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https://github.com/ocornut/imgui.git
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(Breaking) Backends: Vulkan: redesigned to use separate ImageView + Sampler instead of Combined Image Sampler. (WIP) (#914)
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+163
-33
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@@ -78,7 +78,8 @@
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#endif
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// Backend uses a small number of descriptors per font atlas + as many as additional calls done to ImGui_ImplVulkan_AddTexture().
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#define IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE (8) // Minimum per atlas
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#define IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_POOL_SIZE (8) // Minimum per atlas
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#define IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE (2) // Minimum for linear + nearest
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// Specify settings to create pipeline and swapchain
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struct ImGui_ImplVulkan_PipelineInfo
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@@ -155,7 +156,7 @@ IMGUI_IMPL_API void ImGui_ImplVulkan_UpdateTexture(ImTextureData* te
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// Register a texture (VkDescriptorSet == ImTextureID)
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// FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem
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// Please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
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IMGUI_IMPL_API VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout);
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IMGUI_IMPL_API VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkImageView image_view, VkImageLayout image_layout);
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IMGUI_IMPL_API void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set);
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// Optional: load Vulkan functions with a custom function loader
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@@ -1,7 +1,8 @@
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#version 450 core
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layout(location = 0) out vec4 fColor;
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layout(set=0, binding=0) uniform sampler2D sTexture;
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layout(set=0, binding=0) uniform texture2D _Texture;
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layout(set=1, binding=0) uniform sampler _Sampler;
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layout(location = 0) in struct {
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vec4 Color;
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@@ -10,5 +11,5 @@ layout(location = 0) in struct {
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void main()
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{
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fColor = In.Color * texture(sTexture, In.UV.st);
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fColor = In.Color * texture(sampler2D(_Texture, _Sampler), In.UV.st);
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}
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@@ -0,0 +1,30 @@
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// 1112.0.0
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0x07230203,0x00010000,0x0008000b,0x00000023,0x00000000,0x00020011,0x00000001,0x0006000b,
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0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
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0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
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0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
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0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
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0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
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0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000015,0x7865545f,0x65727574,
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0x00000000,0x00050005,0x00000019,0x6d61535f,0x72656c70,0x00000000,0x00040047,0x00000009,
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0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,0x00000000,0x00040047,0x00000015,
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0x00000022,0x00000000,0x00040047,0x00000015,0x00000021,0x00000000,0x00040047,0x00000019,
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0x00000022,0x00000001,0x00040047,0x00000019,0x00000021,0x00000000,0x00020013,0x00000002,
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0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,
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0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,0x00000007,0x0004003b,0x00000008,
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0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,0x00000002,0x0004001e,0x0000000b,
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0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,0x0000000b,0x0004003b,0x0000000c,
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0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,0x00000001,0x0004002b,0x0000000e,
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0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,0x00000007,0x00090019,0x00000013,
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0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,0x00000001,0x00000000,0x00040020,
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0x00000014,0x00000000,0x00000013,0x0004003b,0x00000014,0x00000015,0x00000000,0x0002001a,
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0x00000017,0x00040020,0x00000018,0x00000000,0x00000017,0x0004003b,0x00000018,0x00000019,
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0x00000000,0x0003001b,0x0000001b,0x00000013,0x0004002b,0x0000000e,0x0000001d,0x00000001,
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0x00040020,0x0000001e,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,0x00000000,
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0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,0x0000000f,
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0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000013,0x00000016,0x00000015,
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0x0004003d,0x00000017,0x0000001a,0x00000019,0x00050056,0x0000001b,0x0000001c,0x00000016,
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0x0000001a,0x00050041,0x0000001e,0x0000001f,0x0000000d,0x0000001d,0x0004003d,0x0000000a,
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0x00000020,0x0000001f,0x00050057,0x00000007,0x00000021,0x0000001c,0x00000020,0x00050085,
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0x00000007,0x00000022,0x00000012,0x00000021,0x0003003e,0x00000009,0x00000022,0x000100fd,
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0x00010038
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@@ -193,7 +193,8 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
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{
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VkDescriptorPoolSize pool_sizes[] =
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{
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE },
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_POOL_SIZE },
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{ VK_DESCRIPTOR_TYPE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE },
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};
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VkDescriptorPoolCreateInfo pool_info = {};
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pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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@@ -184,7 +184,8 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
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{
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VkDescriptorPoolSize pool_sizes[] =
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{
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE },
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_POOL_SIZE },
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{ VK_DESCRIPTOR_TYPE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE },
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};
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VkDescriptorPoolCreateInfo pool_info = {};
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pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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@@ -186,7 +186,8 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
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{
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VkDescriptorPoolSize pool_sizes[] =
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{
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE },
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_POOL_SIZE },
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{ VK_DESCRIPTOR_TYPE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE },
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};
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VkDescriptorPoolCreateInfo pool_info = {};
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pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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@@ -182,7 +182,8 @@ static void SetupVulkan(ImVector<const char*> instance_extensions)
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{
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VkDescriptorPoolSize pool_sizes[] =
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{
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE },
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{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_POOL_SIZE },
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{ VK_DESCRIPTOR_TYPE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE },
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};
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VkDescriptorPoolCreateInfo pool_info = {};
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pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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@@ -435,6 +436,12 @@ int main(int, char**)
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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//int my_image_width = 0;
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//int my_image_height = 0;
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//GLuint my_image_texture = 0;
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//bool ret = LoadTextureFromFile("../../MyImage01.jpg", &my_image_texture, &my_image_width, &my_image_height);
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//IM_ASSERT(ret);
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// Main loop
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bool done = false;
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while (!done)
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@@ -457,6 +464,16 @@ int main(int, char**)
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ImGui_ImplWin32_NewFrame();
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ImGui::NewFrame();
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//ImGui::Begin("SDL_GPU Texture Test");
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//ImGui::Text("pointer = %p", &my_texture);
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//ImGui::Text("size = %d x %d", my_image_width, my_image_height);
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//ImGui::Image((ImTextureID)(intptr_t)my_texture, ImVec2((float)my_image_width * 3, (float)my_image_height * 3));
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//ImGui::SameLine();
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//ImGui::GetWindowDrawList()->AddCallback(ImDrawCallback_SetSamplerNearest, NULL);
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//ImGui::Image((ImTextureID)(intptr_t)my_texture, ImVec2((float)my_image_width * 3, (float)my_image_height * 3));
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//ImGui::GetWindowDrawList()->AddCallback(ImDrawCallback_SetSamplerLinear, NULL);
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//ImGui::End();
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// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
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if (show_demo_window)
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ImGui::ShowDemoWindow(&show_demo_window);
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