodeFlags_DrawLinesToNodes)) ? x1 : +FLT_MAX;
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tree_node_data->DrawLinesX1 = (flags & (ImGuiTreeNodeFlags_DrawLinesFull | ImGuiTreeNodeFlags_DrawLinesToNodes)) ? (x1 + g.FontSize * 0.5f + g.Style.FramePadding.x) : +FLT_MAX;
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tree_node_data->DrawLinesY2 = -FLT_MAX;
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window->DC.TreeHasStackDataDepthMask |= (1 << window->DC.TreeDepth);
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}
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@@ -6648,7 +6648,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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bool store_tree_node_stack_data = false;
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if ((flags & ImGuiTreeNodeFlags_DrawLinesMask_) == 0)
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flags |= g.Style.TreeLinesFlags;
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const bool draw_tree_lines = (flags & (ImGuiTreeNodeFlags_DrawLinesFull | ImGuiTreeNodeFlags_DrawLinesToNodes)) && (frame_bb.Min.y < window->ClipRect.Max.y);// && (g.Style.TreeLinesSize > 0.0f);
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const bool draw_tree_lines = (flags & (ImGuiTreeNodeFlags_DrawLinesFull | ImGuiTreeNodeFlags_DrawLinesToNodes)) && (frame_bb.Min.y < window->ClipRect.Max.y) && (g.Style.TreeLinesSize > 0.0f);
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if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
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{
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if ((flags & ImGuiTreeNodeFlags_NavLeftJumpsBackHere) && !g.NavIdIsAlive)
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@@ -6829,17 +6829,8 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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LogSetNextTextDecoration(">", NULL);
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}
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if (draw_tree_lines && (window->DC.TreeHasStackDataDepthMask & (1 << (window->DC.TreeDepth - 1))))
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{
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// Draw horizontal line from our parent node
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ImGuiTreeNodeStackData* parent_data = &g.TreeNodeStack.Data[g.TreeNodeStack.Size - 1];
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float x1 = parent_data->DrawLinesX1 + ImTrunc(g.FontSize * 0.5f + g.Style.FramePadding.x); // GetTreeNodeToLabelSpacing() * 0.5f
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float x2 = text_pos.x - text_offset_x;
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float y = text_pos.y + ImTrunc(g.FontSize * 0.5f);
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parent_data->DrawLinesY2 = ImMax(parent_data->DrawLinesY2, y);
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if (x1 < x2)
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window->DrawList->AddLine(ImVec2(x1, y), ImVec2(x2, y), GetColorU32(ImGuiCol_TreeLines), g.Style.TreeLinesSize);
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}
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if (draw_tree_lines)
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TreeNodeDrawLineToChildNode(ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y + g.FontSize * 0.5f));
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if (span_all_columns && !span_all_columns_label)
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TablePopBackgroundChannel();
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@@ -6863,6 +6854,24 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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return is_open;
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}
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// Draw horizontal line from our parent node
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// This is only called for visible child nodes so we are not too fussy anymore about performances
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void ImGui::TreeNodeDrawLineToChildNode(const ImVec2& target_pos)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if ((window->DC.TreeHasStackDataDepthMask & (1 << (window->DC.TreeDepth - 1))) == 0)
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return;
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ImGuiTreeNodeStackData* parent_data = &g.TreeNodeStack.Data[g.TreeNodeStack.Size - 1];
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float x1 = ImTrunc(parent_data->DrawLinesX1);
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float x2 = ImTrunc(target_pos.x - g.Style.ItemInnerSpacing.x);
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float y = ImTrunc(target_pos.y);
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parent_data->DrawLinesY2 = ImMax(parent_data->DrawLinesY2, y);
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if (x1 < x2)
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window->DrawList->AddLine(ImVec2(x1, y), ImVec2(x2, y), GetColorU32(ImGuiCol_TreeLines), g.Style.TreeLinesSize);
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}
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void ImGui::TreePush(const char* str_id)
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{
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ImGuiWindow* window = GetCurrentWindow();
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@@ -6915,7 +6924,7 @@ void ImGui::TreePop()
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y2 = ImMin(y2, window->ClipRect.Max.y);
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if (y1 < y2)
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{
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float x = data->DrawLinesX1 + ImTrunc(g.FontSize * 0.5f + g.Style.FramePadding.x); // GetTreeNodeToLabelSpacing() * 0.5f
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float x = ImTrunc(data->DrawLinesX1);
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window->DrawList->AddLine(ImVec2(x, y1), ImVec2(x, y2), GetColorU32(ImGuiCol_TreeLines), g.Style.TreeLinesSize);
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}
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}
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